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- 14
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- Seen Jun 14, 2016
Disregard my previous question. But I have a new one.
How do you make it so an event prevents the player from entering a map, but will move away when something has happened (Like the small green haired child at the beginning of the game, when you try to enter route 101 without seeing your rival)?
How do you make it so an event prevents the player from entering a map, but will move away when something has happened (Like the small green haired child at the beginning of the game, when you try to enter route 101 without seeing your rival)?