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[Archive] Simple Questions

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Mr. Missing said:
Thought i'd ask it again, since I didn't get any answers.

Hail
Maybe this is cause because the program you use isn't working to well, like pet...
[[ ]]
Stay Sick\m/

Nusegi said:
where could i create the new lighthouse????

Hail
Check the Tutorial's page there is a thread explaining the procedures to change tiles...
[[ ]]
Stay Sick\m/
 
I am working on my first ever hack. I am trying to keep it simple by just changing some pokemon and some of the trainers pokemon but, When I try to use Bewildered with fire red it says: "Supported Rom, but wild pokemon base is unspecific"

Any thing you can do to help... Taylor
 
Help a noob plz.

Umm, excuse me but can somebody write something on how to make warps work in advance map please.

Also, when i attampt to compile ANY code in ScriptED it gives me the following error.

" Runtime Error 53"
"File not found"

Help Please!

Edit: I have found that warps work with a door. Are there any more inconspicous methods of this. Like a grass tile or something?
 
Last edited:
tharding6 said:
I am working on my first ever hack. I am trying to keep it simple by just changing some pokemon and some of the trainers pokemon but, When I try to use Bewildered with fire red it says: "Supported Rom, but wild pokemon base is unspecific"

Any thing you can do to help... Taylor

Hail
Well instead of using bewildered use AM because it's less complicate to work with and it works...
[[ ]]
Stay Sick\m/
 
One question, in a hex editor does empty space on a ROM appear as "00 00" or "FF FF"?
 
Chronix said:
Do i have to do anything to the hex edit to let me search for text? when i load it up all i see is Hex. Also Is there a certain way to use Dexter or is it just click type and save?
Yes, you have to load a Table file into your Hex-Editor.

All you have to do in Dexter is to type in your changes and click on 'Save'.

mew183 said:
where must i go in advance map 1.80 to add or change scripts........????????
You type the offset of your Script in your Event's 'Script' box.

Kazan22 said:
it's exactly what you said, Bank 0 I'm tempted to test it out and see if I can go to the location, like maybe make it a secret island or something

EDIT: It's not in the drop down menu it's in the Objects > Labels section at the bottem
So you mean the Labels. Well it's possible that they actually planned more places in the game, but then decided to remove them, so the Label spaces were left over and forgot to remove.

mxkpkmnextu?? said:
Hail
This is how it goes... I'm making scripts for new signposts and new people and the thing is when I've already tried these 2 kinds of scripts but when I select the object to say the message it only beeps one time and nothing else happens...=S I've check the $ behind the script offset, if the offset I put on the script was empty, but it's the same thing...
Here's the example...

'-----------------------
#org 0x765232
msgbox 0x87612E0 '"Pois é...\nThe beta ..."

end


'---------
' Strings
'---------
#org 0x7612E0
=Pois é...\nThe beta ends here...\pWait for the next one then\nStay Sick \m/

and,

#org 0x765232
message 0x7612E0
boxset 0x2
end
#org 0x7612E0
=Pois é...\nThe beta ends here...\pWait for the next one then\nStay Sick \m/


[[ ]]
Stay Sick\m/
First off, the $ has to be in front of offsets in Advance-Map.

For the Script, put a psace bewteen the "=" and the "P" in the last line of the 2nd one and it should work.

Mr. Missing said:
Help! When I try to change falkner's pokemon in gold, he gets 6 pokemon, starting with a lvl 0 slowbro that messes up the game. I changed everything, including moveset. I didn't try to add attacks where there was a 00, I just gave wooper(pidgey) tackle and watergun, and gave qwilfish(pidgeoto) tackle, watergun, and another attack I forget. I also changed FALKNER{50} to FINN{50}{00}{00}{00}. What have I done wrong?
Thought i'd ask it again, since I didn't get any answers.
You notice something?
Slowbro's number in Hex: 50.
Slowbro's level in Hex: 0.
"FINN{50}{00}"

Try makeing sure that the name you changed Falkners to has the same amount of bytes it had before. (Fill the space up if needed.)

tharding6 said:
I am working on my first ever hack. I am trying to keep it simple by just changing some pokemon and some of the trainers pokemon but, When I try to use Bewildered with fire red it says: "Supported Rom, but wild pokemon base is unspecific"

Any thing you can do to help... Taylor
You can either insert the offset into your Pokeroms.ini by searching the data with a Hex-Editor, or, like mxkpkmnextu?? said, use Advance-Map for Wild Pokémon editing.

Aon said:
Umm, excuse me but can somebody write something on how to make warps work in advance map please.

Also, when i attampt to compile ANY code in ScriptED it gives me the following error.

" Runtime Error 53"
"File not found"

Help Please!

Edit: I have found that warps work with a door. Are there any more inconspicous methods of this. Like a grass tile or something?
Make sure the path to your ROM is free of spaces. (Including the filename.)
Also make sure that the ROM has to be inside your EliteMap folder.

Nusegi said:
how do i make a script and place it on a game??????
The questions has been answered several times. I suggest you to have a look at the previous pages of this thread.

tharding6 said:
What does Am stan for? (I am such a noob)
AM stands for Advance-Map.

Scizortrainer said:
One question, in a hex editor does empty space on a ROM appear as "00 00" or "FF FF"?
Both can indicate free space.
 
oh yeah well i got that... but after i change the pokemon and try to go back into FR it is just a blank white screen.
PLZ HELP!
 
1.Is there a tutorial for tilemolester?
2.Can anyone show me a script which you talk to a sprite and a wild pokemon appears like Rayquaza's script?
 
Thanks for the speedy reply Scizz.
You are God.

Still, Does anyone know if there are other tiles that allow use for warps in
Advance map, as a door in the middle of nowwhere is sorta awkward.
 
where can i get a tileset for Advance Map which has all the tilesets???'
 
tharding6 said:
oh yeah well i got that... but after i change the pokemon and try to go back into FR it is just a blank white screen.
PLZ HELP!
Most likely your changes have corrupted something.
Go back to the backup of your hack and try re-doing the changes you made, to see if it was just a temporary corruption.

Christos said:
1.Is there a tutorial for tilemolester?
2.Can anyone show me a script which you talk to a sprite and a wild pokemon appears like Rayquaza's script?
1. This site might help you. Though it's not for Pokémon games, it explains the basic usage.

2. A Wild Battle Script can be found in the Script Database. It's a bit different from the Rayquaza Script, but can easily be modified to imitate it.

a_bathing_ape said:
I want to put the 4th gen of pokemon in my hack but I dont know how
https://www.pokecommunity.com/threads/52775
https://www.pokecommunity.com/threads/60907

Aon said:
Thanks for the speedy reply Scizz.
You are God.

Still, Does anyone know if there are other tiles that allow use for warps in
Advance map, as a door in the middle of nowwhere is sorta awkward.
Heh whoops, looks like I forgot your last question! XD

Well, not that I know. But you could easily place a Warp in an area without a door.
That way you can warp to any place on the map that you want.

Nusegi said:
where can i get a tileset for Advance Map which has all the tilesets???'
From the game. Just change the used Tileset of the Map you are editing in the Header tab to the one you want to use instead.
 
wht's a tile cache mxkpkmntnxtu?? ????????
(lê a mensagem k eu t enviei....)
 
Thanks Scizz.Those really helped me.
 
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