Wobbu
bunger bunger bunger bunger
- 2,794
- Posts
- 13
- Years
- he/him
- Snaktooth Island
- Seen Jan 22, 2023
Does anyone know how to get the colors correct with an emerald ROM while using unLZ-GBA. I personally do not think that this is possible.
What I mean by "correct colors" is to have the pokemon/other sprites in the correct color pallet. In Ruby ROM's all the pokemon look normal and not a pixel out of place. And when I load emerald into unLZ-GBA, the pokemon are in black and white and some even split in half. And everything else is just random colored pixels that resemble the sprites. Please help anyone?
I think Emerald sprites start at 1037, so make sure that's where you're looking. Also, your Emerald ROM may be corrupted, as in you either obtained a bad copy of the ROM or you accidentally changed the bytes of the images. Try using a clean, unedited ROM in unLZ-GBA.
Does anyone know how to make tiles that animate only when the player walks through them?
Also what was the number of sprites you can have on one map until they pretty much dont apply their scripts? Wasnt it like 15 or something?
Yes, you can have a max of 15 active person events simultaneously.
Unfortunately I know very little about animating tiles D:
But I know that other members here know a lot about animating tiles, so I'm sure you'll get help soon.
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