Dr.Stiles
Word to yer mama >__>
- 649
- Posts
- 17
- Years
- Age 31
- uhmmmm....
- Seen Jan 10, 2013
how do i put sprites in me threads?
how do you remove the machokes from being in your living room when you first move in???
Question: Is it possible to move the "True" Double Battle Script (you and someone else vs. two other people) to Fire Red? If so, what is the Script?
1. Well, I hope that you have a backup because it seems that you overwrot some important data. If you can get the backup, try to make changes step by step checking if the PC still work. In this way you'll trace what corrupted the PC's script.
2. Uhm, what program did you use to insert the sprite?
3. To edit that text it's better to use an hex editor which support table files, like Thingy32/Translhextion for example. The presentation text can be edited just like a common textbox; keep in mind that the max length is 42 (or 40? I don't remember at the moment) instead of 36.
3) I can't seem to fix the beginning text in the box with a Pikachu on it. Take a look at Zel's example from Shiny Gold:
*image removed*
I've loaded up the three parts of the entering text into AdvanceText, but whenever I edit it...Well...
*image removed*
I understand that the reason that happens is because AdvanceText only edits the smaller text boxes, not that huge beast.
But, I need to know how Zel managed to edit the text without it coming out as NPC-talking-size. Is there a program that I already may have that edits what it says?
Thanks in advance,
~Diggeh
My script isn't triggering when the player steps on it. Its supposed to move the player, but nothing is happening.
#org 0x800050
Checkflag 0x26A
if 0x1 goto 0x800100
setflag 0x26A
applymovement 0xFE 0x800110
release
end
#org 0x800100
end
#org 0x800110
#raw 0x60
#raw 0x35
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0xFE
ok i'm on hackmew's rom raiders team and he had me revamp some themes. i took new bark's theme and tabbed it out by hand in guitar pro 5(guitarist midi program) made my changes, and then exported it to midi. i went through sappy and mid2agb and everything like a tutorial said. but when i play the music in the game its slow, missing tracks at certain points, and then just stops randomly and when i go to somewhere with diff music, it won't start back! please help me
2) I'm using unLZ.GBA.
I cant remember how to edit pallets, there was a tutorial a while ago but its gone now... can someone point me in the direction of a guide or tell me how to? Thanks :) BTW, Hackmew, your tools are amazing!
My script isn't triggering when the player steps on it. Its supposed to move the player, but nothing is happening.
#org 0x800050
checkflag 0x26A
if 0x1 goto 0x800100
applymovement 0xFF 0x800110
setflag 0x26A
release
end
#org 0x800100
release
end
#org 0x800110
#raw 0x60
#raw 0x35
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0x80
#raw 0xFE
I want to find the offset for the charizard in the FR
title screen to use with advanced pallette editor, how?
I need help because on my pokemon firered game that I am hacking the Hoenn and Jhoto pokemon try to evolve and they can't. why is that?
My hack is moving along quite well and I just wondered how much of my game should be finished before I should post it in the Hacks showcase and how much longer after that until I should post a BETA?
It totally depends on you. You decide.
I am sorry if this question has been asked in this thread already but is it possible to increase the maximum level of a pokemon from 100 to (for example) 250
Ah, didnt see that, thanks, I think i'll wait for an APE tutorial, I'm a bit too lasy to go and edit the Hex :PWell, there's a little tutorial in the Documents and Tutorial section. If you can wait, anyway, I'll post a tutorial for APE.
Is there a script offset for the titlescreen? in FR