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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I have just figured out what has been bugging me for a long time. For some reason scripts don't work if the movement permission is not on "C". So that why scripts on bridges, or on mountains have been giving me such an headache. I think there is an unknown value I have to change to match the movement permission. Dose anyone know where, and what values must be set to match movement permission?
Bumping my question. I looked every where in the orignal fr game. I could not find a script that is not on a "C" movement permission.
 

You can use a program called Shinyzer. I believe that HackMew made it. You should've been more specific on what game though, because there are several gameshark codes for Pokemon which can do that. I'll ask my question again:

But doesnt Shinyizer make every pokemon shiny?
I only wanted to increase the amount of shiny's that are encountered.

And the game is Pokemon Emerald, US i think.
 
Bumping my question. I looked every where in the orignal fr game. I could not find a script that is not on a "C" movement permission.

I just checked too and found the same thing, which is very weird.

Might be worth checking through a hack and look to see if happens and works in any of them (maybe Shiny Gold or something).

If the movement tile below isn't too important though I guess you could always just throw a C beneath it XD.
 
Now, my question: I tried to insert my .s file in Sappy, and it said "File not Found". Why is that?

Have you accidentally associated it with something like Notepad? I remember reading somewhere (perhaps a readme) that if you associate .s files with anything Mid2agb/Sappy won't be able to recognize them. Maybe it was only mid2agb, but.. it might work. *shrug*
 
Hi Im Currently Hacking Fire Red
And I Just Need To Know
What The Script Is For Starting A Wild Battle With Deoxys Is
Because I want To try Out My New Sprite
 
Hi Im Currently Hacking Fire Red
And I Just Need To Know
What The Script Is For Starting A Wild Battle With Deoxys Is
Because I want To try Out My New Sprite

It would go something like this:

Code:
#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0x19A 0x0
wildbattle 0x19A 0x32 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= Deoxys: Raaarrgghh!

That should make a wildbattle with a lvl 50 Deoxys. (Compile in XSE)
 
ThanksBut one Problem

The wildbattle Command Wont work It has To Be startwildbattle
 




But doesnt Shinyizer make every pokemon shiny?
I only wanted to increase the amount of shiny's that are encountered.

And the game is Pokemon Emerald, US i think.
Read hackmews tut on how he makes a pokemon shinny. You will find out that if a pokemons value is 0-7 it is shiny. instead of changing it. make an asm routine that stores the vaule into a var. then compare that var so if 8-20 (higher chance of shiny pokemon this way) it will make the pokemon shiny.

Ask me if you need more of an explanation. I am not sure if I will be able to come up with the asm routines my self. (I might get close)

So you will need to make the routines your self so this might be a challenge.

So what you will need to make
Asm routine that stores the PID and SID (forgot which one) into a var
A script that compares 8-20 if true Asm routien which changes pokemon into a shinny one.
 
No. I didn't associate the .s file with any programs, whatsoever.


That's what happens. It gives me a runtime error, than crashes. All I can do is copy songs from one game to another. I think it might have to do with the .ocx files I installed. :\

I have an actual installer for Sappy if you want to try it. It automatically puts in the .ocx files and such that you need, I believe.
 
i have a couple questions involving OWs and scripting. If i want to add a rival, would i just replace one of the OWs to the rival ones i made. and how would i add the rival naming part for this extra rival? also, if a player chooses choose a girl, how do i program the game to change the rival from a boy to a girl?
 
i have a couple questions involving OWs and scripting. If i want to add a rival, would i just replace one of the OWs to the rival ones i made. and how would i add the rival naming part for this extra rival? also, if a player chooses choose a girl, how do i program the game to change the rival from a boy to a girl?
--> Checkgender is your answer
 
Ha Ha... ive been looking for quite a while on how to take money away from the player using poketscript but for some reason i cant find the answer anywhere... i know its possible using xse but im not familliar with the program... so here i am desperate after hours of searching to ask this question. it would be appriciated if there was a response.
 
Please? Does anyone know an alternate footprint editor or the offsets for unlz. or something?

Now, judging by unlz, I doubt they are in there (unless you do that Deep Scan thing... I know it isn't in there normally, as I have seen all the offsets in unlz for 1 specific thing that wasn't there anyway). You may have to try Tile Molester, and look through every part of it. If it isn't in there, it is no biggie, as there are more crucial things to do in hacking.
 


Now, judging by unlz, I doubt they are in there (unless you do that Deep Scan thing... I know it isn't in there normally, as I have seen all the offsets in unlz for 1 specific thing that wasn't there anyway). You may have to try Tile Molester, and look through every part of it. If it isn't in there, it is no biggie, as there are more crucial things to do in hacking.
OK, thanks for the advice.
 
this is my first time using xse so can you tell me why this script isnt working...
#dynamic 0x71A334

#org @start
lock
faceplayer
message @order
boxset 6
release
end

#org @order
= Buy Chimecho's!
givepokemon 0x441 0x5 0x13 0x0 0x0 0x0
paymoney 0x1000 0x0
All i want is to be able to buy pokemon... i dont need another script when the pokemon has been given
 
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