You find this in Graphics/Pîctures/trback001.pngWhere are the graphics of the player as he throws out the pokeball located?
1. I don't think so, but the means of making one was discusses some time ago. I don't know that it gave everything needed to make one, but try looking several pages back (within the last 20).3 things:
1.does anyone know a script to show the different forms in the Pokedex?
2.how do you stop the ability to edit the town map in game?
3.How do I create the effects used when i make a new pokemon's ability?
Nearly every ability does something different, and at different times. It's almost impossible to make a guide to show people "how to make an ability" - the nearest we can get is to describe a few of the more generic ones, and tell people to look for similar existing abilities to copy off.3.How do I create the effects used when i make a new pokemon's ability?
Interesting. Were you using Kernel.pbNoticePlayer(get_character(0)), or just pbNoticePlayer?Would never work for me. The animation thing though works perfectly.
Make a "for" loop that looks at each party Pokémon in turn, and call pbSpeciesCompatible? each time. If it returns true, remember the party index that caused it, break the "for" loop, and you've got your first compatible Pokémon.Um I was wondering if its possible for pbSpeciescompatible to check through your team, and return the first Pokemon that is compatible with that tm.
Depending on your version of essentials... the player's movement speed is in the script editor. the text speed i think its in something with pokemon or pokebattle at the begging.What scripts would I have to look in to change the player's movement speed and the message text speed?
You find this in Graphics/Pîctures/trback001.png
You will edit this picture for do your back trainer animation.
Kernel.pbNoticePlayer(get_character(0)), or just pbNoticePlayer?
Depending on your version of essentials... the player's movement speed is in the script editor. the text speed i think its in something with pokemon or pokebattle at the begging.
...did you read what I said?
"What scripts would I have to look in..."
if !pbMapInterpreterRunning? &&
!moving? && !@move_route_forcing && $PokemonGlobal
if $PokemonGlobal.bicycle
@move_speed = $RPGVX ? 8 : 5.2
elsif pbCanRun?
@move_speed = $RPGVX ? 6.5 : 4.8
else
@move_speed = $RPGVX ? 4.5 : 3.8
end
Sorry, i found the one for walking and running speed Pokemon Essentials Latest release. For me its Walk_Run thats the name of the script i will attach a screen shot...did you read what I said?
"What scripts would I have to look in..."
What script do I have to put in to support that pokeball icon in battle saying that you've caught the pokemon already? I don't want to upgrade my version of Pokemon Essentials, because I finally got rid of almost all of the bugs that i've been encountering in the script.
So, does anyone have it? Pokemon Raptor has it. I'm hoping someone could throw me a bone here. That'd be great.
I might beable to help you out... i'll pm u if i got it.Bump, in case someone has the answer...
I might beable to help you out... i'll pm u if i got it.