- 119
- Posts
- 15
- Years
- Mt. Silver
- Seen Aug 4, 2024
Try in IrfanView Image > Decrease Color Depth > 16 colors. IrfanView tries to keep the new image as true to the original as possible. After this, you can save it as a .bmp file.
Well, from my experiences, I think you've inserted some tiles into a secondary tileset. Then you used the tiles from the secondary tileset in the first block. You then used these blocks to map in maps that don't use the same secondary tileset. I'm not sure if I was very clear, it's just a theory anyway.
EDIT: Oh and you can't do that. Unless, of course, obviously, evidently,for sure, you use that secondary tileset for the maps as well :)
How do I save an image as a 16-bit bmp without it completely messing up (going black and white and losing about 90% of the image)? I have tried indexing a png version of it on infanview and then saving it as a bmp file but then I can't import it on NSE because apparently it isn't a 16-bit bmp file.
Are the movement permissions correct?so im havin some trouble... im making a brand new cave but when i try to make the exit to the cave, it doesnt work... my warp tile is set correctly and in the right place... whats the problem?
yes im positive the movement permissions and everything is correct, ive checked a million times but cant figure it outAre the movement permissions correct?
If you're not sure, check a pre-existing cave to see how it's set up. :3
Could you post a picture with the tile selected along with what part of the tileset is it?yes im positive the movement permissions and everything is correct, ive checked a million times but cant figure it out
so im havin some trouble... im making a brand new cave but when i try to make the exit to the cave, it doesnt work... my warp tile is set correctly and in the right place... whats the problem?
Warps have nothing to do with map connections...Maybe its a connection issue? Did you make the right connections?
To delete a level script, go to A-Map, go to the map in which you want to delete the level script, go to Header and at the Map script part, press 'Remove' until all level scripts are removed. There you go, that map no longer has these level scripts in its bank.I got some freezing problems after deleting some script boxes including some and the person box near the old man and in front of the gym whenever the box saying the city is supposed to appear. I asked for help before and said that I should try deleting the level script. I don't know what he meant, all he said was to get rid of the level script because it might be causing a header script conflict. If needed I can send a link to the IPS Patch for my hack.
Well, I see some fanfares that are listed in Advance Map, in Header under Map Options.Does anyone know where I can find a list of fanfares for Ruby and FireRed?
Well, I see some fanfares that are listed in Advance Map, in Header under Map Options.
If I'm correct the ID of the fanfare is on there also. Plus you could change the music to that fanfare and open VBA and check out how it sounds. XD
That's mostly music, and the fanfares it does have just say a number, I don't know exactly what fanfare they are.
I'm having the most horrible time editing the hero/ine backsprites for Leaf Green.
I've looked up and read countless tutorials and guides but it's still confusing to me, since i'm new to this.
Not really understanding palette changes, everytime I edit the backsprite to colors I want, then test it in-game the colors are completely different that what I had put in TMA.
Basically, could someone explain in kind of a step-by-step dumbed down version to coloring the backsprites right?
*Really nice detailed explanation*