Now when I catch it it stays.
When I run away its says "Suicune ran away" but it stays.
Smoebody please help!
Replace callstd 0x4 with callstd 0x6
Now when I catch it it stays.
When I run away its says "Suicune ran away" but it stays.
Smoebody please help!
Well for Ruby, after you beat the Elite4 and you watch TV, it'll say that Latias/Latios has been sighted, well to solve just cancel the tv event and there's a special enabling that event.Time said:since my question's related to scripting, I better ask it here.
elow everyone...
I wanna know how to activate, and deactivate the Latios flying around the region after beating the LEAGUE in a Ruby ROM...
edit:
also, is there a script command to play an attack move sound?
Thankies~
This is my XSE givepoke script:
Content hidden:
Click here to view.
#Dynamic 8000A2
#org @start
lock
faceplayer
givepokemon 0x123 0x5 0x0 0x0 0x0 0x0
setflag 0x828
release
end
I want it to be a pokeball (like the one when your'e choosing the starter in FR/LG). But it doesn't work. The event doesn't want to start ;<
PS. Do I have to change the ID in A-Map?
Well for Ruby, after you beat the Elite4 and you watch TV, it'll say that Latias/Latios has been sighted, well to solve just cancel the tv event and there's a special enabling that event.
For the sound, use sound command, and find an attack sound and use it.
playsound 0x195
nop
nop
oh...
so it's a special, ei?
thanks for that info, but i need to know what special it is.
also, is the sound command used like fanfare or playsound like...
Code:playsound 0x195 nop nop
It seems like it tried to retrieve text from the wrong place... But I cannot tell anymore than that without seeing the script.I have a question.
When I did my first level script, it worked perfectly.
I did another one, but it seems that I get weird messages.
I followed cooley's tutorial, but it doesn't work.
Video:
https://www.youtube.com/watch?v=SvSI373ySSg
Is there another way?
Thanks.
It seems like it tried to retrieve text from the wrong place... But I cannot tell anymore than that without seeing the script.
Hmmm... Worked fine for me... Although I had to change the line that said "pausemove 0" to "pause" to make it compile.Spoiler:
#org $1
checkflag 0x813
if 1 goto $done
applymovement 0xFF $move
pause 0
setvar 0x8008 0x1
setflag 0x813
release
end
#org $done
release
end
#org $move
#raw 0x0D
#raw 0x0D
#raw 0x0D
#raw 0x0D
#raw 0xFE
It's a simple script.
I made it also in XSE and didn't work(tried it on different roms to)
Hmmm... Worked fine for me... Although I had to change the line that said "pausemove 0" to "pause" to make it compile.
All I can think of is that you did something funky when you loaded the script into the rom.
Try inserting it again, but use diffrent pointers then you used last time.
Sorry that I couldn't be much help. -_-;Thanks for trying.
But it didn't work in any way. I even compiled Cooley's script.
I will try and figure it out later.
Thanks again.
Oh, I forgot to ask which script editor you use. Anyway, the sound command is simple:Time said:oh...
so it's a special, ei?
thanks for that info, but i need to know what special it is.
also, is the sound command used like fanfare or playsound like...
The sound command can also play songs like the playsound/playsong command.sound 0xSound
special 0x129
clearflag 0x85D
setflag 0xFF
special 0x3E
As for the TV thingy, these should help :)
Code:special 0x129 clearflag 0x85D setflag 0xFF special 0x3E