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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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OblivionMew

Spriter in the Making!
67
Posts
17
Years
  • if you guys could help me um.... i cant get editor to work it has the

    --------------------------------------------------------------
    Script 'RTPAndRegistry' line 423: SyntaxError occured
    --------------------------------------------------------------

    but when i go to the script RTPAndRegistry isn't there o.o

    can someone help me?
    all help is apreciated! :)

    Why don't you try this, it works!

    I've got the editor working!!

    What you need to do is:

    Copy Scripts.rxdata in the Data folder

    Delete the original Scripts.rxdata

    Rename EditorScripts.rxdata to Scripts.rxdata

    Open up your project in RMXP

    Press F11 to open the script editor

    Go to RTPAndRegistry

    Press CTRL+G and type in 423

    At line 423 type in end

    Save and exit RMXP

    Rename Scripts.rxdata back to Editor.rxdata

    Rename Copy of Scripts.rxdata back to Script.rxdata

    And load up your Editor XD
     
    1,748
    Posts
    14
    Years
  • I have a problem
    it says
    ---------------------------
    Pokemon Golden destiny
    ---------------------------
    Exception: NoMethodError
    Message: undefined method `getPlayMusic' for Kernel:Module
    Audio:136:in `Audio_bgm_play'
    Audio:303:in `bgm_play'
    Game_System:37:in `audioBgmPlay'
    Game_System:58:in `bgm_play_ex'
    Game_System:71:in `bgm_play'
    Interpreter:1486:in `command_241'
    Interpreter:414:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'

    This exception was logged in errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------


    everytime I start it up.
    how do I fix it?
     

    DL27

    So I herd u liek Mudkipz, nee?
    9
    Posts
    15
    Years
  • Just read the posts... okay, you must delete audio.dll and it should be fine.
     
    1,748
    Posts
    14
    Years
  • Originally Posted by [B said:
    kuubara23[/B]
    if you guys could help me um.... i cant get editor to work it has the

    --------------------------------------------------------------
    Script 'RTPAndRegistry' line 423: SyntaxError occured
    --------------------------------------------------------------

    but when i go to the script RTPAndRegistry isn't there o.o

    can someone help me?
    all help is apreciated! :)


    Why don't you try this, it works!


    Quote:
    Originally Posted by OblivionMew
    I've got the editor working!!

    What you need to do is:

    Copy Scripts.rxdata in the Data folder

    Delete the original Scripts.rxdata

    Rename EditorScripts.rxdata to Scripts.rxdata

    Open up your project in RMXP

    Press F11 to open the script editor

    Go to RTPAndRegistry

    Press CTRL+G and type in 423

    At line 423 type in end

    Save and exit RMXP

    Rename Scripts.rxdata back to Editor.rxdata

    Rename Copy of Scripts.rxdata back to Script.rxdata

    And load up your Editor XD
    What if it doesn't have the rtpandregistry script in the game because mine doesn't.
     
    8
    Posts
    14
    Years
    • Seen Oct 2, 2009
    I'm having flying trouble.

    The flying function isn't working. I made sure I had all badges and I've tried it outside and inside the editor. I also enter the Pokémon Center which has the healing spot right outside the door. I don't think it effects anything, but I also used the Pokémon Center and tried it.

    In line 6 of my Pokémon Field Script it has:

    Code:
    BADGEFORFLY=4
    and starting at 2212 in my Pokémon Field script it has:

    Code:
    def Kernel.pbCanUseHiddenMove?(pkmn,move)
     case move
      when PBMoves::FLY
       if !$DEBUG && !$Trainer.badges[BADGEFORFLY]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       if !pbGetMetadata($game_map.map_id,MetadataOutdoor)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::CUT
       if !$DEBUG && !$Trainer.badges[BADGEFORCUT]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="Tree"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::HEADBUTT
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="HeadbuttTree"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::SURF
       terrain=Kernel.pbFacingTerrainTag
       if !$DEBUG && !$Trainer.badges[BADGEFORCUT]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if $PokemonGlobal.surfing
        Kernel.pbMessage(_INTL("You're already surfing."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       terrain=Kernel.pbFacingTerrainTag
       if pbGetMetadata($game_map.map_id,MetadataBicycleAlways)
        Kernel.pbMessage(_INTL("Let's enjoy cycling!"))
        return false
       end
       if !pbIsWaterTag?(terrain)
        Kernel.pbMessage(_INTL("No surfing here!"))
        return false
       end
       return true
      when PBMoves::STRENGTH
       if !$DEBUG && !$Trainer.badges[BADGEFORSTRENGTH]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="Boulder"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true  
      when PBMoves::ROCKSMASH
       terrain=Kernel.pbFacingTerrainTag
       if !$DEBUG && !$Trainer.badges[BADGEFORROCKSMASH]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="Rock"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true  
      when PBMoves::FLASH
       if !$DEBUG && !$Trainer.badges[BADGEFORFLASH]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if $PokemonGlobal.flashUsed
        Kernel.pbMessage(_INTL("This is in use already."))
        return false
       end
       return true
      when PBMoves::WATERFALL
       if !$DEBUG && !$Trainer.badges[BADGEFORWATERFALL]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       terrain=Kernel.pbFacingTerrainTag
       if terrain!=PBTerrain::Waterfall
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::DIVE
       if !$DEBUG && !$Trainer.badges[BADGEFORDIVE]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if $PokemonGlobal.diving
        return true
       end
       if $game_player.terrain_tag!=PBTerrain::DeepWater
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if !pbGetMetadata($game_map.map_id,MetadataDiveMap)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::TELEPORT
       if !pbGetMetadata($game_map.map_id,MetadataOutdoor)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       healing=$PokemonGlobal.healingSpot
       if !healing
        healing=pbGetMetadata(0,MetadataHome) # Home
       end
       if healing
        mapname=pbGetMapNameFromId(healing[0])
        if Kernel.pbConfirmMessage(_INTL("Want to return to the healing spot used last in {1}?",mapname))
         return true
        end
        return false
       else
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
      when PBMoves::DIG
       escape=pbGetMetadata($game_map.map_id,MetadataEscapePoint)
       if !escape
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       mapname=pbGetMapNameFromId(escape[0])
       if Kernel.pbConfirmMessage(_INTL("Want to escape from here and return to {1}?",mapname))
        return true
       end
       return false
      when PBMoves::SWEETSCENT
       return true
      else
       return HiddenMoveHandlers.triggerCanUseMove(move,pkmn)
     end
     return false
    end
    doesn't anyone know what's going on?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    The flying function isn't working. I made sure I had all badges and I've tried it outside and inside the editor. I also enter the Pokémon Center which has the healing spot right outside the door. I don't think it effects anything, but I also used the Pokémon Center and tried it.

    In line 6 of my Pokémon Field Script it has:

    Code:
    BADGEFORFLY=4
    and starting at 2212 in my Pokémon Field script it has:

    Code:
    def Kernel.pbCanUseHiddenMove?(pkmn,move)
     case move
      when PBMoves::FLY
       if !$DEBUG && !$Trainer.badges[BADGEFORFLY]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       if !pbGetMetadata($game_map.map_id,MetadataOutdoor)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::CUT
       if !$DEBUG && !$Trainer.badges[BADGEFORCUT]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="Tree"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::HEADBUTT
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="HeadbuttTree"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::SURF
       terrain=Kernel.pbFacingTerrainTag
       if !$DEBUG && !$Trainer.badges[BADGEFORCUT]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if $PokemonGlobal.surfing
        Kernel.pbMessage(_INTL("You're already surfing."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       terrain=Kernel.pbFacingTerrainTag
       if pbGetMetadata($game_map.map_id,MetadataBicycleAlways)
        Kernel.pbMessage(_INTL("Let's enjoy cycling!"))
        return false
       end
       if !pbIsWaterTag?(terrain)
        Kernel.pbMessage(_INTL("No surfing here!"))
        return false
       end
       return true
      when PBMoves::STRENGTH
       if !$DEBUG && !$Trainer.badges[BADGEFORSTRENGTH]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="Boulder"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true  
      when PBMoves::ROCKSMASH
       terrain=Kernel.pbFacingTerrainTag
       if !$DEBUG && !$Trainer.badges[BADGEFORROCKSMASH]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       facingEvent=$game_player.pbFacingEvent
       if !facingEvent || facingEvent.name!="Rock"
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true  
      when PBMoves::FLASH
       if !$DEBUG && !$Trainer.badges[BADGEFORFLASH]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if $PokemonGlobal.flashUsed
        Kernel.pbMessage(_INTL("This is in use already."))
        return false
       end
       return true
      when PBMoves::WATERFALL
       if !$DEBUG && !$Trainer.badges[BADGEFORWATERFALL]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       terrain=Kernel.pbFacingTerrainTag
       if terrain!=PBTerrain::Waterfall
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::DIVE
       if !$DEBUG && !$Trainer.badges[BADGEFORDIVE]
        Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
        return false
       end
       if $PokemonGlobal.diving
        return true
       end
       if $game_player.terrain_tag!=PBTerrain::DeepWater
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if !pbGetMetadata($game_map.map_id,MetadataDiveMap)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       return true
      when PBMoves::TELEPORT
       if !pbGetMetadata($game_map.map_id,MetadataOutdoor)
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       healing=$PokemonGlobal.healingSpot
       if !healing
        healing=pbGetMetadata(0,MetadataHome) # Home
       end
       if healing
        mapname=pbGetMapNameFromId(healing[0])
        if Kernel.pbConfirmMessage(_INTL("Want to return to the healing spot used last in {1}?",mapname))
         return true
        end
        return false
       else
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
      when PBMoves::DIG
       escape=pbGetMetadata($game_map.map_id,MetadataEscapePoint)
       if !escape
        Kernel.pbMessage(_INTL("Can't use that here."))
        return false
       end
       if $game_player.pbHasDependentEvents?
        Kernel.pbMessage(_INTL("You can't use that if you have someone with you."))
        return false
       end
       mapname=pbGetMapNameFromId(escape[0])
       if Kernel.pbConfirmMessage(_INTL("Want to escape from here and return to {1}?",mapname))
        return true
       end
       return false
      when PBMoves::SWEETSCENT
       return true
      else
       return HiddenMoveHandlers.triggerCanUseMove(move,pkmn)
     end
     return false
    end
    doesn't anyone know what's going on?
    When you say "not working", what happens? Do you get one of those messages ("Sorry, a new Badge is required.", etc.), or does nothing at all happen?
     

