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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I believe all the types are held within one image. Use Tile Molester instead.

You are hacking Fire Red, right? I recall that I couldn't find them when looking through RSE.

Okay, I have looked. I may have missed something, as there is a whole lot of garbage in there, but still no types =( I will check again.......
 
Is there a way to edit the attacks of HMs?
 
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Does anyone know the unLZ numbers for the Badges in Emerald?
I know there's a thread about that, but it gives the number for the Frontier Symbols only...

so.. any1 knows?
 
No, Mew won't obey you if catched in the wild, or with the givepokemon script, I think there is a flag that has to be set on to make him obey...
 
i have a question:
i made this titlescreen:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


i just wanted to know the error by the 2005 is spomething the game did and i wanna know why T_T it cant be an offset related error if everything else is fine. also the the word it blocked was sega O.O
 
Okay checked with tile molester three times through. Still no types. WTF?!!! anyone have any idea where they could be?

E961DC.

Uh...

...

For reference, if you're adding new types, the pointer system is a bit screwy. It points to the circular object (Pokéball, I think) a row above the types. Then each of the types are pointed to using a strange format beneath that pointer.

There's enough space before "Normal" for a few new images anyway, so the only thing that needs repointing is the pointer list to the ball and types (oh, and the POWER, PP and all that; they're bundled with the types too).
 
mmm... yes, you can: do a research in the rom for the pointer of the text (if you doesn't know what's a POINTER, its simply the offset flipped adding 08 at the end, Ex: ABCDEF is a Offset, EFCDAB08 is its pointer). So, you find the istruction msgbox. Then, substract 2 and you find the offset of the msgbox instruction in your script.
Thanks for the help :D Sadly, it doesn't seem to work? Either that or I'm misunderstanding your instructions. So if my text pointer in hex says 80CE93, 93CE80 would be its offset? Then I subtract two from the hex to make 93CE7E. Then...it should work? I subtrated from both the decimal and the hex, neither worked. I guess I just failed at understanding your instructions. Is it possible that someone could help me find the offset of pointer 80CE93 just by using this method? Thanks again, though.
 
E961DC.

Uh...

...

For reference, if you're adding new types, the pointer system is a bit screwy. It points to the circular object (Pokéball, I think) a row above the types. Then each of the types are pointed to using a strange format beneath that pointer.

There's enough space before "Normal" for a few new images anyway, so the only thing that needs repointing is the pointer list to the ball and types (oh, and the POWER, PP and all that; they're bundled with the types too).

Thanks so much! Now i can totally go crazy with my game!
 
Thanks for the help :D Sadly, it doesn't seem to work? Either that or I'm misunderstanding your instructions. So if my text pointer in hex says 80CE93, 93CE80 would be its offset? Then I subtract two from the hex to make 93CE7E. Then...it should work? I subtrated from both the decimal and the hex, neither worked. I guess I just failed at understanding your instructions. Is it possible that someone could help me find the offset of pointer 80CE93 just by using this method? Thanks again, though.

To anyone that cares, I've just submitted a pointer guide to Documents and Tutorials... hopefully that'll be up soon. It contains some useful information that's not so well documented, I believe, so it might open the minds to some of y'all.
 
Yeah, but it doesn't edit the HMs :(

&h25E014, &h45A608 and &h45A870 all contain a list of the HM attacks (0F00, 1300, 3900, 4600, 9400, F900, 7F00 and 2301). I assume changing all three will result in a changed attack.
 
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