altariaking
Needs NO VMs...
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- Age 50
- Scotland, Lesmahagow
- Seen Aug 3, 2015
you could use advance intro instead.
it's better, and easier to use.
it's better, and easier to use.
So this may be a silly question, but...
I edited the female item bag in the Emerald rom (item number 2121) and replaced it with the one from FRLG, but enlarged to account for the additional pockets. I was able to insert the image without repointing, and everything worked great.
Except now I think I want to reorder the way the pockets open, which is as simple as moving things around in the image. But here I have a problem--now if I try to import the image again, unLZ complains that it's too large. So, of course, I use FSF and plug in a new offset--except nothing happens. It doesn't repoint. It doesn't do anything at all.
I'm at a loss at what's wrong. It's not the image itself that's the problem--I can insert it into a fresh ROM just fine. But I have made a lot of tweaks to this one that I'd rather not have to redo, so does anyone have any suggestions for me?
Thanks!
When you write an image to the rom, with a new pointer, you have to check "Automatically Fix Pointers" or something to that sort. A popup box will say 'Pointer found at XXXXXX. Changed."
I think it's possible... in fact if I remember correctly Liquid Crystal was stopped due the lack of space in ROM...Has anyone run out of free space while making hacks?
Hack Mew's shinyzer ;)Also, is there an easy way to test how your shiny sprites look in game?
I.E. making all the wild pokemon shiny?
I have a problem. Everything seems to be working fine, but when I leave Viridian City, right when I reach the north end, my game freezes. Does anyone have an explanation as to why this would happen?
Sorry, the only thing I changed on the map is removed the old man that teaches you how to catch a pokemon and the script blocking off the gym. I tried removing the level script but it still does it. Everything else is the same.Uhm, you really need to explain what you've been doing to the map and the scripts in the are... Because otherwise we can't help...
I have a problem. Everything seems to be working fine, but when I leave Viridian City, right when I reach the north end, my game freezes. Does anyone have an explanation as to why this would happen?
There isn't anything near the point where it freezes, I deleted a hidden person that was there. When I open up my save state I can pass through it just fine until I start messing around with objects and people in different maps, but when I start from the beginning it freezes there when I don't mess with anything.Make sure that there is no OW with the movements set to "Hidden" anywhere near the freezing point (or anywhere at all, I suppose), then try again.
^ I'm pretty sure that this problem I'm thinking of resets the game, but it might freeze it too, so give it a go, maybe.
Also you might want to move all events and such away from the point where it freezes. If it works from there, you can determine that whatever's causing the freezing is one of the things you moved and you can figure out from there.
Just out of curiosity, how do you rom lock a Rom?
2. More importantly, how can I avoid doing this over and over and over and over again? Backsprites aren't so bad once I get TM behaving, but OW sprites are a pain to replace frame by frame. I figured that since these sprites are all stored in the exact same place, I could just make a patch file for them and automate the process--but I didn't realize that there would be a checksum failure because the patching programs would only use the patch on the original version of the hack I modified. Is there another way to do this?
Just out of curiosity, how do you rom lock a Rom?
You can also use a hex editor. It's so much more simpler that way.
I'm having a lot of trouble with roaming legendaries and inserting them into Pokemon Emerald...any help here?
1. How do I replace the sprite of the little head on the town map?
2. More importantly, how can I avoid doing this over and over and over and over again? Backsprites aren't so bad once I get TM behaving, but OW sprites are a pain to replace frame by frame. I figured that since these sprites are all stored in the exact same place, I could just make a patch file for them and automate the process--but I didn't realize that there would be a checksum failure because the patching programs would only use the patch on the original version of the hack I modified. Is there another way to do this?
Yes. Use LIPS. It doesn't do checksum checks and whatnot. It just patches.