    shinylugia249

    I'm back
    437
    Posts
    16
    Years
    • Seen Sep 29, 2016
    Ok so in Pokemon Ryen the trainer starts out with the pokedex but I need to make it so that it does not record any data until a specific switch is activated. This means until the switch is activated ecountering any pokemon like say a shellder would not even be recorded as seen. Any help?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Ok so in Pokemon Ryen the trainer starts out with the pokedex but I need to make it so that it does not record any data until a specific switch is activated. This means until the switch is activated ecountering any pokemon like say a shellder would not even be recorded as seen. Any help?
    Find the lines in the battle scripts (seen) and pbAddPokemon (seen/owned) that say to record the pokémon as seen/owned, and put an "if $game_switches[42]" after those lines. Oh, and that def that gives you 6 pokémon (used for debug purposes) so it's debug-friendly.

    Then you need to turn switch 42 on in order to start recording information. You can turn it back off later to stop adding additional pokémon (and the pokémon you've seen/owned up to that point still remain recorded).
     
    8
    Posts
    14
    Years
    • Seen Oct 2, 2009
    Flying Function not working.

    When you say "not working", what happens? Do you get one of those messages ("Sorry, a new Badge is required.", etc.), or does nothing at all happen?
    Oh, yeah. I forgot to mention that part. It doesn't get an error and it doesn't say "a new badge is required, you can't leave with someone with you, or it doesn't work here". It opens up the map, and when I try to select the place on the map. Nothing happens, the map doesn't close or do anything it just stays open.
     
    1,748
    Posts
    14
    Years
  • Can anyone give me the RPTAndRegistry script? I don't have it. So please can someone either A give me the script or B tell me how to fix editor.exe without the script?
     
    8
    Posts
    14
    Years
    • Seen Oct 2, 2009
    Flying Function not working.

    Oh, yeah. I forgot to mention that part. It doesn't get an error and it doesn't say "a new badge is required, you can't leave with someone with you, or it doesn't work here". It opens up the map, and when I try to select the place on the map. Nothing happens, the map doesn't close or do anything it just stays open.
    Another weird thing is that I have an original copy of the pokestarter and the flying function in that one is working. I set it up the same way though. The healing spot is set in the Pokécenter's Metadata and the ID is the map that leads to it, with the X and Y coordinates right at the door. I even made sure it was in the right spot by clicking in front of the door in the event layer of the RPGXP editor.

    Another weird thing is that I have an original copy of the pokestarter and the flying function in that one is working. I set it up the same way though. The healing spot is set in the Pokécenter's Metadata and the ID is the map that leads to it, with the X and Y coordinates right at the door. I even made sure it was in the right spot by clicking in front of the door in the event layer of the RPGXP editor.
    Ok, I figured it out. I was only setting the healing spot in the Pokémon Center's metadata (to lead outside), and I didn't set it in the townmap generator. Just one thing though, if I set the healing spot in the town map, it's not accessible by flying until I enter the Pokémon center with that coordinate in it's metadata right? Because I would really hate it if you can go to cities you haven't visited yet.

    Another weird thing is that I have an original copy of the pokestarter and the flying function in that one is working. I set it up the same way though. The healing spot is set in the Pokécenter's Metadata and the ID is the map that leads to it, with the X and Y coordinates right at the door. I even made sure it was in the right spot by clicking in front of the door in the event layer of the RPGXP editor.

