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[Archive] Simple Questions

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Pazuzu

Flushing Meadows
5,468
Posts
19
Years
  • Cy-Chan said:
    Thanks, that does help... but one more thing. Is there anyway to locate scripts within the hex?
    Yes. By going through the bytes with a scripting documentation by your side and looking for the commands and values mentioned there. Of course that is only possible if you already have the offset of a script, because else it would be pretty difficult - impossible to find them.

    Hiroki said:
    G/S Hacking Questions:

    1. How do I change the player sprite?
    2. How do I put my custom overworld sprite in the game?
    3. How do I put my in-game battle sprite in the game?
    4. What tool do I use to edit the person in the opening? (The whole Pokemon opening where you enter your name etc.)
    5. When I open Trianer battle cutomizer, i get an error as soon as it loads. What's wrong here?
    6. When I use PokeText to edit text, it doesn't end up in the rom.
    1. AgiXP, Mewoth's GFX inserter, Image editing program.
    2. Tile Layer Pro
    3. AgiXP/Meowth's GFX inserter
    4. AgiXP/Meowth's GFX inserter, Image editor, Hex-Editor
    5. If you don't tell us the error you get, we can't help you.
    6. PokeTEXT is not reccomended, because there are several bugs in it. You should use a Hex-Editor + Table file or Thingy32 + Table file, as they're a lot more efficient.
     

    Jeremy

    <font color="deepskyblue">Sweetie</font>
    4,728
    Posts
    20
    Years
  • Cy-Chan said:
    Thanks, that does help... but one more thing. Is there anyway to locate scripts within the hex?
    Well sweetie, to locate scripts within hexidecimal, you need to know how they're structured.
    Okie, let's start with the give item script.

    Give Item:
    9DXXZZ
    9D - Give Item
    XX - Item (a list is show below)
    ZZ - Quantity(in hex)

