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[Archive] Script help thread

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Night_Blue, It worked when I compiled the script and gave the Sprite the offset, But when I made a script event and gave that the offset, When I stood on that tile the game just freezes -_-
 
It worked perfect when I tryed it
In AM,did you pu
______________________
Unknown l 0300
Var Number l 5240
 
Did you set the unknown and var #'s? They are the first two things listed. They should be 0300 and 5040.
 
Ah, Ok. Yeh, I did those now, Could anyone explain what they actuall do?
And can I use them variables again..?
It's just, It didn't cover that in most the tutorials >_> Or I just wasn't looking hard enough.
But thanks for the help guys!

EDIT: omg >_<
I'm like, The scripting failure T_T
I made this script, Wrote it by myself this time. Set the variables and unknown stuff.. But, When I step on the tile.
The pikachu just goes in any random spots then the game freezes <_>

Spoiler:

The script isn't finnished yet either -_-
 
Last edited:
Spoiler:

Code:
#ORG $begin
lock
faceplayer
applymovement 0x02 $pikawalk
pausemove 0
message $pikatalk
boxset 6
message $youtalk
boxset 6
applymovement 0x02 $pikamove
[B]pausemove 0[/B]
release
end

#ORG $pikawalk
$[B]pika[/B]walk 1 ; #binary 0x10 0x10 0xFE

#ORG $pikatalk
$[B]pika[/B]talk 1 =\c\h01\h05Pikachu\c\h01\h02: Hey \v\h01!\nThis Nidorina says it's baby got\pLost in the Dark Woods!

#ORG $youtalk
$[B]you[/B]talk [B]1[/B] = \c\h01\h08\v\h01\c\h01\h02: We'll have to go help!\nI'll go tell Nidorina, I'll meet you in the woods!\p\c\h01\h05Pikachu\c\h01\h02: Okay!

#ORG $pikamove
$[B]pika[/B][B]move[/B] [B]1[/B] ; #binary 0x12 0x11 0x11 0x11 0x11 0x13 0x11 0x11 0x11 0xFE

Here
Tell me if it don't work
 
Shi- Poop. Lol, I fixed it earler and forgot to edit out T_T
I'm getting the hang of scripts now (after 1 1/2 days AYAYAYA) I can actually see whats wrong with them now. Thanks for the help guys.
 
I have a problem, I used theses two scripts in one town and when I went into the game one sprite disappeared and the other one took the sprite that vanished scripts.....

Here they are

Code:
#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x131 1
setflag 0x200
release
end

#org $done
message $aidtalk2
boxset 6
release
end

#org $aidtalk
$aidtalk 1 = I'm in a very good mood so you\lcan have this! 

#org $aidtalk2
$aidtalk2 1 = Hope you have a great day!

Code:
#org $start
lock
faceplayer
message $1
boxset 6
release
end

#org $1
$1 1 =Hello.\nProffesor Oak is giving away free\lpokemon to new trainers!\lI suggest you go overto his lab\land take a look!

Anyone know how to fix this error?
 
Well, i'm still learning to script, but you forgot to put a space between over & to.
 
Nothing wrong with the script this time, Well.. It works fine..
But!
What the script does:
Gives Deoxy's
Makes you battle rayquaza

The script works fine, Except the Deoxy's dosn't obey (It's only level 5! o_O?)
So um, If theres anything I missed.. Here's the script.
Spoiler:


I know the cry's are wrong >_>
If any one can fix those for meh.. Then thanks.
 
umm... what's a script for the day and night I'm making the day and night system using Weather Change. but I was unsuccessful 5 times can someone please give me a script that can pas back and fourth from Light to darkness at random.

can some see if this script is a valid one for the day and night system on emerald this is what I came up with.

#org 0x03467C9
removeflag 0x1354C68
checkflag 0x1354C67
if FALSE 0x1354C69
setweather 0x0B
doweather
setflag 0x1354C67
release
end

#org 0x1354C69
removeflag 0x1354C67
checkflag 0x1354C68
if FALSE 0x03467C9
setweather 0x00
doweather
setflag 0x1354C68
release
end

if it is not working tell me what I did wrong and I'll try to fix it

To all scripters come to this site,
mugenschool.ucoz.com/index/0-31 You need to register and The program is not mine.
 
Last edited:
Can someone help me with this script?
Spoiler:

It's forFireRed
 
still can someone test my script.
 
I get a bunch of weird symbols with your script. I don't how to fix it for I'm not familiar with that kind of scripting. I'm used to poketscript.
 
ok I will try to check it

Did you visit the site I put on my fourm
 
Last edited:
Ok.. I've writen a script, So when you step on it, It sends you one step up and then warps you to a certain tile on a map (co-ordinates (X:4-Y:28))
I step on the tile.. It sends me a step up, But it warps me jut to a random black spot >_< Heres the script.
Spoiler:

Help please
 
Last edited:
This is supposed to be the beginning script, for cyndaquil, but when you select yes it says you put the pokeball back? and when you say no it says the same thing, also can you replace "0x0" with the correct value that will show cyndaquils image? Thank You.


Code:
#org $start
checkflag 0x828
if b_true goto $done
#raw 0x75 0x0 0x00 0x0A 0x03
message $1
boxset 5
compare LASTRESULT 1
if 1 goto $take
message $2
boxset 6
#raw 0x76
release
end

#org $take
givepokemon 155 5 0
fanfare 0x13E
message $3
boxset 4
#raw 0x76
waitfanfare
#raw 0x68
setflag 0x828
message $4
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $5
boxset 6
applymovement 0x03 $dissapear
release
end

#org $back
message $nope
boxset 6
release
end

#org $dissapear
$dissapear 1 ; #binary 0x60 0x1E 0x1E 0x1E 0x1E 0x1E 

0x1E 0x1E 0x1E 0xFE

#org $name
call 0x1A74EB
return

#org $1
$1 1 =Cyndaquil, The fire type!\pDo you want to take 

it?

#org $2
$2 1 =You put the pokeball back.

#org $3
$3 1 =\c\h01\h02You received a Charmander!

#org $4
$4 1 =\c\h01\h02Would you like to nickname 

Charmander?

#org $5
$5 1 =Take Care of Cyndaquil!

#org $nope
$nope 1 =You put the pokeball back.

Can someone help me?
 
Scripts

Hello can someone make me 2 scripts for ruby where you talk to a wall and it says To open the passage you must find a person and talk to him. While the person says hey do you want to know your past? Go to the 7 up walk cave. This is a sercet message.

So i am asking for 2 scripts one which goes on a cave wall which opens up after you talk to that person and a script of that person talking.
 
This is a script for HackMew's new XSE, but I can't get it to work right. I'm not sure where the problem is. While compiling I received this error:
[PokeCommunity.com] [Archive] Script help thread


Also as a side question, in XSE you place the Dynamic offset in the map, correct?

Spoiler:
 
Can someone help me with this script?
Spoiler:

It's forFireRed

Try this:

#org $begin
checkflag 0x200
if 1 goto $done
applymovement 1 $momwalk
$momwalk 1 ; #Binary 0x62 0x0D 0xFE
pause 0x30
message $momtalk
$momtalk 1 = \c\h01\h04\v\h01, you're up!\pSince we don't have a\nPOKEMON LAB here, I have\lthree POKEMON on the table.\pGo on, choose one.
boxset 6
release
end

#org $done
release
end
 
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