HackMew
Mewtwo Strikes Back
- 1,314
- Posts
- 18
- Years
- Seen Oct 26, 2011
I have some problems that I need to solve...
1. Undenpending on their data, new overworld characters are for some reason items instead of characters, that even reappears evey item I go one step away. (Example: Instead of saying "CHARACTER X: Hello World!" it says "PLAYER found ITEM X!" and gives me that item.) This is strange as it even happens to character with the exact same data in FR, and pointed to the exact same location in the data.
2. Game freezes. I know that this often happens when entering a new area, but for me, it also happens completly randomly for no reason. And yes, music and other sprites continously plays.
Looks like your ROM got screwed up badly. Did you got any backups?
In Fire-Red, is it possible to:
a) Have different sprites depending upon Gender?
b) Have different evolutions depending upon Gender?
Reason I want to know this is to know whether it would be possible to combine Nidoran Girl and Nidoran Boy into one pokemon (thus freeing up a pokédex spot), whilst maintaining its evolutions.
Yes, using ASM.
Righto, well, thats alright. Leads onto my next question though.
Is it possible to have more than one Pokémon linking to the same Pokédex entry? I'll use an example to demonstrate what I mean.
Say I have an Onix as well as a Crystalix, pretty much an Onix made of Crystal. I replace one of the 25 extra ?? slots (I know its nigh on impossible to add these as new ones to the pokedex) with the Crystalix data and sprites. I would, however, like the game to show Crystalix under the Onix Pokédex entry. So if I catch a Crystalix, the Onix entry appears, same as if I had caught an Onix. Is that possible? If so, it would be a neat way of getting around the ?? limitations, at least for me.
Yes, it's possible however I don't recommend using the extra 25 slots at all. I guess you might want to try repointing the Pokédex data table.
no my hack....I've edited scripts on pallet town,they work fine but when I put the game on my vba it shows a white screen,and I can only play it by using quick load,what to do?
Are you sure you're VBA is set up proprerly? Try some backups and see if the problem still happen.
Ok.
I made new tiles for the outside appearace of the pokemon center/pokemon mart.
But when I enter or exit the pokemon center/pokemon mart, the tile of the door and the tile above it (the lower left part of the pokeball) go back to the old tiles.
When I have entered or exited the pokemon center/pokemon mart, they go back to the tiles I made.
How do I fix this?
That's normal. Door tiles are animated. And you didn't edit the animation, that's it.
The tiles used for the animation are uncompressed so you can use any tile editor and search them.
Hey,can anone tell me whats the ape offset of the battle backgrounds in ruby?please!! i need to know
cause i wanna edit it on my ruby hack.
Why don't you search it yourself? I made a tutorial for something.
Well, this is probably the wrong place to put this, but my question is: how would I go about making an in-game trade event? If someone could point me in the direction of a tutorial, that would be very much appreciated!
Easy. Just read the guide that comes with XSE.
Is it possible to STOP the player from releasing a certain pokemon?
As in say, you cannot release your starter, ever.
I would hope so as the alternative would be to make it that you never get to use a pokemon box >.>
Eventually yes, using ASM. Besides... only releasing would be prevented, right? That is, you would still be able to trade it on another game.
So I'd like to start making a translation patch for Touhoumon's japanese version.
At first I used Advance-Text to get things done but I've had enough of it's limitations and would like to try something with a bit more freedom.
So first things first...what do you guys recommend for changing pokemon names and attacks on the Japanese Fire Red? So far I've played around with Name Editor Advance (although I'm still having trouble locating all the names of all the attacks...and the pokemon name list doesn't even show up) and got some okay results...it's annoying that the attacks have a 8 character limit in the japanese version in all honesty. Whenever you hit 8, sometimes the name overlaps with the attack name right beneath it and suddenly something like MAGNITUD becomes MAGNITUDPSY...It also annoys me to no end in the pokemon names since that limit is 5 characters only.
[...]
I'd like to start with just changing the names and attacks for now. I'll deal with learning how to change the messages later on...
All the tools you mentioned aren't designed to work with Japanese versions. So you better use BPRE instead.
Also, that way you don't need to translate anything.