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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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o_O I didn't notice that. Maybe because each one is the same and I just forgot to change something?
 
Hi. I am trying to edit the game's text and it is racking my brain. What I'm doing seems like it should be fine, but it causes all sorts of random problems.

I open up Advance Map. Open up Palet Town. Select the brown sign below the PC's house. Go on open script (opens up in eXtreme script). I make the following adjustment:

'---------------
#org 0x16586B
lockall
msgbox 0x81B1CC1 MSG_KEEPOPEN '"This is Palet Town. Home to the \n..."
setvar 0x4070 0x1
releaseall
end


'---------
' Strings
'---------
#org 0x1B1CC1
= This is Palet Town. Home to the \nfamous Pokémon researcher, \lProfessor Oak.
Then I click "Compile Script"
Now when I talk to the woman beside it she says: emon researcher, Proffesor Oak.

Now if I open up her dialogue script, it shows that she is saying "emon researcher, Proffesor Oak".

I don't understand, I only changed the signpost so why did it change her dialogue as well?

EDIT: The signpost itself worked fine, it just affected things besides the sign post. The same happens if I edit the sign outside professor Oak's Lab. When I edit that the signpost/letter box of the player's house is edited also.
 
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Hi. I am trying to edit the game's text and it is racking my brain. What I'm doing seems like it should be fine, but it causes all sorts of random problems.

I open up Advance Map. Open up Palet Town. Select the brown sign below the PC's house. Go on open script (opens up in eXtreme script). I make the following adjustment:

'---------------
#org 0x16586B
lockall
msgbox 0x81B1CC1 MSG_KEEPOPEN '"This is Palet Town. Home to the \n..."
setvar 0x4070 0x1
releaseall
end


'---------
' Strings
'---------
#org 0x1B1CC1
= This is Palet Town. Home to the \nfamous Pokémon researcher, \lProfessor Oak.

Now when I talk to the woman beside it she says: emon researcher, Proffesor Oak.

Now if I open up her dialogue script, it shows that she is saying "emon researcher, Proffesor Oak".

I don't understand, I only changed the signpost so why did it change her dialogue as well?

Because scripts take up only so much space. If you write the script into more space than it already has, it'll overwrite other stuff.
 
Is there a way to overcome this, or is keeping the text as short as it was previously the only thing I can do?

Also, how do I view scripts without already knowing what they are? (EG to alter the dialogue of bookshelves which can't be found in Advance Map as it is neither a signpost, person or a script, so how can I find the script's offset?)

EDIT: Okay I figured out how to overcome the lack of script space (by using a free space finder, I'm assuming at this point), but I still need help finding existing offsets so I can edit certain things.
 
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Okay, nobody has answered me and I gave it a good 24 hours but I don't want to be rude so I'll just rephrase what I needed help with.

When I play in game, my torchic back sprite is shiny. The source of the problem I found is that somehow the shiny and normal pallettes are exactly same. I tried uploading it in the normal pallette but it went bakc to shiny. I tried to 'export pallette' but that made it go black. I need someone to help me get the pallettes back to normal. By the way, I'm using unLZ.gba and I'm hacking ruby. I also have done tons of back sprites before so it isn't that I don't know how. Thanks and sorry if I don't make sense or am being a bother.
 
Hey, I was wondering how to change the pokemon moving picture (for example, when you look at your team) without PokePic. Does anyone know a tool that can help me?
Also, i'm looking for a tool that can change music (pokemon cries, battle & town music).
Can anyone help?

Edit:
I accidentally changed my gba files so that they open when I click them. (I use vba) That's why PokePic won't work. If anyone konws how to undo that, that would work for me too.
 
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repost (sorry)

Quickie... Can I add Pokemon to a RBGY rom? (For example, Chikorita as #152.) If so, then how? A tool would be appreciated.
I reposted this; I hope that's permitted. I have seen Pokémon Brown now, so I know it's possible, but I still don't have a clue how. Please, don't use the sassy "maybe you should screw around in the hex code until something happens lol :P" response.
 
Does anyone know how the data for Wild Pokemon is stored in Fire Red? I tried to take a crack at taking an offset for the Header for Wild Pokemon on Route 1 (3C8E90) and looked at it in Hex, but I didn't exactly get what I was expecting...I couldn't really find (what I consider) Hex numbers for the appropriate Pokemon, or their levels. I tried this on a few other offsets, too. No dice.

The reason why I'm trying to figure this out is because I was wondering if it's possible to change which Pokemon appear where using a writebytetooffset command in a script.

I asked this question a few months back, still got no answers, and still found no evidence on how to do it. Anyone got ideas?
 
I asked this question a few months back, still got no answers, and still found no evidence on how to do it. Anyone got ideas?

I'm not sure where the data is located, but you might want to take a look at JPAN's hacked FR engine in Research & Dev. I'm quite sure that there's a function in there for changing wild Pokemon with a script.
 
Does anyone know where I can download IntroEd? One that actually works? I've tried to download it from two different sources and both times it said
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Can anyone help me out at all?
 
So this may be a silly question, but...

I edited the female item bag in the Emerald rom (item number 2121) and replaced it with the one from FRLG, but enlarged to account for the additional pockets. I was able to insert the image without repointing, and everything worked great.

Except now I think I want to reorder the way the pockets open, which is as simple as moving things around in the image. But here I have a problem--now if I try to import the image again, unLZ complains that it's too large. So, of course, I use FSF and plug in a new offset--except nothing happens. It doesn't repoint. It doesn't do anything at all.

I'm at a loss at what's wrong. It's not the image itself that's the problem--I can insert it into a fresh ROM just fine. But I have made a lot of tweaks to this one that I'd rather not have to redo, so does anyone have any suggestions for me?

Thanks!
 
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