    So for a guy giving a potion it would look like this in hex
    9D1201

    Code:
    Item List:
    01 - Master Ball 
    02 - Ultra Ball 
    03 - Bright Powder 
    04 - Great Ball 
    05 - Poke Ball 
    06 - N/A 
    07 - Bicycle 
    08 - Moon Stone 
    09 - Antidote 
    0A - Burn heal 
    0B - Ice heal 
    0C - Awakening 
    0D - Paralyze heal 
    0E - Full Restore 
    0F - Max Potion 
    10 - Hyper Potion 
    11 - Super Potion 
    12 - Potion 
    13 - Escape Rope 
    14 - Repel 
    15 - Max Ether 
    16 - Fire Stone 
    17 - Thunder Stone 
    18 - Water Stone 
    19 - N/A 
    1A - HP Up 
    1B - Protein 
    1C - Iron 
    1D - Carbos 
    1E - Lucky Punch 
    1F - Calcium 
    20 - Rare Candy 
    21 - X Accuracy 
    22 - Leaf Stone 
    23 - Metal Powder 
    24 - Nugget 
    25 - PokeDoll 
    26 - Full Heal 
    27 - Revive 
    28 - Max Revive 
    29 - Guard Spec. 
    2A - Super Repel 
    2B - Max Repel 
    2C - Dire Hit 
    2D - N/A 
    2E - Fresh Water 
    2F - Soda Pop 
    30 - Lemonade 
    31 - X - Attack 
    32 - N/A 
    33 - X-Defend 
    34 - X-Speed 
    35 - X-Special 
    36 - Coin Case 
    37 - Item Finder 
    38 - N/A 
    39 - Exp. Share 
    3A - Old Rod 
    3B - Good Rod 
    3C - Silver Leaf 
    3D - Super Rod 
    3E - PP UP 
    3F - Ether 
    40 - Max Ether 
    41 - Elixer 
    42 - Red Scale 
    43 - Secret Potion 
    44 - S.S.Aqua Ticket 
    45 - Mystery Egg 
    46 - N/A 
    47 - Silver Wing 
    48 - MooMoo Milk 
    49 - Quick Claw 
    4A - Poison Cure Berry 
    4B - Gold Leaf 
    4C - Soft Sand 
    4D - Sharp Beak 
    4E - Paralyze Cure Berry 
    4F - Burnt Berry 
    50 - Ice Berry 
    51 - Poison Barb 
    52 - King's Rock 
    53 - Bitter Berry 
    54 - Mint Berry 
    55 - Red Apricorn 
    56 - Tiny Mushroom 
    57 - Big Mushroom 
    58 - Silver Powder 
    59 - Blue Apricorn 
    5A - N/A 
    5B - Amulet Coin 
    5C - Yellow Apricorn 
    5D - Green Apricorn 
    5E - Cleanse Tag 
    5F - Mystic Water 
    60 - Twisted Spoon 
    61 - White Apricorn 
    62 - Black Belt 
    63 - Black Apricorn 
    64 - N/A 
    65 - Pink Apricorn
    66 - Black Glasses 
    67 - Slowpoke Tail 
    68 - Pink Bow 
    69 - Stick 
    6A - Smoke Ball 
    6B - Never-Melt Ice 
    6C - Magnet 
    6D - Miracle Berry 
    6E - Pearl 
    6F - Big Pearl 
    70 - EverStone 
    71 - Spell Tag 
    72 - Rage Candy Bar 
    73 - N/A 
    74 - N/A 
    75 - Miracle seed 
    76 - Thick Club 
    77 - Focus Band 
    78 - N/A 
    79 - Energy Powder 
    7A - Energy Root 
    7B - Heal Powder 
    7C - Revival Herb 
    7D - Hard Stone 
    7E - Lucky Egg 
    7F - Card Key 
    80 - Machine Part 
    81 - N/A 
    82 - Lost Item 
    83 - Star Dust 
    84 - Star Piece 
    85 - Basement key 
    86 - Pass 
    87 - N/A 
    88 - N/A 
    89 - N/A 
    8A - Charcoal 
    8B - Berry Juice 
    8C - Scope Lens 
    8D - N/A 
    8E - N/A 
    8F - Metal Coat 
    90 - Dragon Fang 
    91 - N/A 
    92 - LeftOvers 
    93 - N/A 
    94 - N/A 
    95 - N/A 
    96 - Mystery Berry 
    97 - Dragon scale 
    98 - Berserk Gene 
    99 - N/A 
    9A - N/A 
    9B - N/A 
    9C - Sacred Ash 
    9D - Heavy Ball 
    9E - Flower Mail 
    9F - Level Ball 
    A0 - Lure Ball 
    A1 - Fast Ball 
    A2 - N/A 
    A3 - Light Ball 
    A4 - Friend Ball 
    A5 - Moon Ball 
    A6 - Love Ball 
    A7 - Normal Box 
    A8 - Gorgeous Box 
    A9 - Sun Stone 
    AA - Polkadot Bow 
    AB - N/A 
    AC - Up - Grade 
    AD - Berry 
    AE - Gold Berry 
    AF - Squirt Bottle 
    B0 - N/A 
    B1 - Park Ball 
    B2 - Rainbow Wing 
    B3 - N/A 
    B4 - Brick Piece 
    B5 - Surf Mail 
    B6 - Lite Blue Mail 
    B7 - Portrait Mail 
    B8 - Lovely Mail 
    B9 - Eon Mail 
    BA - Morph Mail 
    BB - Blue Sky Mail 
    BC - Music Mail 
    BD - Mirage Mail 
    BE - N/A 
    BF - TM 1 - Dynamic Punch 
    C0 - TM 2 - Headbutt 
    C1 - TM 3 - Curse 
    C2 - TM 4 - Rollout 
    C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
    C4 - TM 5 - Roar 
    C5 - TM 6 - Toxic 
    C6 - TM 7 - Zap Cannon 
    C7 - TM 8 - Rock Smash 
    C8 - TM 9 - Psych Up 
    C9 - TM 10 - Hidden Power 
    CA - TM 11 - Sunny Day 
    CB - TM 12 - Sweet Scent 
    CC - TM 13 - Snore 
    CD - TM 14 - Blizzard 
    CE - TM 15 - Hyper Beam 
    CF - TM 16 - Icy Wind 
    D0 - TM 17 - Protect 
    D1 - TM 18 - Rain Dance 
    D2 - TM 19 - Giga Drain 
    D3 - TM 20 - Endure 
    D4 - TM 21 - Frustration 
    D5 - TM 22 - Solar Beam 
    D6 - TM 23 - Iron Tail 
    D7 - TM 24 - Dragon Breath 
    D8 - TM 25 - Thunder 
    D9 - TM 26 - Earthquake 
    DA - TM 27 - Return 
    DB - TM 28 - Dig 
    DC - TM 28 - Dig (not a typo. It shows up twice.) 
    DD - TM 29 - Psychic 
    DE - TM 30 - Shadow Ball 
    DF - TM 31 - Mud - Slap 
    E0 - TM 32 - Double Team 
    E1 - TM 33 - Ice Punch 
    E2 - TM 34 - Swagger 
    E3 - TM 35 - Sleep Talk 
    E4 - TM 36 - Sludge Bomb 
    E5 - TM 37 - Sand Storm 
    E6 - TM 38 - Fire Blast 
    E7 - TM 39 - Swift 
    E8 - TM 40 - Defense Curl 
    E9 - TM 41 - Thunder Punch 
    EA - TM 42 - Dream Eater 
    EB - TM 43 - Detect 
    EC - TM 44 - Rest 
    ED - TM 45 - Attract 
    EE - TM 46 - Thief 
    EF - TM 47 - Steel Wing 
    F0 - TM 48 - Fire Punch 
    F1 - TM 49 - Fury Cutter 
    F2 - TM 50 - Nightmare 
    F3 - HM 1 - Cut 
    F4 - HM 2 - Fly 
    F5 - HM 3 - Surf 
    F6 - HM 4 - Strength 
    F7 - HM 5 - Flash 
    F8 - HM 6 - Whirlpool 
    F9 - HM 7 - Waterfall 
    FF - Nothing

