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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I don't know why is that, use normal animation editor i program. Itf you will be making new animation use something like that MOVE:TACKLE
 
I wanted to use the animation editor because I was expecting it to help me making animations that varies according to the pokemon's sprite, but if nobody knows why that happens... =(
 
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Hey, Flameguru, How did you move the trainer sprite?
Or rather; where in Actual_scene can I find the X/Y coordinates for the trainersprites?
Also, have you solved the problem that, when you use 80x80 instead of 64x64, the sprites get cut at certain parts?
If you have, please tell how!

Thank you in advance,

//44tim44
 
I think this might be an RMXP problem, but I'm not sure.

For some reason, RMXP cannot find the music I have set for the Wild Battle and Trainer Battle. I've selected them in the Metadata (and the music plays there), I re-selected them in the materiabase, but it still can't be found by RMXP. I then just copied the files and put them directly in the BGM folder, but to no avail.

Do you guys have any idea?
 
I have a few over lapping items in the lock picking system

https://i576.photobucket.com/albums/ss210/crzyone9584/helpplease.png

Also the 0000000 part is suppose to be under where it says Code and then shows numbers. How would i go about fixing this?

(i know the phone looking thing is huge. im going to fix that later)

this two check the video out youll see what i mean

 
Last edited:
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can somebody help me? i want to make an animation before opening the pokegear. what do i have to do and what script do i have to add?

Do you mean like in the start menu in d/p/p where there are little animations in front of the choices?
 
Hey there.
I've been playing around with Essentials, trying to learn how it all works and such.
Must say, it's amazing.

So after a long while of figuring it all out, I decided to start work on my project, made up to the first Rival battle and I got this error come up. I'm completely stuck. Anyone got any ideas why this is happening?
Thanks in advance.

Error;

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Undefined value PkMnTRAINER_Male in PBTrainers

File PBS/metadata.txt, section 0, key PlayerA

PkMnTRAINER_Male,Red,onbike,,Red,Red,Red




Compiler:1984:in `checkEnumField'

Compiler:2009:in `csvEnumField!'

Compiler:418:in `pbGetCsvRecord'

Compiler:368:in `each'

Compiler:368:in `pbGetCsvRecord'

Compiler:682:in `pbCompileMetadata'

Compiler:655:in `pbCompilerEachCommentedLine'

Compiler:501:in `each_line'

Compiler:501:in `pbCompilerEachCommentedLine'

Compiler:498:in `open'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
Hey, Flameguru, How did you move the trainer sprite?
Or rather; where in Actual_scene can I find the X/Y coordinates for the trainersprites?
Also, have you solved the problem that, when you use 80x80 instead of 64x64, the sprites get cut at certain parts?
If you have, please tell how!

Thank you in advance,

//44tim44
Budew
Umbreon
Murkrow
Phione
 
Ignore my previous post, I have fixed the main part of that error.
However, this part still remains:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `[]' for nil:NilClass

Compiler:691:in `pbCompileMetadata'

Compiler:3531:in `pbCompileAllData'

Compiler:3636



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Any ideas anyone? Thanks.
 
You have something wrong in Metadat, maybe or other txt files you look to txt files and find error.
 

Yeah, I just can't seem to work out the error.
I'm completely stumped.
 
I've been trying to make a rival event forever, but it's not doing anything.

I tried to create an event switched on by "Got Pokemon," that when it is touched by the player, moves a Gary event that has been activated thanks to "Got Pokemon" up to the player, and commences a battle. Everything I try has failed.

Is there some way to make an event switch to being a trainer? I tried it before, but what happened was that the trainer was always there, regardless of whether or not the switch I wanted was activated.

Much thanks ahead of time.
 
I managed to recreate the Ash/Gary pokemon choosing event into my game. If you are doing a traditional rival that has type advantage over your starter, you need to create 3 rivals in the code (that's what I did) and create 3 rivals in the editor. You then create the team branches in each rival.

I haven't made more that 15 posts so cant add links so here is a condensed view of what I did. This was in an event the player touches when leaving the lab:

"Condition Branch: Switch [0036:Rival Bulbasaur] == ON
Comment: Battle: Hey, lets check out our Pokemon
Comment: BattleID: 0
Comment: Type: RIVAL
Comment: Name: ????
Comment: EndSpeach: Hmph
Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"????",_I("Hmph."),false,0)
Branch End
Else
Branch End

Condition Branch: Switch [0037:Rival Squirtle] == ON
Comment: Battle: Hey, lets check out our Pokemon
Comment: BattleID: 0
Comment: Type: RIVAL
Comment: Name: ?????
Comment: EndSpeach: Hmph
Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"?????",_I("Hmph."),false,0)
Branch End
Else
Branch End

Condition Branch: Switch [0038:Rival Charmander] == ON
Comment: Battle: Hey, lets check out our Pokemon
Comment: BattleID: 0
Comment: Type: RIVAL
Comment: Name: ???
Comment: EndSpeach: Hmph
Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"???",_I("Hmph."),false,0)
Branch End
Else
Branch End"

As the notes.html file says I added this into the PokemonTrainers script:

" if trainerid==PBTrainers::RIVAL && trainername=="???"
name=$game_variables[25] # Replace 25 with the variable number for the name
end
if trainerid==PBTrainers::RIVAL && trainername=="????"
name=$game_variables[25] # Replace 25 with the variable number for the name
end
if trainerid==PBTrainers::RIVAL && trainername=="?????"
name=$game_variables[25] # Replace 25 with the variable number for the name
end "

The "[0036:Rival Bulbasaur]" etc are the switches that are turned on depending on which starter I have chosen.

That's alot of stuff to take in but I hope it helps.
 
Okey, i have this VERY annoying problem!

Everything seems to be fine with my Pokèmon Essentials project, BUT, when you start new game and you have a trainer battle the battleback won't show.
You know, the guy you see from behind (which is your character) before he throws in his Pokémon.

In Graphics/Pictures he is added, it's no spaces in the filename, it's the same filename as always... anyone got any idea? I've added a screenie!
 
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