NarutoActor
The rocks cry out to me
- 1,974
- Posts
- 16
- Years
- Age 31
- Brooklyn/Marlboro
- Seen Apr 2, 2016
you need to take those platelets and put them in the right blocks and sometimes x-flip and y-filp to get the correct outcome
I'm A NOOB At A-Map So I Don't Know What U Mean >.>
when I entered the thread her post wasent there so it would be use les to quote the the post right in front of you also he is right you need to edit the map connections ether replace the map connections for remove the connection
Ignore narutoactor, he is answering someone else (Quote please!)
Go into the Map Connections (The icon in Advance map is the 4 Arrows), You should see that the map has Connections. Select the one in the dropdown that highlights the arrow going down, and then go to Delete Connection. It is because it is linked to a map.
hey narutoactor what do you mean by plateletsyou need to take those platelets and put them in the right blocks and sometimes x-flip and y-filp to get the correct outcome
There is no "Remove Pokemon" Command in XSE, or any other script language for that matter, because it is not part of the game.
There IS an ASM routine that lets you remove pokemon, or if you don't plan on giving the pokemon back to the player, you can just use the removing part of a daycare script... (If you don't have a daycare in your hack...)
Is it possible to turn HMs into Key Items? I've been thinking about that. It seems that I don't want people to use HM slaves, because a lot of bosses in my hack will be hard, and I would like to add the HMs as a sort of Key Item. Like, the actual feature of it, not the HM.
For example: A raft for Surf.
I know Im being a bother with this but this is on purpose, Does anyone know where I can get a version or File for PokePic that will allow me to import/export pokemon sprites? Because so far RomHacker XP isnt working and AVG sees it as a virus and my current PokePic doesnt do anything with fire red, no really it does nothing. Please could someone respond because I tried making a thread once before and It said it needed to be approved and I got no where with that.
Can new types be created ?
(in pokemon ruby)
You could just use unLZgba like so many people already do...
Well the thing is, I want to change A TON of sprites and I dont want to have to go through every single one with UNLZ. Does anyone have any expericence with RSBall? It seems to work it just wont IMPORT any of my sprites.
Does anyone know how to successfully import a bitmap into Tile Layer Pro without it messing up?