The question about the Flags in Emerald has already been asked and answered before.drem said:hello, jirachi260 (my friend on the pokemon hacking), i have very full questions !
1. wath is flag in emerald for : - party menu
- pokedex menu
- POKéNAV menu
- all badges (one per one)
2. I did not understand, in the elitemap offsets searching ! sorry !
thanx in advance
Please use the search function before asking questions, as it is stated in the thread title.
The wanted Flags in Emerald split in the following values:
Code:
Party: &H860
PokéDex: &H861
PokéNav: &H862
Badge 1: &H867
...
Badge 8: &H86E
For the offsets:
If you want to find out the MapLabel offset for the French version of Emerald, open your French ROM, and search the beginning of the location table. (Where all the city and route names are listed.)
Once you found it, turn the starting offset of it into a pointer, now search that pointer in the ROM.
When you find it, just write down the offset you found it at, and add it to the INI file.
For the Map data, you have to go a different way.
Load your English Emerald ROM, and go to the "Maps" offset that is specified in the 'PokeRoms.ini'.
Once you're there, you will find a pointer. Calculate the offset for it, and go to that offset.
Now, you will see a whole bunch of pointers, next to each other. Calculate the offset for the first pointer there, and follow it again.
Now you are in the Map data for the first map.
Copy a few bytes, and search the in your French ROM.
When you found them, turn the offset you found them at into a pointer, and search for it.
After you have found that pointer, calculate the pointer for the offset you found it at, and again, search it.
Now, when you have found that pointer, write down the offset you found it at, and add it to your INI file.
It's a bit of a hassle, but should be easy to do.
An easier way would be to just switch to Advance-Map for Map editing, because it will most likely support the ROM from the beginning.
This is not possible in the Advance games, as the type (Physical or Special) of the attack is determined via the Element of said attack.bboy_squid said:Since attacks in Diamond and Pearl will still have type affinities but be based on either Physical or Special stats, I was wondering if there was any way to do the same thing in R/S/E.
Does anyone know if it is possible to hack a game to run in a similar fashion to D/P? I had always wished Crabhammer was a physical move or that I could change Crush Claw to a dark move and base it off attack. It's not a big deal, but I'd really like to change these things.
There is currently no way to change it.