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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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How do I even use....

How do I use this? I try to open the "Game.exe" and nothing happens. Then I try to open up the other game then a RPGMXP error comes up.


(Btw, do I need to know any scripting for this? o.o)
 
I DO have it. The loading thing comes, then an error. What is "Game.exe" anyways? O.o
 
Game.exe is the actual game itself and it would be helpful if you actually told us WHAT error you're getting.
 
I've tried both encounters.txt in the PBS folder and the visual editor. I take about three steps onto the affected map and then get that error. Has anybody else tried to edit the day/night encounters and have they had any luck? I want to know if it's just me.

Oh, I've also tried replacing the scripts.rxdata and letting it recompile the PBS files. :(. Somebody up there doesn't like me.

If you're playtesting in a specific way, this happens. In other words, If you make the character start in that map (and skip the intro), then you get an error that sounds just like that. That's not the only way to make it happen, just the only one I've found.
 
...*twitch*

Anybody know about Blizzys Starter Kit? How do I edit the text in the intro..? Also, Can I have a complete tut about NPCs, and how to make the Text box not the default RMXP one?

Whoops, wrong thread. Whenever I try to open the essentials rmxp project, it says "Actors can't load" or something
 
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Hey, the set terrain tag not work for me!
When i tried set and it work, but when I try exit the map and re-enter the map, It turn into default.
I'm talking about the "set terrain tag" in debug menu.
Anyone help please. I'm sure when I wanna exit the menu, it ask to save and I did.
But it still the same. Any idea??
 
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I was just wondering is there a way to make a battle where you lose with out having to go to a pokemon center but instead move forward in the game?
 
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If you are experiencing problem with the kit PM POCCIL LIKE HE HOLD YOU TO EARLIER IN THE THREAD TO KEEP THIS THREAD CLEAN...

I was just wondering is there a way to make a battle where you lose with out having to go to a pokemon center but instead move forward in the game?

Mine does that automatically, but my copy could be bugged, since I've made many other customisations...
 
A new version is available.

Changes:

Implemented the phone function
Included a simplified way to add Trainer events
Made sliding on ice a little more realistic
Made walking in grass a little more realistic
Combined Interpreter scripts into one section
Fixed bug in data compiler where day/night land encounters failed to work
Fixed subtle bug in jumping function
Implemented AI in double battles
Changed name entry screen and made that and other
screens "skinnable"
Can now convert RPGXP animations to battle animations;
implemented a mechanism for custom move animations

Please report problems to me through private messaging. Thanks.
 
A new version is available.

Changes:

Implemented the phone function
Included a simplified way to add Trainer events
Made sliding on ice a little more realistic
Made walking in grass a little more realistic
Combined Interpreter scripts into one section
Fixed bug in data compiler where day/night land encounters failed to work
Fixed subtle bug in jumping function
Implemented AI in double battles
Changed name entry screen and made that and other
screens "skinnable"
Can now convert RPGXP animations to battle animations;
implemented a mechanism for custom move animations

Please report problems to me through private messaging. Thanks.

Nice update, poccil! I sent you a PM. I need help with something, thanks!

~Smell
 
nice update

btw anyone knows how to make the game start at the screen size of 240 x 160
 
im sure that some of you have done this already.
after downloading the latest version of the essentials, how do you send all of your game over to it or whatever?
well, so you don't have to delete all your work.
 
im sure that some of you have done this already.
after downloading the latest version of the essentials, how do you send all of your game over to it or whatever?
well, so you don't have to delete all your work.

Simply Copy The Maps And A Files (Pokemon,Encounters,Trainers,etc.) And All Custom Graphic Files, Media, etc. Pretty Much A Edited/Custom Things To The Game. Hope I Helped.
 
Simply Copy The Maps And A Files (Pokemon,Encounters,Trainers,etc.) And All Custom Graphic Files, Media, etc. Pretty Much A Edited/Custom Things To The Game. Hope I Helped.

I find it easier to just copy the updated scripts file and whatever new files were added. Takes less time ;)
 
you know, both of those ideas ran through my head, but i htink i'll go with flamegurus, thanks though.

grr, do you know shich script files were updated? idk were to look. =/
 
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Sorry to kick this back up again, but I'm still having problems with the time based encounters. It doesn't crash any more, but I just don't get any encounters when I'm on a map that has the LandMorning/LandDay/LandNight entries. >.<
 
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