HackMew
Mewtwo Strikes Back
- 1,314
- Posts
- 18
- Years
- Seen Oct 26, 2011
So. Does anyone have any ideas on how to force the seagallop to go wherever you want it to with "special 0x17B"? I'd like it to NOT go to Vermillion or those seven islands.
I read the romhacking newsletter issue two, and it still confused the dickens out of me, so if anyone could help me out, I would be quite grateful.
Well, the Seagallop will always go in the same predefined places.
To get custom places, you should edit the special itself.
Which is ASM.
For some reason, this script wont compile. It keeps saying,Run time error 9. Subscript out of range.
What about trying XSE? I've fixed and recoded your script for you.
I've also changed flags 0x230 and 0x230 to 0x1001 and 0x1002 respectively so they're safer.
I haven't tested it, but it will compile just fine.
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
hidesprite 0x3
checkflag 0x1001
if b_true goto @done
showsprite 0x3
applymovement 0x03 @help
waitmovement 0x0
message @helpmeplease
boxset 6
applymovement 0x03 @goto
applymovement 0xFF @goto2
waitmovement 0x0
special 0x113
applymovement 0x7F @pancamera
waitmovement 0x0
special 0x114
message @meditite
boxset 6
special 0x113
applymovement 0x7F @pancamera2
waitmovement 0x0
special 0x114
applymovement 0x03 @injured
applymovement 0xFF @injured2
waitmovement 0x0
message @injured3
boxset 6
cry 356 0x0
wildbattle 356 10 0x8B
message @we
boxset 6
hidesprite 0x1
setflag 0x1001
setflag 0x1002
warp 0x6 0x0 0x0 0x0 0x0
end
#org @done
release
end
#org @help
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
#org @helpmeplease
= Little Girl: \c\h01\h04Can you please help\nme? Theres a Meditite over there\lthat looks hurt.\p\v\h01: \c\h01\h08Where is it? Can you\ntake me there?\pLittle Girl: \c\h01\h04Its over here, Hurry!
#org @goto
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x01
#raw 0xFE
#org @goto2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x01
#raw 0xFE
#org @pancamera
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE
#org @meditite
= Little Girl: \c\h01\h04See, hes injured.\p\v\h01: \c\h01\h08We need to get some help.\pLittle Girl: \c\h01\h04We can take him to\nthe Si Seng Monistary.
#org @pancamera2
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
#org @injured
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x11
#raw 0x03
#raw 0xFE
#org @injured2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE
#org @injured3
= \v\h01: \c\h01\h08Wow, hes pretty beat up.\nWheres the Monistary at?\pLittle Girl: \c\h01\h04Its thi-\p Meditite: \c\h01\h07MEDITITE!
#org @we
= \v\h01: \c\h01\h08We need\nto get him there quick.
Last edited: