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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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rstar095

Baby Seal Clubber
24
Posts
15
Years
  • .






    .


    Is there any way to add moves without replacing old ones?
    like in A-Tack, you could change a lot of how the move is used, and i'd want to make something like double slash
    and if not can i replace none/no attack
     
    Last edited:

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years
  • PokecenterError2.png

    PokecenterError.png


    there..
     

    Ella

    Bidoof Stomper
    8
    Posts
    14
    Years
    • Seen Dec 14, 2010
    I'm really sorry if this has been addressed- the search wasn't helping me at all for some reason. I feel kind of silly because this seems really basic and I'm not totally sure why the PC search and Google haven't turned up anything good.

    Basically, I need help using Advance Text. A general tutorial would be nice. I've seen a video one floating around the internet, but my internet is really slow and I can't really stream video too well. If there's a written tutorial out there it would help a LOT.

    The specific problem I'm having is that I'm getting an error that says "The text pointer wasn't found! The text can't be edited!" I guess it's possible that I used up the game's memory, but that doesn't seem likely to me. I'm just doing a simple hack where the names of the pokemon and gym leaders are changed, and I've seen hacks that did a lot more than that and turned out fine.
     
    1
    Posts
    13
    Years
    • Seen Jul 22, 2010
    The third byte of a move is its type. What if we added 18 new types? Could you recreate the gen4 special/physical split in a gen3 ROM doing this? Has anyone tried?

    These already exist:
    Spoiler:
    then add these new types:
    Spoiler:
    Then use some ASM to change the variables used in battle calculations for the new type attacks, so that the correct attack and defense stats apply - this is the part that I'm not certain about.

    After that it's a pretty simple deal to get a list of attacks that have changed and repoint a whole lot of stuff. I think.
    Heck for that matter there's already a byte that determines if things make contact, it might be sensible to try using that somehow too.

    Anyway, just asking about the feasibility of this. I might dive in and try anyway :P I've always wanted to try learning ASM...
     
    1
    Posts
    14
    Years
    • Seen Aug 18, 2010
    ROM bricked. Please help.

    I've been working on my hack for a while now, and come to find out today, the game was somehow bricked while I was hacking it. To make matters worse, it was supposed to be the final beta version. The game opens up, and the opening text comes up, then the screen fades out, and then it starts up again. It keeps doing this continuously. I cannot figure out why. If somebody could fix the problem for me, or tell me how to fix it, this would be a great help.

    The game is a hack of Pokemon Ruby, so use a clean Ruby ROM with the patch:
     

    Cardboard Roof

    PokéROM Hacker
    15
    Posts
    13
    Years
    • Age 28
    • Seen Jun 15, 2013
    I have a couple of questions...

    1. What is a game "patch"? (.ips) how do i create one?

    2. My hack thread never shows up every time I make one...

    3. Prof Oak is invisible in my game! (PM me if you want screenies)
     
    Last edited:

    Chad -

     
    687
    Posts
    14
    Years
    • Seen Aug 27, 2012
    Cardboard Roof,

    1- IPS is a patch you share when you make a hack. Instead of giving/sharing your WHOLE rom, you send the .ips file and patch it directly onto your ROM. This way your hack's data, maps, scripts etc.. will overwrite the default/original game.

    To use it, download Lunar IPS. Open it and click on Create IPS Patch. First, select an unmodified ROM (.gba), then select your hacked ROM.

    2- You probably do not have the requirements to open one. Read them somewhere in the Progressing or Hackshowcase section.

    3- Change his Person ID from 002C or something to 0000. This way he will show (I think).

    Chad -
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024

    Possible Movement Permission error. Is the Door of the Pokemon Center a 1 under the Movement Permission?

    rstar: I think not, unless you know how to expand the Attack Table, and then insert new moves without tools. Could be possible soon, but for now, you may need ASM knowledge.
     

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years


  • Possible Movement Permission error. Is the Door of the Pokemon Center a 1 under the Movement Permission?

    rstar: I think not, unless you know how to expand the Attack Table, and then insert new moves without tools. Could be possible soon, but for now, you may need ASM knowledge.

    Yes, the door is 1 movement permission.
    You actually appear on a 1 movement permission suare and are able to move off it :/
     

    Orinjmate

    The Orinj of the Mate
    120
    Posts
    13
    Years
  • When i leave a moved pokemon center in my hack, the player spawns inside the center and has to walk through it to get back to ground.(you are on the outside map, but behind the pokemon center)
    I think maybe the warp INSIDE the PC is set to warp to the wrong warp number on the outside map. (one which you have deleted maybe)
     

    siper x

    I'm Russia, Fear Russia
    375
    Posts
    14
    Years
    • Seen Mar 29, 2023
    quick question. how do you add more spaces in the pokedex, so there can be 400 pokemon?
     
    7
    Posts
    13
    Years
  • Hey guys, I'm new here and just wanted to ask a 2questions?

    I've searched alot to try and find the answer here but no luck...

    My questions are:

    1. In Xse, I do everything right, codes etc...follow them strictly step by step.
    -----------------------------
    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    message @1 0x6
    release
    end

    #org @1
    = Hello World
    --------------------------------

    . When I test it, the character simply turns to me but he doesn't talk...Can't seem to figure out whats wrong. Any help would be greatly appreciated guys. ( Also, if I use FSF to find free space and I put it copy it to Xse, when I finish the codes and press compile, a box comes on saying that "THE ROM DOESN'T HAVE ENOUGH SPACE"..And the FSF option within Xse is unclickable , its not highlighted at all. Any tips also?
    -----------
    2. When I create a new house using a new map on advance map, I can't seem to enter the house when I test it. The screen goes black and the game freezes... All warps are correctly inserted and I've checked it so many times. Do you know what i'm doing wrong?

    Thank you Everyone
     

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years
  • Thanks to everyone who helped with the pokecenter problem thing, but Orinjmate solved it. thanks :D

    Also, when i want to simply edit the text of a character using XSE in Advancemap, what do i exactly do once i've finished the script, because when i compile, it just asks me to save, but i have no idea where or what as :( can anyone helpp?
     
    1,775
    Posts
    15
    Years
  • Thanks to everyone who helped with the pokecenter problem thing, but Orinjmate solved it. thanks :D

    Also, when i want to simply edit the text of a character using XSE in Advancemap, what do i exactly do once i've finished the script, because when i compile, it just asks me to save, but i have no idea where or what as :( can anyone helpp?

    Well, if you're literally just editing the text at the bottom of the script, then you shouldn't do that. Just to be safe you should get a clean offset and just write a new message script yourself (if you're not able to do that, I'd just get diegoisawesome's tutorial and look at a simple message script). The reason you're only asked to save or close (I assume that's there too), is because the script is being saved to the same offset, and as such does not need proper compiling, but this can be a bit risky, as in it's better to use fresh offsets when you're doing scripting. In short, even if you want to just edit text you should write a new script altogether.
     

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years
  • ohh, okay, thanks :D

    but what do i do when i compile the script? will it do it automatically save it or will i have to choose a place to save or whatt? Sorry i'm really, really new to scripting..
     

    Orinjmate

    The Orinj of the Mate
    120
    Posts
    13
    Years
  • ohh, okay, thanks :D

    but what do i do when i compile the script? will it do it automatically save it or will i have to choose a place to save or whatt? Sorry i'm really, really new to scripting..
    You click compile, close the compiling window, close the XSE window and click no on do you want to save.
     

    Mr

    Just call me Mister
    58
    Posts
    14
    Years
  • I want to add overworld sprites to my Fire Red hack. Can I do this without overwriting existing sprites? I've noticed in Advanced Map there are some empty spaces at the end of Pic No (starts at 151 I think).

    I want to add stuff like Team Aqua\Magma and Rare Pokemon: Groundon\Raqaza etc.
     
    1
    Posts
    13
    Years
    • Seen Aug 12, 2010
    Are there any windows files or dll files that XSE requires. I am trying to run it in linux but it opens for one or two seconds and then closes before I can do anything
     
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