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I'm planning on doing a GSC remake on a Pokémon Emerald rom but I don't know the sprite offsets for the main character backsprites does anyone know the offsets for them?
I'm planning on doing a GSC remake on a Pokémon Emerald rom but I don't know the sprite offsets for the main character backsprites does anyone know the offsets for them?
It's because it's right offset :DOkay, first of all I compiled a script using XSE.
I copied the offset which is: 80000080.
But when I put the Script Offset on a Person in AdvanceMap it automaticly changes to 00000080 -_-....
Does anyone have a solution?
Thanks.
How do I fix the tools i have so i can use them? like, everytime i try to use AdvMart, PA, and Advanced Text, they dont work and I get a popup saying "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid" For AdvMart, the fiel is 'COMCTL32.OCX'.
Also, does anyone know where to get a reliable copy of the Pokemon Trading Card Game ROM?
Maybe Emerald isn't on good terms with A-Trainer?All of the trainers that I've added to my hack of Emerald use random items when their pokemon get status ailments. So far I've seen them use Metal Coat, Light Ball, Black Belt, Everstone, and Soul Dew. The message is always "[item] cured [ailment]" even though they have no actual in-battle effect.
I created them with A-trainer but double-checked with a hex editor and can't find the problem. Help?
RS games do not have item images... they're in emerald, firered and leafgreen only...Where are the unLZ #s for item images in Ruby? Apparently RS isn't compatible with the Item Image Editor...
From what I've decrypted (xD) I suppose you want to change e.g. Bulbasaur to Greenland. Well there's nothing easier :Dhi.....i'm new to pokecommunity.... i'm trying to hack GBA roms.... like Leafgreen and ruby... but.... i've made ....a few changes like new pokemons...additions in maps etc..... with a variety of tools i found... but.... i don't know how to change previous pokemon name...to a new one.... for my new sprite..... any suggestions of programs that can change names of pokemons in-battle or in-pokedex or... both? ..... GBA roms only :) thanx in advance
I dunno how "simple" this would be, but I'm looking to decompile special commands, to ASM.
I know it's been done before by JPAN and others, but I'd like to know how as well, so I can learn from it, I've been trying to pick up ASM, and I think it would help.
Any ideas, methods?
Using a debugger, put a breakpoint on a script with a 'special' command and then follow the routines until you find the address of the 'special' table. It should be pretty apparent when you see it.