I'm going to aim this question at Poccil, but if you feel you know the answer, feel free to say what you think it is.
What's the point of a particle system in a Pokemon game? Specifically, in a 2D Pokemon game. There are some in the platform ones, but why put it in a starter kit for 2D games? It seems very un-pokemon-ish. I'm just wondering, because I may be about to switch back to my old computer, which has 512 MB of RAM, and the particle system, as well as several other things, will make it about as fast as molasses on a snowy day. (Sorry for the colloquialism, I just thought it was a very apt description)
Also, the starter kit is progressing very well, but I have a problem with the current advancements. Specifically, why work on relatively unnecessary frills like animations when other things, like scripted systems, will actually need to be done beforehand, as well as fully tested.
Also, since you seem to be somewhat proficient at making .exe programs, why not build battle editors, as well as other programs that will create the system files necessary for the game. I'm just suggesting this because it seems the majority of the messages in this thread (and of your PMs) is made up of people who did not completely follow directions, and thus need help on fixing their problems. If you had an .exe to build and then compile these files, it would probably make things much simpler.
Finally, to those who see that the second and third paragraphs are quite obviously aimed at Poccil alone, I bring up this point: Poccil said that he would not be able to visit this thread very often. That means that every once in a while, he will see it. This thread won't have enough visits from Poccil to warrant it being a troubleshooting thread, but suggestions don't need to be responded to immediately, and can always wait a while.