Mr.Silver
Say Hello To Nurse Barbra
- 670
- Posts
- 15
- Years
- Age 30
- The Ushimi region.
- Seen May 26, 2013
As for 1 and 3 i have NO clue but for 2 use YAPE (yet another pokemon editor)
1-use apeOk, I just started to hack a few days ago but I already hate scripting. On a totally diferent note, I need help with these:
1.- Is there a way to change the player´s battle sprite (backsprite, trainer card sprite...)? I don´t want to modify it very hard, I just want to change the colors.
2.- I downloaded a program to change the way pokemon evolve, but it was for DP, is there such a program for the advance generation?
3.- I wanted to change the Rival´s Cerulean City script in FireRed, but in the A-Map I couldn´t locate the right target. I mean, where do I put the script, over the S flags or the Rival´s OW?
Please, any help would be really apreciated.
Is there a way to make custom palettes or get different ones in the program included with elitemap; "Spread"?
never EVER use elite map, it is outdated. try going with Advanced map(has a palette editor for the tiles) and Advanced Palette editor (APE)(edits ANY palette)
Hi everybody, I'm kind of new to hacking (as in, just started today), yadda yadda.
So I have a bit of an issue. I wrote a simple little script for FireRed (I'll put it up at the end), and planned to pop it on the little girl in Pallet Town. So I go to compile the script (in ScriptEd), and it doesn't work. I tried both the little girl's offset (16575C) and the empty offset (800000). Still nothing. And of course the script doesn't pop up when I ctrl-click the icon in EliteMap either.
So I realize this is a common problem, and the obvious solution is to go to Folder Options and uncheck the "hide extensions for known file types" box. But that doesn't help.
When I try to compile, notepad opens with the message "Loading command database...
Empty command database detected. Program halted." Does it have anything to do with using Windows Vista? Am I missing something blatantly obvious? If someone could please help me, or refer me to the correct thread for this kind of nooby remark, or both, then I would be grateful and deeply indebted. Because gratitude and debt are so desirable.
Anyway, here's the script.
Spoiler:#org 0x800000
lock
faceplayer
msgbox 0x800100
callstd 0x5
compare LASTRESULT 0x0
if 0x0 goto 0x800300
msgbox 0x800200
callstd 0x2
release
end
#org 0x800300
msgbox 0x800400
callstd 0x2
release
end
#org 0x800100
= The weather's nice,\n isn't it?
#org 0x800200
= I think I'll head\n down to the beach\n today.
#org 0x800400
= Is that so?\p Well then, what did\n I do with that\n umbrella?
Thank you!
How do I change the sprite of Prof. Birch at the into? I can't find him on unLZ-GBA.
Hemm, I tried to edit a multichoice, but in the game it doesn't quite work. I followed this to do this.
What I did is two options with [buffer1] and [buffer2]. Before the multichoice I did two bufferattack lines. With a normal message this should work, but it looks like it doesn't with a multichoice.
Is there a way to make this work? I need this for a script where the attacks of your Pokémon are shown in a multichoice (I know there is a special to do this, but it doesn't quite work for my script. It stores the slot number of the attack, but I need the number of the attack.)
Oh yeah, about the special. I believe it's 0xDC. It lets you select an attack and stores the number of the slot in a var.
I don't need the slot number, but the number of the attack (like those in attackstd.rbc). If the multichoice thing doesn't work, is there a way to get the number of the attack based on what attack is in attack slot x of pokémon y?
1.Is there a way to change the shiny rate to 1/2000 instead of the 1/8000 or whatever the default is?
2.Can the max money amount be increased to 9,999,999 instead of 999,999?
Do a level script that has a setmapfooter command.Is there a way for a player to leave a map, go set a flag, then come back and have a different map where the original one was?
#org 0xblahblah
checkflag 0xblah
if 0x1 goto 0xyadayada
end
#org 0xyadayada
setmapfooter 0x[map footer number, might need a little work to get the right number]
end
Do a level script that has a setmapfooter command.
Basic setup:
Code:#org 0xblahblah checkflag 0xblah if 0x1 goto 0xyadayada end #org 0xyadayada setmapfooter 0x[map footer number, might need a little work to get the right number] end
Make sure that events line up properly (warp tiles are in the same spot, people aren't in walls, ect.)
Finding Map Footers is a pain, yes, but you can usually find where it is after a bit of trial-and-error.
For the weather, if the weather is affected by a flag, why not make that flag effect the map footer as well? Unless you mean using Rain Dance in battle or something :\
Oh.
OH.
If you wanted to do something like this:
Spoiler:
Really old video, but works
You would need Map Footers. But if you don't want to warp in and out of a mountain (because you kind of need to do that to climb a mountain in Pokemon), you could do script based events with setmaptiles. Of course, those scripts would be agonizing with all the sepmaptile commands, but that's how it's done. For each of these, you will need Special 0x8E used to refresh the map.
Once you reach the final "raising of water" point, you can set a flag that activates a flag that activates a level script with a setmapfooter command, which sets the map footer to the same map but flooded.