Hmm i understand your prediciment, i had this problem not so long ago. It appears that sometimes even if the colours appear on the pallettes say in un.LZ-GBA the game does not infact support those colours, therefore when you use these colours they appear different in-game. Another reason for this could be that for instance you may have over-stepped the boundary for the sprite therefore changing the colours however i deem this less likely because usually the colours are changed or messed up much more.
Anyway hope this helps,
~Davie~
Slight problem with Overworld Sprite Editor. (Yes I used the search feature...)
When I try to import a sprite it pops up saying "Error during bitmap loading. The palette of the bitmap you are going to import is not a 16 color one." But the sprite had LESS than 16 colors on it. I even added more to make it 16 and it still said that.
Help?
Hmm well for this I would say that in-order for things to work it may be better to keep the same colours/pallette as the sprite your replacing, it may not be what you want but it may work out better.
There you go! :D
Simple question, I played this hack a while ago, really likeed it then lost it ::CRY::, it was a Yellow re-make on this thread and I can't get the attachment to work, and since the creator hasn't been active since August, I thought I'd ask here:
(It's on the thread "Pokémon Lightning Yellow" Sorry, but I have less than 15 posts and can't post the URL)
So if anybody still had a copy, or could download it for me (If it's a problem withmy PC) That'd be great ^_^
I thought I'd ask here instead of necroposting (O_O)
Thanks in advance
- Ryuu-san
Hey,
I think your best option is to check the post occassionally however if it doesnt pop up then you could try other websites like i think theres one called 'Emulation Unlimited' but you'll get lots of results if you simply google it. Either way those are your best hopes.
All the best,
~Davie~
I just exported Team Magma Grunt's sprite from a clean Pokémon Ruby ROM, and then imported it in the same ROM, replacing Brendan's sprite. I clicked "Write to ROM", and selected everything except "Auto abort if new data is bigger". When I started my ROM and slected "New Game", this is what I got:
*h*t*t*p*:*/*/*i*m*g*3*2*4*.*i*m*a*g*e*s*h*a*c*k*.*u*s*/*i*m*g*3*2*4*/*5*6*7*1*/*t*e*m*p*o*r*a*r*y*x*z*9*.*p*n*g* <-- Remove the *'s, I had to use them because my post count somehow dropped below 15 AGAIN... (EDIT: Had to place them again cuz I edited this post)
Can somebody please explain why this is happening? (I'm talking about the ROM, not the post o****)
EDIT: Another question.
When I enter one of the houses in one of my cities in one of my hacks (=D) the border of the map is purple. How can I make it black again? (please give me the number or offset of the block I have to use to make it black again) And when I check the map in AM, I can see I used a black block. Then why is it purple in the game?
Hey there,
In honesty I haven't checked the image however i understand that sprites have to be the same size (the actual sprite itself, not the box) and that you have to use the same colours/pallette as the sprite your replacing. As for your other question I'm afraid I don't know many offsets or whether thats the problem.
Anyhoo hope that helps,
~Davie~
if i creat a new cave entrance you can't enter it i set it to unknown 03 and you can only enter it at unkown 00 with a normal door if you are inside you can't exit the cave the exit is on water in Fire Red
Hey,
Sorry but im not entirely sure what you mean. It would help if you posted some pictures or explained in more depth. By the sounds of things i think your working in Advance Map, i would suggest you make sure you have the latest version and that you check each field has the correct data inserted in it. For not being able to exit correctly i would ensure that you have the warp tiles in the right places.
Best I Can Say,
~Davie~
is there a way to decompress the in-battle sprites of trainers and the main character so you can edit them in a programme like TLP? I don't understand Meowth's GFX Inserter and keep getting this message when I try to open AGIXP: 'System Error &H80070485 (-214702379).' so I'm looking for another way. Can anyone help me?
Bonjour,
Well to be honest i wouldn't suggest using "Meowth's GFX Inserter" and would recommend that you download programmes such as PokePic or un.LZ-GBA as these work the best for me. Luckily for you, both of these come with EliteMap.
All The Best,
~Davie~
This question has been asked before I know it, but I can't find the answer anymore. But here's the question: After importing an image for a new Pokemon using unLZ.GBA, messy pixels appear. Why is that? Didn't Scizz say something about repointing it?
I'll try and keep this sweet and simple. When inserting a new image for a Pokemon in unLZ.GBA you have to keep a few things in mind:
@keeping the pallette the same<unless you've edited it>
@keeping the sprite size the same (the actual sprite not the box)
@ and finally when you click write to rom you should tick every box apart from 'Auto abort if new data is bigger'.
Hope This Helps,
~Davie~