Hohoo
SOMG!1
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- East from Sweden; west from Russia; south from Nor
- Seen Dec 26, 2011
Anyone got a good document on the map format of GSC?
Bumping this question. Can someone answer this?Is it better to make new maps when making a hack or use the pre existing ones and why?
Bumping this question. Can someone answer this?
Well, for the color, I use textcolor right before the msgbox, like this:Okay, I signed up a long time ago just to get Shiny Gold, and I just started hacking a few weeks ago.
I have a question...
Why, when I insert a person event, does he appear down near the bottom left corner of the map? His script works properly, and I'm assuming I did something wrong in A-Map.
My settings are..
Spoiler:Person Event
No: 0
[v] Mark active sprite
Person event no: 1
Picture no: 33
Unknown: 00 00
Pos (X/Y): 0010 000A
Unknown: 00
Movement Type: Walk Around
Moverment: 00
Unknown: 00
Trainer: []
Unknown: 00
View radius: 0000
Script offset: $29F734
Person ID: 0000
Unknown: 00 00
I tried searching, too. ;)
Oh, while I'm at it, how exactly do I change text colour? I've tried, but it actually showed up in the text...
Thanks.
Alright, so what you need to do is open up Block editor and look at your tiles. Figure out which floor tile has a behavior byte that makes it stair-warp on the left. I'm pretty sure that's what your problem is, I had something similar happen to me once.![]()
I moved the warp tile 1 tile to the right like you suggested. However, when I go down the steps from upstairs, I come down from the left, and I can only go up from the left, not up the actual stairs.
Alright, so what you need to do is open up Block editor and look at your tiles. Figure out which floor tile has a behavior byte that makes it stair-warp on the left. I'm pretty sure that's what your problem is, I had something similar happen to me once.
EDIT: I just looked at this tileset in A-map and noticed that on the original burned mansion map there are no stairways ascending to the left, so the tile I mentioned might not exist...
I have a few questions:
1. In Ruby, is there any way to change the Poochyena fight at the beginning to a different pokemon? Same with Wally and the Zigzagoon and Ralts. I've already tried looking in the scripts and never saw anything related.
2. Is there any way to force the player to chose to be a Male during the intro in Ruby?
I've searched quite a bit for all of these, never found anything. Any help would be greatly appreciated.
It worked I just gave the tree the offset and id 1Well, wouldn't it make sense to use the offset that's on the other trees and use another, new ID? The ID is normally one more then the most recent ID used.
Or you can ake the script again, but it'd waste space, unless you want to make a change, or changes, to the script (i.e the text, or whatever). :D
Thanks! This looks perfect.To make cries, use the program Pokecry, I believe it was called (I think it's included in Elitemap) and for music:
https://www.pokecommunity.com/showthread.php?t=206265
tainui's music insertion thread. It has an old version of Sappy that works on newer computers.
Next question. This is really annoying aswell. In my hack, everytime you try to withdraw or deposit a pokemon to the pc, it resets :O Any suggestions?
[censor]****[/censor] omg... That sucks. Theres absolutely no way of fixing it? Not even through ASM?Yeah, take a working backup and start over.