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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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9
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14
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    • Seen Jul 12, 2010
    Does anyone know where the IV's of your Pokemon are located in the game? And if there is a way to display them?
     
    9
    Posts
    14
    Years
    • Seen Jul 12, 2010
    There's an ASM tutorial by Mastermind_X on how to display IV. :P
    Could you please send me the link? I can't seem to find it... I know there's one on how to edit wild Pokemon IV's, but that's not exactly what I was looking for. More like how to display in the actual game a Pokemon in your party's IVs?
     

    Lover's Kite

    [b]the age of empathy[/b]
    736
    Posts
    16
    Years
  • Do you know how to change it?
    Use Cy-Chan's FireRed IPS patch first which contains a repointed attack name, effect, descriptions and description pointer table, with bags of space after each one for completely new attacks.

    New locations:
    Code:
    71FFF3 (Names)
    7B0C10 (Stats)
    890000 (Description Pointer Table)
    982834 (Descriptions)

    Patch download

    OR

    Use Darthatron's Attack Editor Pro, which can:
    • Change attack name
    • Change the base PP of an attack
    • Change the power of an attack
    • Change the accuracy of an attack
    • Change the targets you can use an attack on
    • Change the effects the attack can do
    • Change the type of an attack
    • Change the chance on the effect happening in an attack
    attachment.php

    You also might need to place some of this missing files into "C:\WINDOWS\system32" depending your primary operating system (XP, Vista, 7, etc).

    Download Attack Editor Pro

    Download missing files


    ____________________________________

    Could you please send me the link? I can't seem to find it... I know there's one on how to edit wild Pokemon IV's, but that's not exactly what I was looking for. More like how to display in the actual game a Pokemon in your party's IVs?

    For EMER BPEE (US Emerald version) only!!!

    If you want a certain person in your game to say something like "Oh! Your whateverpokemon has a HP IV of XX!" then you just have to call this ASM-script:
    Code:
    7E B5 19 48 00 88 64 21 48 43 18 4C 24 18 20 1C 
    27 21 17 4B 00 F0 26 F8 1B 49 08 80 20 1C 28 21
    13 4B 00 F0 1F F8 17 49 08 80 20 1C 29 21 10 4B
    00 F0 18 F8 12 49 08 80 20 1C 2A 21 0C 4B 00 F0
    11 F8 0E 49 08 80 20 1C 2B 21 09 4B 00 F0 0A F8
    09 49 08 80 20 1C 2C 21 05 4B 00 F0 03 F8 05 49
    08 80 7E BD 18 47 00 00 E0 75 03 02 EC 44 02 02
    19 A5 06 08 E6 75 03 02 E4 75 03 02 E2 75 03 02
    E0 75 03 02 DE 75 03 02 DC 75 03 02 00 00 00 00
    Call this ASM script by command 0x23. Don´t forget to increase the target adress by one, because its a THUMB function. Use the special call 0x00A2 and a 0x27 command to fill the variable with the pokemonnr. e.g.:
    Code:
    25 A2 00 27
    After the ASM call the environment vars (0x80..) hold the following values:
    Code:
    0x8007 SPVER IV
    0x8006 SPATT IV
    0x8005 SPEED IV
    0x8004 VERT IV
    0x8003 ATT IV
    0x8002 HP IV
    Copy them in the textbuffers by the command 0x83. The syntax is:
    Code:
    83 [XX] [YYYY]
    XX = Number of the stringbuffer (00 to 02) YYYY = Var to fill the stringbuffer (In our case 0x8002 - 0x8007 for the IV)

    The textbuffers can be used in a message:
    Code:
    FD 02 = Stringbuffer 1
    FD 03 = Stringbuffer 2
    FD 04 = Stringbuffer 3


    From: Fancy Knowledge #2 - How To Read Out IV (by Mastermind_X)
     
    5
    Posts
    14
    Years
    • Seen Nov 15, 2009
    Me again Just looking through a lot of the programs i've downloaded, it looks a bit overwhelming for me, the coding and such just makes me say I don't want to do anything, lol

    But I do have a couple questions for whenever I do decide to have a go at it.

    Adding custom trainer Sprites, you have to use unLZ right? but then you have to find the number for what sprite you want to change, how do you find the sprite number?

    Or would it be best to jsut read through the tutorial forum and read pretty much everything?

    Also, was looking from YAPE, and with feebas, you ahve to get Max beauty, is it possible to change that, or add something where you have to Max another statlike Cute/cool instead, or is it just beauty you can do?

    Cheers.
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Me again Just looking through a lot of the programs i've downloaded, it looks a bit overwhelming for me, the coding and such just makes me say I don't want to do anything, lol

    But I do have a couple questions for whenever I do decide to have a go at it.

    Adding custom trainer Sprites, you have to use unLZ right? but then you have to find the number for what sprite you want to change, how do you find the sprite number?

    Or would it be best to jsut read through the tutorial forum and read pretty much everything?

    Also, was looking from YAPE, and with feebas, you ahve to get Max beauty, is it possible to change that, or add something where you have to Max another statlike Cute/cool instead, or is it just beauty you can do?

    Cheers.

    Dunno about the yape thing but trainer sprites, you'll have to find by sreaching through for unLZ. I know the trainer sprites for FR start around 1500 in unLZ.
     

    TAKUORO

    Pyro from WAH ;D
    61
    Posts
    14
    Years
  • Can somoone tell me what the maximum amount of colors their is in a battle background?

    I think that, for now, you can only use 15 colors + transparency( this only count's for the background, since the backsprite, the textbox,etc have diferent palletes)

    Here are my questions:

    1-It's there any way to insert tiles with more colors?
    for examnple: in a-map, in the block editor, instead of the pallete 0 has the usual 16 palletes, change them into...let's say...18

    2-Is there a way to increase the size of minisprites?
    ( i Know there exist the overworld changer)

    like, to make a 16x32 minisprite into a 17x32 minisprite
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • I think that, for now, you can only use 15 colors + transparency( this only count's for the background, since the backsprite, the textbox,etc have diferent palletes)

    Here are my questions:

    1-It's there any way to insert tiles with more colors?
    for examnple: in a-map, in the block editor, instead of the pallete 0 has the usual 16 palletes, change them into...let's say...18

    2-Is there a way to increase the size of minisprites?
    ( i Know there exist the overworld changer)

    like, to make a 16x32 minisprite into a 17x32 minisprite

    1 - Not really.
    2 - http://www.pokecommunity.com/showthread.php?t=173028
     
    10
    Posts
    14
    Years
    • Seen Dec 9, 2012
    Hi. I want to change the all the texts in Pokemon Emerald. Do you know any available tool?

    I tried Advance-Text, but it seemed that it worked best on Fire Red.

    Thanks in advance.
     
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