- 41
- Posts
- 16
- Years
- Seen Mar 5, 2012
What about using a hex editor to manually edit the texts?
How would you find them in a hex editor?
Is it just as easy?
What about using a hex editor to manually edit the texts?
How would you find them in a hex editor?
Is it just as easy?
Um... lol?what? no one helps me? that's racist!!!!!!!
there are no tuts for this and also I've erad the sappy tut and he didn't talk about that errorUm... lol?
I would just learn how to assemble the music via hex editing. So much more reliable thancrappySappy.
My question - how can I set the Pokemon Seen/Caught flags (namely in Emerald)? I want to make it so that when you first get the Pokedex you have Murkrow caught.
My question - how can I set the Pokemon Seen/Caught flags (namely in Emerald)? I want to make it so that when you first get the Pokedex you have Murkrow caught.
Doable in both versions.Im trying to edit pokemon Ruby so that there is a new type called light. I also want to change the way some of the types effect each other. (If it is not possible in Ruby i could do it in crystal.)
Any help would be much apreciated, thanks!
use only advance map elite map s.u.x like pokescript and for changing the tiles,just select a diffrent tileset on adnace mapOkay, I have ONE question and one question ONLY.
How do I import tilesheets in Elitemap/Advancemap to edit an area?
Like, say I want to use Lavaridge Gym's tiles in Dewford's gym... Lava's are on page 4-1 I believe and Dew's are on 3-3. I'm learning both programs but can't move/add/edit tiles without leaving the map's page... I'm a super newbie, so maybe I should be using a different program altogether...
Please help me with this major headache... -_-;
use only advance map elite map s.u.x like pokescript and for changing the tiles,just select a diffrent tileset on adnace map
go to map header and select the tileset number that you want.....Thanks for the answer! Where... exactly do I find this button/option? I've been focusing more on Elitemaps and couldn't find that sort of thing anywhere...
EDIT: I'm playing with AdvanceMaps as we speak and I found the Block editor. Is there a way to import the other tilesets without remaking them all from scratch? Because I'm not finding that...
EH?! Aha! Thank you so much! You just saved me sooo much time! -^_^- I just need to do a lot of digging before I can really dive into this project. Thanks for the welcome, too, everyone!go to map header and select the tileset number that you want.....
just change the patlate until you find the color mewtwo uses,and then recolor the rest of the things....
this happpends me too sometimes,so do this again -____-When I go to recolor the sprite it says runtime error 9 subscript out of range