    Hiroki said:
    G/S Hacking Questions:

    1. How do I change the player sprite?
    2. How do I put my custom overworld sprite in the game?
    3. How do I put my in-game battle sprite in the game?
    4. What tool do I use to edit the person in the opening? (The whole Pokemon opening where you enter your name etc.)
    5. When I open Trianer battle cutomizer, i get an error as soon as it loads. What's wrong here?
    6. When I use PokeText to edit text, it doesn't end up in the rom.

    1 and 3 and 4. Use Agixp
    2. Use any tile editor such as TLP or Tile Molestor and go to offset C0000.
    5. I'm sorry, can't help you there since it doesn't work for me either. Try editing the trainers with a hexeditor.
    6. Did you save? Click the save box once you edited it. Then go to file/save after that to save the changes to the ROM, sweetie.
     

    Chimou

    Dancing Artist
    205
    Posts
    20
    Years
    • Seen Aug 21, 2006
    Fatal Glitch!

    ROM: Pokémon LeafGreen

    I edited maps, wild Pokémon, sprites, weather, and Trainer posisitions.

    Anyway, the problem has to do with one of the Bug Catchers in Viridian Forest. I put three of them into a formation similar to Nuggest Bridge.

    After you battle the second Bug Catcher, the controls get messed up. You take over the third Bug Catcher. Cool? No. You can only move only so far. The Start Menu is to accessable, but that's it.

    Does anyone have any idea what went wrong? Can this be fixed? If it can, but you require the hack to do it, I will give it to you via PM.
     

    weixeng

    Pokemon Diamond Blue/Pearl Red
    9
    Posts
    18
    Years
    • Seen Oct 7, 2006
    Simple Question 2

    This is my question, i search before but no result at all.

    1) After i editing trainers name and pokemon, i cant edit the attack of those pokemon...Why?
     
