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- Seen Feb 17, 2017
when i add a new map like a town i want to also want to connenct it to one of my newly made routes which is made form scatch how do i connecnt them it is using elte map
I have a problem... I read all the tutorials on how to use pokescript and i followed all the instructions but when i put in a script and load it to a npc the game just goes into a red screen and freezes. ive tried messing with the unknowns and person id but nothing really changes.. does anyone know a way to fix this or am I doing something wrong?
here is the script I was using and the rom is fire red
Spoiler:#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $talk
boxset 6
giveitem 0xD 1
setflag 0x200
released
end
#org $done
message $talk 2
boxset 6
release
end
#org $talk
$talk 1 = Oh hello \v\h01./pHere take this potion!
#org $talk 2
$talk 2 = Hello.
when i add a new map like a town i want to also want to connenct it to one of my newly made routes which is made form scatch how do i connecnt them it is using elte map
The only problem I see is "released". It doesn't need a d.
well I have a problem I'm debating wether I should use an Emerald ROM because it has the pokeblock mixing and the battle frontier, but Fire Red has better graphics, more maps, and the battle tower thing. But I just wanted to know which one would be better fo a n00b on hacking like me.
Ok this sucks how can i edit the battle text boxes palletes!! Its strange i find the pallete and edit it nothing happens because there is so many of the same pallete!
Any one know the hex offset?
I have a problem... I read all the tutorials on how to use pokescript and i followed all the instructions but when i put in a script and load it to a npc the game just goes into a red screen and freezes. ive tried messing with the unknowns and person id but nothing really changes.. does anyone know a way to fix this or am I doing something wrong?
here is the script I was using and the rom is fire red
Spoiler:#org $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $talk
boxset 6
giveitem 0xD 1
setflag 0x200
release
end
#org $done
message $talk2
boxset 6
release
end
#org $talk
$talk 1 = Oh hello \v\h01./pHere take this potion!
#org $talk2
$talk2 1 = Hello.
[I]Unknown: 03 00
Var Number: 50 40
Var Value: 00 00
Unknown: 00 00[/I]
I did all this too still it doesnt work I even tried a new version of pokescript and got the same results... Maybe im doing something wrongFind ALL of them, and replace ALL of them with the palettes you want.
I edited the things you should change in BOLD. if this is a 'Green s' Script for A-Map, then you put:If it isn't then put 200 in people ID. If nothing I've said works, then use a different version of poketscript.Code:[I]Unknown: 03 00 Var Number: 50 40 Var Value: 00 00 Unknown: 00 00[/I]
NOTE: Use "Script sharing and discussion" thread next time.
~cooley~
im trying to use cyclone and i got this error:
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid
can someone help me?
As cooley say, but use a clean rom and try every offset and write down teh correkt one.johnlyclett said:Ok this sucks how can i edit the battle text boxes palletes!! Its strange i find the pallete and edit it nothing happens because there is so many of the same pallete!
Any one know the hex offset?
Kava1 said:im trying to use cyclone and i got this error:
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid
can someone help me?
SceptileHero said:I inserted a Back picture of Shaymin using Rayquaza colours in UnLz GBA and after I clicked write to ROM, underneath Shaymin it was all glitchy.
The front picture inserted perfectly with no glitches but the back picture keeps going glitchy.
Can someone please tell me why it is doing that and if possible tell me how to fix it.
Thankyou to anyone who helps me.
Whats the offset number for the fire red logo in un-LZ for fire red and what pallete do i use?