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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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ok, i had just made a map bigger on advancemap and it worked
i opened it in elitemap and edited the tiles
i then changed the second tileset of the map and reopened it in advancemap to work with the changed tileset
after i did that i edited the tile permissions (wall, walkthrough, water, etc...)
and after i went to open it again in elitemap, it said "overflow error" or something about that
i don't know what happened <_<
 
Hello!

I put this Vaporeon pic instead of the normal one:http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg

But with this pic,the Vaporeon's backpic give me this:http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

So can someone make me a Vaporeon backpic for UnLZ-GBA (http: //i254.photobucket.com/albums/hh97/Zzzzz91/935arrire.png)
that give me the normal Vaporeon backpic?

Thank you.

Please answer,I need to know how to change FR/LG pokemon pictures
without errors like this!
 
....
There is NO surf overworld. It's just the player's sprite while surfing. zel and Sergio just edited that sprite. ( They didn't edit some seperate OW >.>)

Well, how can I edit it then? I searched in the SG and Naranja files (OWE) but I still couldn't find HOW they do it. In SG it's just the Hero in a sitting pose, but no lapras or something.
Does somebody know how to edit them? (FireRed) (Surf overworld)
 
Well, how can I edit it then? I searched in the SG and Naranja files (OWE) but I still couldn't find HOW they do it. In SG it's just the Hero in a sitting pose, but no lapras or something.
Does somebody know how to edit them? (FireRed) (Surf overworld)

Just PM Zel or Serg!o and ask them how they did it.
 
Hi, I was wondering where can i get Poket Script 1.2 (PokeScriipt 1.2)

Thanks in advance.
 
snowracer18 said:
its not working im trying to get a heracross
using the ne pokemon game shrk code

but it wont work

and when i do type it in it says something about xxxxxx format


and all codes are 101def01 or w/e format
how do i reformat them?

The code for Heracross is

barca said:
What is "check item codes"?? lol

Check Item codes, basically check which items you have with you. You would have to script them in.

Hyunbin said:
ok, i had just made a map bigger on advancemap and it worked
i opened it in elitemap and edited the tiles
i then changed the second tileset of the map and reopened it in advancemap to work with the changed tileset
after i did that i edited the tile permissions (wall, walkthrough, water, etc...)
and after i went to open it again in elitemap, it said "overflow error" or something about that
i don't know what happened <_<

Maybe just edit everything with one map editor...

KF91 said:
Please answer,I need to know how to change FR/LG pokemon pictures
without errors like this!

Export a Vapereon, not edited sprite and then copy the colours onto your new one. Make sure you have a maximum of 16 colours, more then that will cause errors.

pkmnmaster69 said:
In pokecryGUI what are the IDs and adress offsets for exploud,whismar,loudred,dunsepace,pichu,cleffa and igglybuff ?

Whismar = 7201
Loudred = 7301
Exploud = 7401
Dunsparce = CE00
Pichu = AC00
Cleffa = AD00
Igglybuff = AE00

I wouldn't know hex offsets, or where they are located...
 
does anyone know where to get the latest version of pokeroms.ini/elitemap package? Im trying to add a backpic sprite into fire red thru rsball but the offsets for those were not given in that ini...
 
Whee, I got back on my hacking feet.

Recreating maps and such as of last week.

One problem, though. My RS ball gives me an error when I try to access the trainer/Pokemon back sprites.

"Pokemon/Trainer backpics location is not specified in INI."

Do I need a new RS Ball, or am I in trouble again?

The joys of hacking, huh. ;_;
 
Book Caterpie said:
How do I change the names of the Pokemon?

Either using N-E-A or Hex.

manutdrule said:
does anyone know where to get the latest version of pokeroms.ini/elitemap package? Im trying to add a backpic sprite into fire red thru rsball but the offsets for those were not given in that ini...

You can always use unLZ-GBA as an alternative, just keep on clicking next until you get to the Pokemon.

Diggeh said:
Whee, I got back on my hacking feet.

Recreating maps and such as of last week.

One problem, though. My RS ball gives me an error when I try to access the trainer/Pokemon back sprites.

"Pokemon/Trainer backpics location is not specified in INI."

Do I need a new RS Ball, or am I in trouble again?

The joys of hacking, huh. ;_;

Same answer as question above.
 
Whee, I got back on my hacking feet.

Recreating maps and such as of last week.

One problem, though. My RS ball gives me an error when I try to access the trainer/Pokemon back sprites.

"Pokemon/Trainer backpics location is not specified in INI."

Do I need a new RS Ball, or am I in trouble again?

The joys of hacking, huh. ;_;

ah same prob as me lol... u opened fire red too right?
anyway thx for the advice blazichu
 
"Export a Vapereon, not edited sprite and then copy the colours onto your new one. Make sure you have a maximum of 16 colours, more then that will cause errors"

That doesn't help me...

It's justly what I've done,and that give me this error!
Is there a program to export/import/edit the colors of pokémon WITHOUT change the palette that was given to this Pokémon?

Or can directly someone make me a good pic that doesn't give errors?
 
mmkay
so i edited wild grass
and whenever i walk through it, it reverts back to the original grass and then back to the edited grass
how can i fix this?
 
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whats wrong with this script for pokescript
it will only display a yes.no box with a jingle or either totaly nothing.


#org $Stoppkmnup
lock
faceplayer
checkflag 0x999
if b_true goto $done
Message $come
$come 1 =\c\h01\h08 Hello wait!!\nYou don't got a pokémon with you.\pSo don't go there.
Boxset 6
applymovement 0xFF $move1
$move1 1 ; #binary 0x12 0x12 0x12 0x04 0xFE
Pause 0x40
applymovement 0x02 $sui
$sui 1 ; #binary 0x51 0x51 0x4E 0x4E 0x51 0x51 0x51 0x51 0x51 0x51 0x60 0xFE
Pause 0x110
cry 0xA1 0xFE
#raw 0x02
#raw 0x00
applymovement 0xFF $movepp
$movepp 1 ; #binary 0x65 0xFE
applymovement 0x01 $moveeu
$moveeu 1 ; #binary 0x65 0xFE
Pause 0x20
Message $wtf
$wtf 1 = What whas that it looked like\nthe legendary Suicune!!!\pI'll take a look.
Boxset 6
applymovement 0x00 $moveeu2
$moveeu2 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x60 0xFE
Pause 0x80
setflag 0x999
release
end

#org $done
release
end
 
KF91 said:
"Export a Vapereon, not edited sprite and then copy the colours onto your new one. Make sure you have a maximum of 16 colours, more then that will cause errors"

That doesn't help me...

It's justly what I've done,and that give me this error!
Is there a program to export/import/edit the colors of pokémon WITHOUT change the palette that was given to this Pokémon?

Or can directly someone make me a good pic that doesn't give errors?

You can export sprites using most Pokemon sprite editing tool, all you have to do is copy the colour of the non-edited sprite onto the new sprite. Instead of adding colours that do not exist in the palettes, the other option would be to palette change the original Vaporeon's colours.

Hyunbin said:
mmkay
so i edited wild grass
and whenever i walk through it, it reverts back to the original grass and then back to the edited grass
how can i fix this?

You would have to edit the grass animation, try using TLP or Tile Molester. If you specified which game I could be more helpful.

hyperwasabi said:
Is it possible to apply an English script in a Japanese rom?

Obviously, all the scripts follow the same commands.

wahwa said:
1.What is var value in advancemaps 1.9?

What variable do you want?
 
why when i load up my ruby rom in unlz-gba why does it show glithy graphics?
and how to index? sprites?
 
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