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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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2,048
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16
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    • Seen Sep 7, 2023
    Oh, after the script to delete the trainer's party, put $Trainer.party.compact! (with the exclamation mark). That should solve it.
     
    145
    Posts
    17
    Years
  • Hi,

    I have a problem to put gif images on my game.
    The problem is that the gif is not animated in the game :/ . I only see the first image of the gif...
    Could someone check the gifsprite class to see if there is a problem in it?

    Here it is :
    Spoiler:

    It begins at line 1079 in PokemonUtilities.
     
    145
    Posts
    17
    Years
  • Every frame?
    I'm just using

    sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
    sprite.x=200
    sprite.y=100

    in an event.

    It doesn't do the update by itself?
     
    249
    Posts
    16
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    • Seen Jul 24, 2011
    o.o what??????? what happen to the pokemon sprites???? it's been a really long time sence i even looked at the starter kit, and i deleted the old one (my project was usless anyways) but this one doesn't have the pokemon sprites, T-T does anyone still have them?
     
    118
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    16
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    • Seen Jul 1, 2015
    Um, I run into an error when I attempt to use the pokemon center.

    Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
    BitmapCache:91:in `load_bitmap'
    BitmapCache:130:in `character'
    Sprite_Character:62:in `update_or'
    PerspectiveTilemap:406:in `shadow_update'
    Shadow:169:in `update'
    Spriteset_Map:218:in `_animationSprite_update'
    Spriteset_Map:213:in `each'
    Spriteset_Map:213:in `_animationSprite_update'
    AnimationSprite:91:in `update'
    Scene_Map:49:in `updateSpritesets'

    I looked in the character folder, and the file 'pokeballs on the left' is not in the character folder (niether is 'pokeballs on the right' which I am sure would go along with it) Does anybody have these?
     
    145
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    17
    Years
  • U have to replace it.

    Fblaster gave me a way to give the caterpillar event. I put it into a new project. If someone want it, here it is : http://www.4shared.com/file/43097601/71580fe/Projet_1.html

    Just a few words about it. For now, it works for 4 players : the hero and three others and the only moves are the normal ones : go to left, right, up or down. The 3 other players are images, not real players. When u want some of them to go in a battle 2vs 2 with u, u have to use the registerpartnertrainer thing.
    The 4 events must be put on every map u do. And the switch caterpillar must be desactivated every time u go from a map to another.
    I also put switches on the player : when u want to had a player to the caterpillar, u just have to activate his switch.

    If someone want to improve it for other moves (run, jump,...) for example, feel free to do it
    and please, give the way u do it here :p.
     
    Last edited:

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    Well, I need some help about the starter kit.
    How to show a pokeball sprite in Pokedex if you already caught the pokemon?
     

    Fblaster

    Spriter Prime
    75
    Posts
    18
    Years
  • U have to replace it.

    Fblaster gave me a way to give the caterpillar event. I put it into a new project. If someone want it, here it is : http://www.4shared.com/file/43097601/71580fe/Projet_1.html

    Just a few words about it. For now, it works for 4 players : the hero and three others and the only moves are the normal ones : go to left, right, up or down. The 3 other players are images, not real players. When u want some of them to go in a battle 2vs 2 with u, u have to use the registerpartnertrainer thing.
    The 4 events must be put on every map u do. And the switch caterpillar must be desactivated every time u go from a map to another.
    I also put switches on the player : when u want to had a player to the caterpillar, u just have to activate his switch.

    If someone want to improve it for other moves (run, jump,...) for example, feel free to do it
    and please, give the way u do it here :p.

    Oh, that's not the kind of caterpillar i need, then. Because I need one that really adds one hero, since I can't possibly add 386 extra events in every map, you see? =P
    Thanks anyway.
     
    145
    Posts
    17
    Years
  • I see what u mean. But I really dont know how to do it :p.

    The simplest way I found to make a caterpillar was this one. I just have to copy the events everytime I begin a new map.

    U would have to do it in the general script but how, that's the question :p.



    Comming back to my gif problem, Wichu, do u know what's the problem, why only the first frame appears when I just use

    sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
    sprite.x=200
    sprite.y=100

    in an event?
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    As I said, the frame is only changed when the update method is called. It might be a good idea to make the event in the script editor instead, or at least, just that section.
     
    145
    Posts
    17
    Years
  • Yes but how do u use it?
    I tried
    sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
    sprite.x=200
    sprite.y=100
    sprite.update

    and sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
    sprite.x=200
    sprite.y=100
    sprite=sprite.update

    but it does nothing :/ .
     
    72
    Posts
    18
    Years
  • Hello everybody.

    When I'm healing my Pokémon in a Pokémon Center, I get this error :

    Exception: RuntimeError
    Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
    BitmapCache:91:in `load_bitmap'
    BitmapCache:130:in `character'
    Sprite_Character:62:in `update_or'
    PerspectiveTilemap:406:in `shadow_update'
    Shadow:169:in `update'
    Spriteset_Map:218:in `_animationSprite_update'
    Spriteset_Map:213:in `each'
    Spriteset_Map:213:in `_animationSprite_update'
    AnimationSprite:91:in `update'
    Scene_Map:49:in `updateSpritesets'

    I think that the Pokeballs Picture is missed.

    Do you know I can fix it ?
     
    145
    Posts
    17
    Years
  • Hello everybody.

    When I'm healing my Pokémon in a Pokémon Center, I get this error :



    I think that the Pokeballs Picture is missed.

    Do you know I can fix it ?

    The solution to your solution was given at the previous page.

    Download this : http://www.megaupload.com/?d=O67MEM7R

    The images must go in characters, the audio file in ME. And since the only problem seems to be the images, u dont have to replace the scene_map in your script.
     
    72
    Posts
    18
    Years
  • Shame on me...

    However, thank you ! :)

    EDIT : Hey, I would like to know if it's possible to show the HPbar in the second page of the summary (like in FR & LF) ?

    Thank you.
     
    Last edited:

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    Well, I need some help about the starter kit.
    How to show a pokeball sprite in Pokedex if you already caught the pokemon?

    Sorry, anyone could help ?
    And here's another question.
    How to change the trainercard picture when switch 20 is on ?
    That means when switch 20 is on, the trainercard will change its look.
     
    Last edited:
    145
    Posts
    17
    Years
  • To answer to your first question OmegaGroudon, if u are satisfied with a pokeball in the upperleft of the screen when u point to a pokemon u own, u can replace the class Window_Pokedex in PokemonPokedex by

    Spoiler:


    For the pokeball wich appears for each pokemon owned, I haven't found an answer yet. I only succeed to do it for the first "screen" of the pokedex with

    Spoiler:


    But it doesn't work for pokemon wich have a number greater than 10 because I use a i*32 for the y of the bitmap (pbCopyBitmap(self.contents,@pokeball,210,i*32)) and then the pokeball image is out of the screen...


    Edit : I have found it ^^.
    Here is the script that u must replace :

    Spoiler:


    It seems to work fine. If u find a problem, say it ;).


    To answer to your second question. Replace the pbStartScene in PokemonTrainerCard by :

    Spoiler:


    TrainerCard.png is the first trainer card u have in the game and trcard.png is the second, when the switch 20 is activated
     
    Last edited:
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