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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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yeah,
what i did was just delte ALL scripts, then copy and paste in the new ones.
that way i woodnt miss anything.
it only took, like 15 minutes
 
File Data/Map022.rxdata not found.
Game_Map*:52:in `load_data'
Game_Map*:52:in `setup'
PokemonMap:505:in `setup'
PokemonMap:476:in `initialize'
PokemonLoad:163:in `new'
PokemonLoad:163:in `pbStartLoadScreen'
PokemonLoad:144:in `loop'
PokemonLoad:216:in `pbStartLoadScreen'
Scene_Intro:121:in `to_title_update'
Scene_Intro:55:in `main'
Main:56:in `mainFunction'
Main:45:in `pbCriticalCode'
Main:59:in `mainFunction'
Main:63
Main:62:in `loop'
Main:71

It says that the map is missing..But, I looked and..What should I do?

I added the Map 22 from the old one, and now I got this:
undefined method `party' for nil:NilClass
PokemonField:331:in `pbOnStepTaken'
Game_Player*:591:in `update_old'
Walk/Run:25:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:56:in `mainFunction'
Main:45:in `pbCriticalCode'
Main:59:in `mainFunction'
Main:63
Main:62:in `loop'
Main:71

I added what you said to the other guy, but it didn't work...
 
Last edited:
poccil
where is this help file?
well it doesnt matter rly to me
i'll stick with the notes.html file

btw
keep up the great work!
 
Poccil you're getting better and better. :P

Except maybe on then next update, for the map generator, maybe a couple other map images? Like we can pick one then do the naming and stuff?
 
but if u do that
u would have an old map with a new name
big whoop
make a new map
there is a lil sheet with sprites n colors
to make ur own map somewhere round here
 
Hey poccil thanks for the help on that! Great new version too by the way! Ok, i have these 2 questions,
1. How would i make a one off event that only happens at night, for example if you go to oaks lab at night, a different starting pokemon would be offered?
2. how do i set certain pokemon to only be encountered at night in the wild?

And i have one suggestion, will you be adding support for more than one set of league badges? If so will you have like a scrollable list of trainer cards for each region in a game? i think that would be useful for alot of designers.

Thanks in advance poccil

bryce
 
Well, can someone post a mini tutorial about the server set up?
I really get confuse of it...
 
Try copying the PC event from the demo, if you still have it.
Poccil, I have a question: with the Netplay function, would it be possible to make an auto-register and login function? Your Trainer ID could be your username, and the password could be blank or your Secret ID.
Also, is there a way for the both your game and the server to keep records, like battle results and number of trades? The server should not allow you to connect if the records don't match, as that means you've copied your saved game.
I think I sent this in a PM a while ago, but I'm not sure.
 
sinisterbutt:

To create an event page that runs only at night, use a condition named Switch s:Time.new<6||Time.new>=20 is ON in the Conditions section of that event page

To add a set of Pokemon available only at night, you need to add a LandNight encounter type in addition to a Land encounter type. You can do this either using the visual editor or by editing encounters.txt

Wichu:

As with any Netplay server, the system requires a username and password. However, adding the function you request (auto-login) is rather simple to do.
 
Great! I think I'll make it so the username is your name followed by your ID number, so it's still easy to see who you're trading/battling, but everone's user is different.
Would the record system be possible? You would be able to see others' battle records, plus it would prevent cloning. Maybe a ranking system?
 
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