Hi, sorry for being a total noob and all, but, my intro isn't showing up. All i get is it booting the game straight up, then in the game my character is invisible and after a few steps it comes up with:
Exception: NoMethodError
Message: undefined method `party' for nil:NilClass
PokemonField:562:in `pbOnStepTaken'
Game_Player*:620:in `update_old'
Walk/Run:57:in `update'
Scene_Map:100:in `update'
Scene_Map:97:in `loop'
Scene_Map:110:in `update'
Scene_Map:66:in `main'
Scene_Map:63:in `loop'
Scene_Map:70:in `main'
Main:33:in `mainFunction'
I have set the character's graphic, so im not sure why its invisible.
Thanks
there's a blank map in the kit, did you delete it (or even put it in?) cos the intro is an event on that map, so check its there and that the players start position is on that blank map (or it won't run)
Here's all my worldly questions now..
1)How do you get new BGM's( to use in maps and all)
2)When I actually play the game, how do I stop the character being able to walk over stuff like benches?(making the objects solid?)
3)So of my maps run together in a wierd way. Somehow I will be on one of my maps, but then I can walk west and another city that shouldnt be connected to it..is. (I hope someone understoood that..)
3. Its sorta hard to describe(maybe Cause im not good at mapping)1) U have to look on internet for mid files or u have to make your owns.
2) Push the F9 key on rpg maker. Then go to chipsets. There, u can see the tilesets u use and differents options related to the tilesets.
3) What do u use to go from a map to another? Teleport? connections.txt?
try deleting the lines in the file 'connections.txt' with the problem maps in3. Its sorta hard to describe(maybe Cause im not good at mapping)
But Its sorta like this.
*you start in a room in the begining town.
*the town is connected to route 1, then route 2 iws connected to that, and then another town.
*if you walk west of the room in the first town it runs off into the second town.
Sorry for my question, was stupid :P
but i want to ask something more:
How can i make to keep the main character in the map even if he was defeated? just like gary in R/B/Y or in FR/LG
----
Yaoimutt: Poccil didnt get rid of any of the pokemons sprite, cause i have all the pokemons, maybe you downloaded a wrong file or something like that...
download again the pokemon essentials, maybe that solve your problem...
i just downloaded it again, and they arn't there, the ones i am saying are gone are the "sprites" the pokemon sprites, not the pokemon battle pictures.
she use to have actual pokemon srpites (ones that you could make run around your map) but they arn't there anymore.
if anyone still has them, please put them in a file and upload it >.<
oh... i though you were talking about the battle sprites... >.>
well, maybe poccil take them out from the starter kit for some reason...
i neither have them... but i get some in a pokemon resource page:
Overworld sprites (R/S)
Spoiler:![]()
Articuno (... maybe is from mystery dungeon)
Spoiler:![]()
Lugia and mew
Spoiler:
![]()
Deoxis
Spoiler:![]()
Ditto
Spoiler:![]()
Overworld FR/LG
Spoiler:
![]()
Mystery dungeon sprites (the second part of the game... i dont remember its name...)
Spoiler:
![]()
3 Regis
Spoiler:
![]()
i dont remember where i get them -_-'
and yeah... i give credit to the persons that ripped or made those sprites :3
thanks, but most of those are "rare" or really small, i guess that just means i have to make them, unless someone here has them from the older starter kit
anyway, it's times like this that i hate that i stupidly deleted my old project (i did it a while back when i got annouyed with my pc, i completly wiped the pc and never backed anything up XD)
so i guess i'll just make some sprites on my own, as i make then i guess i can always upload them or something for people. thanks though for trying.