In order to let the person walk to a specified direction, you will have to add an "applymovement" command, together with the directions you want that event to walk.Hack The Master said:Hello, i'm italian hacker and i prepared my hack, pokémon black dream... I have one question...
How I make has to use the movement of a personage to right, after to have spoken with it?
Thaks for repling ^_^
Excuse me for my bad english °_°
*EDIT*
The problems is that I have already put a script that donates a Traphinc… And I do not know if these create problems
Excuse me for my bad english °_°
The command would look like this:
Code:
applymovement 0x[FF for player, else Event Number] 0x[offset of the movement data]
Then you just have to insert the movement data at the offset you specified above.
Code:
#org 0x[offset of movement data]
#raw B 'Right2
#raw FE 'Exit
That's it.
Please post the script you are having trouble with. That way, it's easier for us to help you with your problem.Jonny Buuz said:I tried to compile a basic text script (the girl just says something; nothing special), and it compiled fine. However, in game, the sprite that I assigned the offset to does not respond. It still moves; I told it to walk around. It just won't talk to me. What could I have done wrong? If I need to elaborate, I will.
Oh. I'm using A-Map and ScriptEd.