    42
    Posts
    19
    Years
    • Seen Aug 18, 2010
    LASTRESULT Overflow :\

    I've made a script, for night&day in Ruby

    Code:
        #org 0x0001
        checkflag 0x10A
        if LASTRESULT B_TRUE
        goto 0x0002
        if LASTRESULT B_FALSE
        goto 0x0003
        end
    
        #org 0x00003 'giorno
        setweather 0x0 'light
        nop
        doweather
        nop
        pause 0x28
        goto 0x00002
        end
    
        #org 0x00002 'notte
        setflag 0x10A
        setweather 0xB 'dark
        nop
        doweather
        nop
        clearflag
        pause 0x28
        goto 0x0003
        end


    When i try to compile it, it gives me "Overflow". If I remove LASTRESULT, the Overflow go to hell. What do i have to do?


    P.S. Sorry for my bad english, i'm italian.
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • Dragon Leader-Shadow said:
    First I don't know if this is allowed but can I atleast get one quiestion answered then you can close this

    In Elitemap, under the toolbelt, everything (except the ScriptEd) is the non-clickable faded grey color how do i make them work so I can use them?
    The programs have to be in the same folder as your EliteMap.exe.
    If they're not, the Menu entries will be disabled.
    You can start all of the programs manually by double-clicking on them, if they are still disabled after you have put them in the folder.

    weixeng said:
    This is my question, i search before but no result at all.

    1) After i editing trainers name and pokemon, i cant edit the attack of those pokemon...Why?
    Because the Pokémon you have edited probably didn't have attacks set before, so logically they won't have them set either if you edited the Pokémon.

    Liquid_Thunder said:
    I've made a script, for night&day in Ruby

    When i try to compile it, it gives me "Overflow". If I remove LASTRESULT, the Overflow go to hell. What do i have to do?


    P.S. Sorry for my bad english, i'm italian.
    You get that error, because the if-case is not used the way you used it.
    The first block of your script has to look like this:
    Code:
    #org 0x0001
    checkflag 0x10A
    if 1 jump 0x0002
    if 0 jump 0x0003
    end
     
    Last edited:
    2
    Posts
    17
    Years
  • Almost whenver I'm impoting pictures I've edited to unLZ, it changes the pictures' palettes. And I'm using the same palette and colors which are given by "saving as.." in unLZ.
    Why does it happen?
    (Ruby US)

    Thanks in advance!
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • ozzie6900 said:
    Almost whenver I'm impoting pictures I've edited to unLZ, it changes the pictures' palettes. And I'm using the same palette and colors which are given by "saving as.." in unLZ.
    Why does it happen?
    (Ruby US)

    Thanks in advance!
    If you are using the same palette as before, just uncheck the "Export palette" box when saving your image to the ROM.
    That should fix it.

    Dragon Leader-Shadow said:
    What do you mean by The program shave?
    *The programs have
    Simply a typo.
     
    3
    Posts
    17
    Years
    • Seen Apr 14, 2013
    Hmmm

    Whenever I go to the Pok'edex and bring up a Pok'emon's data,
    for some reason when I press 'A' (Next Data Button), the game
    restarts automatically. What could be causing this problem, and
    is there a way to fix it?

    I also wanted to ask how you use that unLZ.GBA program...?

    Thanks,
    HRBEK.
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • nothing said:
    Who make movement script?

    If click the pokeball, two man goes left! I'am dont know the script!
    An example script could look like this:
    Code:
    #org 0x800000
    lock
    applymovement 0x[first person's event index] 0x800100
    applymovement 0x[second person's event index] 0x800100
    pause 0x2
    release
    end
    
    #org 0x800100
    #raw A 'Left2
    #raw FE 'Exit
    I haven't tested it, but it should work when you insert it.
    Just replace the [1st/2nd] with the Event Index values of the 2 People Events.
    For example, if your 1st People Event has the Index 3, the command would look like this:
    Code:
    applymovement 0x3 0x800100

    HRBEK said:
    Whenever I go to the Pok'edex and bring up a Pok'emon's data,
    for some reason when I press 'A' (Next Data Button), the game
    restarts automatically. What could be causing this problem, and
    is there a way to fix it?

