spidermight340
Advanced Trainer
- 27
- Posts
- 15
- Years
- Age 33
- Seen Feb 21, 2011
Simple, just clear the trainer flag...
in XSE, the command is:
cleartrainerflag 0xTRAINER NUMBER
i dont really understand XSE could you tell me it in PKSV please
Simple, just clear the trainer flag...
in XSE, the command is:
cleartrainerflag 0xTRAINER NUMBER
i dont really understand XSE could you tell me it in PKSV please
I guess they're not compressed in the GB/C games. Anyway, load your favorite tile editor and take a look.
Like Cyclone, NTME or PTC?
None of those. TPL, or TileMolester for example.
sky_queen3, the images are compressed, and you won't find them in a plain tile editor. Compressed images in GSC can be inserted with AGIXP, but no tool exists to compress using the RBY compression format.
You see,I tryed inserting the Legendary Birds OWs to Emerald,over the Regis OWs.(Not the doll ones.)I repointed the OWs,but it still doesn't work.Ok I'm sorry its late and I still dont get your problem...
What are you trying to do and what is happening instead?
its the same thing in pksv and there is its theres a pencil looking buttone that shows a list of commands and dont belittle pksv In my opinion its better than xse but less ppl use it (to manny people are scared of change) so when ever I send a script I made for someone or fix someones script I use xse I know how to use it and its important to know both + pksv has so manny nice features like movement helper and script searcherSorry, I don't use PKSV.
You'll have to look it up in there database... oh wait, PKSV doesn't have one. AHAHAHAH
lol, you see what I did there, I belittled PKSV.
its the same thing in pksv and there is its theres a pencil looking buttone that shows a list of commands and dont belittle pksv In my opinion its better than xse but less ppl use it (to manny people are scared of change) so when ever I send a script I made for someone or fix someones script I use xse I know how to use it and its important to know both + pksv has so manny nice features like movement helper and script searcher
Compressed images in GSC include Pokémon battle images, trainer battle images, tilesets, and (I believe) the images used in attack animations. The compression is a variant of LZ.Wait, not all images are compressed though, are they? Out of curiosity, what type of compression AGIXP handle?