lol, yeah, but im it wont let me save it, its probably something obvious >.>
Hmm, I would post this in HackMew's toolbox, incase it's a bug.
lol, yeah, but im it wont let me save it, its probably something obvious >.>
no worry's, it randomly started working, very odd..
i honestly didnt change anything for it to start working, all i did was check what was different between my custom ones and the ones already made.. oh well, thanks anyway :)
but btw, do you know if tiles are suppose to look like
thats for tileset 14, pokemon ruby, and sappire, someone else said that was normal,
but im still concerend :O
Hey 0m3GA ARS3NAL, you said that I can change the font in Tile Molester Alternative but how and where is it?
Does anyone know the offset (and the compression type) of the font in FR/LG?
Thanks, what I needed was a more specific response and also the kind of compression, as I didn't know whether you were talking about Ruby, or Emerald, or what.Did you even read the last 2 post in the thread?
Seriously, please read the thread.
Anyways, the thread is not LZ77 compressed, so you'll have to get a program called Tile Molester Alternate.
Then you have to search for it...
(I can not remember where it is, bottom or top, I forgot...)
Found it again.
(Before you look for it, be sure to click on "View" then "Block Size" then "Custom" and be sure to change it to 8X8, then exit out and play with the arrows in the top of the Tile Molester to make the image look right.)
The offset is (In tile molester search form)
002319B8
Thanks, what I needed was a more specific response and also the kind of compression, as I didn't know whether you were talking about Ruby, or Emerald, or what.
Thanks for helping.
Yeah, I understand. What I meant by type of compression is either no compression or LZ77 compression. Sorry if I worded that wrong. :PYou are kinda making no sense. Images and things are stored in LZ77 Compression in pokemon games, (Like the pokemon images, or trainer images)
That is what Compression is.
In any case, that is the location of the font for Fire Red in TILE MOLESTER ALTERNATE.
Don't expect to go into a Hex editor and see it there, cause you will not see anything.
OK, this question has been skipped twice now!
Recently, I installed some DP tiles onto my Emerald rom. According to A-Map(1.92), everything worked and it was all fine:
"image removed"
See how the tiles have nothing wrong with them(ignore the houses, look at the trees and flowers)?
Yet, when I open up the rom in VBA, this happens:
"image removed"
Why do I have two different maps and how can I fix it?
But those don't look like the real one, and when I edit them and save, the changes don't appear..Did you even read the last 2 post in the thread?
Seriously, please read the thread.
Anyways, the thread is not LZ77 compressed, so you'll have to get a program called Tile Molester Alternate.
Then you have to search for it...
(I can not remember where it is, bottom or top, I forgot...)
Found it again.
(Before you look for it, be sure to click on "View" then "Block Size" then "Custom" and be sure to change it to 8X8, then exit out and play with the arrows in the top of the Tile Molester to make the image look right.)
The offset is (In tile molester search form)
002319B8
But those don't look like the real one, and when I edit them and save, the changes don't appear..
Also, when I deleted all the letters and numbers, no changes happened in-game.
No, it has not been skipped, we do not know the answer.
Please do not repost your question until your question has been moved backwards 25 posts, OR until it has been moved back one page.
Ah, OK, sorry! I'll keep that in mind! Oh, well here's another question: How can I change the Pokedex order in Emerald? Sebbe's isn't compatible.