    Ok, I figured it out. I was only setting the healing spot in the Pokémon Center's metadata (to lead outside), and I didn't set it in the townmap generator. Just one thing though, if I set the healing spot in the town map, it's not accessible by flying until I enter the Pokémon center with that coordinate in it's metadata right? Because I would really hate it if you can go to cities you haven't visited yet.
    Ok, I just discovered you still have to visit, which is good.
     
    Last edited:

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    I kinda gots a problem with the Visual Editor. I have multiple maps connected to each other and between the first route and they aren't connected. Here is a screenshot:

    VisualEditor.PNG
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I kinda gots a problem with the Visual Editor. I have multiple maps connected to each other and between the first route and they aren't connected. Here is a screenshot:

    VisualEditor.PNG
    They're not connected, they're overlapped.

    As annoying as it is, you have to connect the edge of one map with the edge of the next. It seems you'll have to cut a few tiles off around each of your maps to get your desired layout.
     

    Luke128th

    These days shall pass...
    83
    Posts
    16
    Years
    • Age 32
    • Seen Jun 1, 2012
    Hey, guys. Saw this error posted earlier, and the dude said he fixed it(I think) but I need to find out how. Here's the error:

    Exception: NoMethodError

    Message: undefined method `setBitmap' for #<SpriteWrapper:0x41e5628>

    PokemonEditor:1084:in `refresh'

    PokemonEditor:879:in `pbListScreenBlock'

    PokemonEditor:874:in `loop'

    PokemonEditor:899:in `pbListScreenBlock'

    PokemonEditor:2919:in `pbTrainerTypeEditor'

    EditorMain:58:in `pbEditorMenu'

    EditorMain:58:in `pbFadeOutIn'

    EditorMain:58:in `pbEditorMenu'

    EditorMain:26:in `loop'

    EditorMain:97:in `pbEditorMenu'

    I checked the scripts for the editor, and everything seems to be in order. What's the problem?
     
    1,748
    Posts
    14
    Years
  • Ok, I fixed up editor.exe but a new problem happened
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError
    Message: undefined method `setBitmap' for #<SpriteWrapper:0x477cd20>
    PokemonEditor:1084:in `refresh'
    PokemonEditor:879:in `pbListScreenBlock'
    PokemonEditor:874:in `loop'
    PokemonEditor:899:in `pbListScreenBlock'
    PokemonEditor:2919:in `pbTrainerTypeEditor'
    EditorMain:58:in `pbEditorMenu'
    EditorMain:58:in `pbFadeOutIn'
    EditorMain:58:in `pbEditorMenu'
    EditorMain:26:in `loop'
    EditorMain:97:in `pbEditorMenu'

    This exception was logged in errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    That's what happens when I want to either A want to use an existing trainer data or B want to edit the trainer data, can someone please help?
     
    23
    Posts
    14
    Years
    • Seen Jul 16, 2010
    Okay, I found the editor.exe, but whenever I open it, I get this message:
    Script 'RTPAndRegistry' Line 423: SyntaxError Occurred.
    Then I went looking through the files in the game, and their is no script called 'RTPAndRegistry'. I need help...
    Okay, no one has answered this, but I still haven't found out how to do it... Someone please help me...
     
    31
    Posts
    16
    Years
    • Seen Apr 27, 2016
    I keep getting this error wen i start the test game.

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `getPlayMusic' for Kernel:Module

    Audio:136:in `Audio_bgm_play'

    Audio:303:in `bgm_play'

    Game_System:37:in `audioBgmPlay'

    Game_System:58:in `bgm_play_ex'

    Game_System:71:in `bgm_play'

    Interpreter:1486:in `command_241'

    Interpreter:414:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    can some one help me
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
    15
    Years
  • Ok, i found an interesting glitch in Pokemon Essentials.

    1.) you select a Pokemon move and your Pokemon goes second.

    2.) The defending Pokemon suicides with a move like Curse(if ghost type) or self destruct.

    3.) Your pokemon survives and you are asked to switch out. You say yes.

    4.) When you switch out, The Pokemon that you switched uses the move the previous move that you selected.

    I.E. Your Charmander is about to use Ember, the defending Pokemon dies before you use it. You switch to Totodile. Totodile uses Ember.

    Is there anyway to fix this error. It's kind of a big one.
     

    kay3o

    B)
    88
    Posts
    15
    Years
  • I keep getting this error wen i start the test game.

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `getPlayMusic' for Kernel:Module

    Audio:136:in `Audio_bgm_play'

    Audio:303:in `bgm_play'

    Game_System:37:in `audioBgmPlay'

    Game_System:58:in `bgm_play_ex'

    Game_System:71:in `bgm_play'

    Interpreter:1486:in `command_241'

    Interpreter:414:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    can some one help me


    I'm getting the same error, anyone able to help?
     
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