Vociferocity
[ bad girls do it well ]
- 266
- Posts
- 16
- Years
- Australia
- Seen Dec 21, 2020
Spoiler:@>Show Choices: BOY, GIRL
: When [BOY]
@>Comment: initializes player 0 (PlayerA) ["pbChangePlayer" takes
a value from 0 through 3; other values are not valid.
To edit information about a player, choose "Set
Metadata" in the Pokemon Essentials Editor and
select "Global".]
@>Script: pbChangePlayer(0)
@>
: When [GIRL]
@Comment: initializes player 1 (PlayerB)
@>Script: pbChangePlayer(1)
That's what I have for the choices. I honestly have no idea why the sprites are showing up. (It's the exact same event I used for my last try, barring no dialogue or Professor Oak now.) I can post the rest, if that would, help.
so...the sprites show up as soon as you go "pbChangePlayer(x)"? because that's exactly what's supposed to happen. like I said before, you'll need to use a "change transparent flag: transparent" straight after the changeplayer line to make them invisible for the rest of the intro. and don't forget to make them visible again when it's over XD