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[Archive] Simple Questions

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PokeCry Problem

How do I use PokeCry? I want to edit a Pokemon's cry, but I don't know how. PLEASE help!
 
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I'm hacking a Pokémon Red...(Yes, old version...) and I need some tools...

1.- How can I change the Pokémon's names ??
2.- How can I change the attacks' names ??
3.- Any good tool for changing the text ??


That's all for now. Thanks in advance.
 
Would anyone happen to know how the block editor of advancemap works? I am unable to replace the tilesets because the load tileset command is grayed-out.
 
Would anyone happen to know how the block editor of advancemap works? I am unable to replace the tilesets because the load tileset command is grayed-out.

Did you try going to Picture, then saving the tileset and loading the new one? Because when you save the tileset from Picture, it saves the tileset to the right, and you can edit that. It worked for me.
 
It didn't work. I'm assuming that we're talking about two different things though; I want to import a tileset with custom graphics, not draw them out on the block editor.
 
can i make another warp so i can go in to buildings that i have made and how? please i realy want to know
 
Attacks hacking

Hi. I have been hacking ruby AXVE and I have run into a little problem. I was editing the attacks of pokemon using pokemon amplifier 2006 AE and I decided to add some new attacks to some pokemon (i.e.: instead of replacing old ones add completly new ones too). Everyting was fine till i realized that when i did this some pokemon's attack lists started to combine with others. So lets say I added 5 more attack slots to bellosom - great, but when i add more attack slots to any other pokemon, bellosom will have both attack lists like a "run-on" attack list. It looks like I will have to repoint some stuff but I'm not sure how the attacks of pokemon are stored, where I can find them, or how I would go about repointing them. So plz, any advice would be appreciated!

Thanks in advance,
W_rink_ly
 
Hi. I have been hacking ruby AXVE and I have run into a little problem. I was editing the attacks of pokemon using pokemon amplifier 2006 AE and I decided to add some new attacks to some pokemon (i.e.: instead of replacing old ones add completly new ones too). Everyting was fine till i realized that when i did this some pokemon's attack lists started to combine with others. So lets say I added 5 more attack slots to bellosom - great, but when i add more attack slots to any other pokemon, bellosom will have both attack lists like a "run-on" attack list. It looks like I will have to repoint some stuff but I'm not sure how the attacks of pokemon are stored, where I can find them, or how I would go about repointing them. So plz, any advice would be appreciated!

I've run into a similar problem in PET. When I add more Pokemon to a trainer's party, the first Pokemon from the following trainer's party becomes the one I added to the previous trainer. And vice-versa. Does anyone know how to fix this?
 
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Depends on which version the one with more choices i know how to use

What do you mean by 'the one with more choices'? Because I use PokeCryGUI, which comes with EliteMap.

I also have another problem. Using unLZ-GBA, I exported the sprite of Sceptile and edited it. Then I imported it, and it looked fine. But after I did the whole Write to ROM thing, went to a different sprite, and then went back to the Sceptile one, the black color in the sprite was replaced with the background color. Did I do something wrong? Because I've done this before and the problem hasn't happened sometimes.
 
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I've run into a similar problem in PET. When I add more Pokemon to a trainer's party, the first Pokemon from the following trainer's party becomes the one I added to the previous trainer. And vice-versa. Does anyone know how to fix this?

I was able to fix my problem. From doing a little reading, I found out that the attacks a pokemon learns are stored in hex but are recognised by converting it to binary (they gave example: to learn pound on lv 1 is 1000000001 in binary and 0201 in hex - or something like that). So what I did was change the problem pokemon so that it learnt pound on lv 1 for first 8 attack slots then I searched the rom for 0102 (remember to switch the byte around) 8 times in a row. It worked. Once I knew the offset of the problem pokemon I just manually repointed to empty space and edited the attacks from there so that it had the right number of attack slots.

So regarding the PET problem, maybe if you could find out how the number of pokemon a trainer has are stored, you could change them all to a pokemon the hex value of which you know and then search the rom for that value. Once you've done that you can repoint to empty space and your problem is hopefully solved...

Hehehe guess this was a learning curve for all of us
 
hi can some one please help me with scripted please i dont realy understand how it work
 
Can someone PLEASE tell me how to change a palette step-by-step? I just don't understand it! Or if there is already a thread about it, could you tell me where it is?
 
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I'm making a hack next year but I making overworld sprites now the question is can I edit overworlds sprites without editing some sprites because I want to make some trainers unique sprites. If I can, how?

PS: Sorry I didn't search before posting to this thread because there are so many pages that I couldn't read them all.
 
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I'm hacking pokemon ruby (US) But when i go to put a munchlax sprite on sprite 252 (POKEPIC) It says the pics to big and the PALs (?) to big! Help plz!

Thanx in advance.
 
hi i have got scripted but rubicon opens up in notepad document how can i change this? because i can not scripted or can someone else help me scripted like do it for me and be a part of the hack?
 
I'm using Advance Starter and I got the names of the Pokemon to appear but I can't edit them. I'm using Emerald.
 
Is it possible to hack 3d games such as Pokemon stadium, and if so, how?
 
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