    I also wanted to ask how you use that unLZ.GBA program...?

    Thanks,
    HRBEK.
    Have you edited anything in the PokéDEX data?
    If so, you have probably corrupted something while doing it.
    The easiest way would be to go back to your backup copy of your game, and redo the changes you made.

    How to use unLZ-GBA is explained in this tutorial.
     
    Last edited:
    3
    Posts
    17
    Years
    • Seen Apr 14, 2013
    Hmmm

    Thanks mate, I'll gave that tutorial a read. I wish to edit the Title Screen. Is it possible to do that with unLZ.GBA? If so, how do you locate the Title Screen image?

    As for the Pok'edex data, I have not edited any of the Pok'edex's Pok'emon definitions, but I have altered some of the Pok'emon's names. For example; Spearow = Queerow.

    ps. You probably don't want to know what my hack is about, lol.

    Thanks,
    HRBEK.
     

    drem

    a french user...
    29
    Posts
    18
    Years
    • Seen Jul 4, 2008
    wath is type of offsets of the maps, map headers and map labels in Elitmap (Hex or Dec )
    and how to change behaviors in emerald, (the behaviors don'ts work in advance map)
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • HRBEK said:
    Thanks mate, I'll gave that tutorial a read. I wish to edit the Title Screen. Is it possible to do that with unLZ.GBA? If so, how do you locate the Title Screen image?

    As for the Pok'edex data, I have not edited any of the Pok'edex's Pok'emon definitions, but I have altered some of the Pok'emon's names. For example; Spearow = Queerow.

    ps. You probably don't want to know what my hack is about, lol.

    Thanks,
    HRBEK.
    Title Screen editing tutorials can be found on the following links.
    How to do it and what you need is explained pretty well in them.

    https://www.pokecommunity.com/showthread.php?t=60373
    https://www.pokecommunity.com/showthread.php?t=60257

    You have probably corrupted some data while you were changing the names. As I said before, you should go back to your backup copy, as it is easier and faster than trying to locate and fix the error.

    drem said:
    wath is type of offsets of the maps, map headers and map labels in Elitmap (Hex or Dec )
    and how to change behaviors in emerald, (the behaviors don'ts work in advance map)
    EliteMap uses Hexadecimal to display the offsets.

    The behaviour data of Emerald can be edited just fine with AdvanceMap.
    Make sure that you have downloaded the latest version from the official release thread.
     

    w_rink_ly

    Novice Hacker
    72
    Posts
    18
    Years
    • Seen Feb 23, 2024
    Hi I was wondering whether it is possible to edit the foorprints of pokemon which you see in the pokedex. If so, how? Also, does anyone know how to change the cry of the Azurill you see in the introduction of the game? If someone knows the offset in hex that would also be helpful.
     
    3
    Posts
    18
    Years
    • Seen Sep 2, 2006
    I need serious help

    how do i edit the starters in pokemon firered europe(v1.1) rom with a hex editor and add it to the rom
     

    tog5632

    Neo Genesis=New Beginning
    38
    Posts
    18
    Years
  • First off, the mods (and everyone else included) don't like multiple posts. Seondly, there is a tool listed in the Tool Showcase sticky called Poketronic that comes with a FR & LG starter Pokemon editor. Good luck!
     

    drem

    a french user...
    29
    Posts
    18
    Years
    • Seen Jul 4, 2008
    [tool request] dex editor for emerald

    i have found à bug in dexter, i have found the offsets for my language emerald (french) and i'm sure for this, but, dexter do not work only with ruby/sapphire roms, if one can create an emerald dex tool, or modify the code source of dexter (found in elite map) : these is à screen for the differnce enter emeral and ruby/sapphire :
    [Archive] Simple Questions

    [Archive] Simple Questions
     
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