• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Simple Questions

Status
Not open for further replies.
you should try and export the pallet with your sprites.
How do I do that...?
I'm trying to understand but I don't understand...
How do I script events?
I only have Diamond Cutter, scripted, and, Advance-text.
How do I script?!
 
Last edited:
R/S Title screen need help

I am having problems, trying to edit the title screen in Ruby.

I am using UNLZ GBA and Tile Molester.

I can't find the title screen.

Does anyone know the offsets, and am I using the right tools?
 
I am having problems, trying to edit the title screen in Ruby.

I am using UNLZ GBA and Tile Molester.

I can't find the title screen.

Does anyone know the offsets, and am I using the right tools?

You need unLZ GBA and Cyclone.
 
phshfe said:
I am having problems, trying to edit the title screen in Ruby.

I am using UNLZ GBA and Tile Molester.

I can't find the title screen.

Does anyone know the offsets, and am I using the right tools?

The offset for the titlescreen for the Groudon in Ruby is "78" in Unzl.gba.

I remember seeing something about the palettes, but for now I forgot the offset.
 
You write mainplayers movement!

1 Step Down
3 Step Left
9 Step Down
1 Step Right
Warp
Questioning
Face Left
Face Down
Face Right
Face Up
Dialog
Fade screen OUT
Wait 0.7 seconds
Fade screen IN

Please write me!
 
You write mainplayers movement!

1 Step Down
3 Step Left
9 Step Down
1 Step Right
Warp
Questioning
Face Left
Face Down
Face Right
Face Up
Dialog
Fade screen OUT
Wait 0.7 seconds
Fade screen IN

Please write me!

You can't just ask for scripts all the time. You'll have to learn how to script by yourself.
And warp where?
 
Warp anywhere.

Question:
"?" on the man.

Dialog:
Show the message box and writing anywhere
 
Ok!Warping anywhere bank.Question:"?" is on Player's face

I'll type you the script but next time try using it as a base for any other scripts you want.

Code:
#org 0x800000
applymovement 0xFF 0x800100
pause 0xE0
warp 0x0 0x0 0x0
applymovement 0xFF 0x800200
pause 0x50
message 0x800300
boxset 0x6
release
fadeout
pause 0x70
fadein
end

#org 0x800100
#raw 0x8
#raw 0x6
#raw 0x6
#raw 0x6
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x7
#raw 0xFE

#org 0x800200
#raw 0x2
#raw 0x0
#raw 0x3
#raw 0x1
#raw 0xFE

#org 0x800300
= ...
 
Hey,

Just wondering whether anyone knows where i would be able to locate a specific document that would help me learn scripting. I'm currently hacking pokemon ruby so it would have to be relevant to that. Hoping I'll sorta catch on and teach myself really without having to bother someone 24/7.

Thanks,
-Davie-
 
How do I change tiles in UnlZ?
The tutorial on Whack to hack doesn't make sense...
Oh yeah!
How do I put midis in Sappy?
I've tried but it messes up everything...
The contents thing said I would need MID2AGB.
Help...?
 
Last edited:
Tileset Hacking

How do I change tiles in UnlZ?
The tutorial on Whack to hack doesn't make sense...
Oh yeah!
How do I put midis in Sappy?
I've tried but it messes up everything...
The contents thing said I would need MID2AGB.
Help...?

Hey,
yeah not so long ago I had problems with editing tiles and was really unsure how to do it. However thanks to peoples help I now know that it is far easier to use Advance Map rather than un-LZ GBA for editing tiles. Here's what you have to do:

-Open up AdvanceMap and go File>Load ROM and then open your rom for editing
-Go to the map which has the tiles you want to edit.
-Once on it go Tools>Block Editor
-Your about to be saving the picture on the right which should be blue. You can change the palette so you can edit in those different colours. I personally tend to you Palette2.
-Go Picture>Save Tileset1 OR Picture>Save Tileset2 depending on whether you want to edit the top basic tiles(Tileset1) or the variable tiles that appear at the bottom of each tileset(Tileset2)
-Open up a graphics editor, in my case I just use MS Paint.
-Edit tiles how you wish, provided you stick to the palette for each tile.
-Save what you've done and then re-open AdvanceMap
-Load your ROM again
-Go to the town with the tiles you want to edit
-Go back into the block editor
-Go Picture>Load Tileset1 OR Picture>Load Tileset2 depending on which you edited and are inserting.
-Go Picture>Reload Blocks and click save
-Sit back and marvel at your work :D

Riteo I hope that helps

Happy Hacking,
-Davie-
 
Hey,
yeah not so long ago I had problems with editing tiles and was really unsure how to do it. However thanks to peoples help I now know that it is far easier to use Advance Map rather than un-LZ GBA for editing tiles. Here's what you have to do:

-Open up AdvanceMap and go File>Load ROM and then open your rom for editing
-Go to the map which has the tiles you want to edit.
-Once on it go Tools>Block Editor
-Your about to be saving the picture on the right which should be blue. You can change the palette so you can edit in those different colours. I personally tend to you Palette2.
-Go Picture>Save Tileset1 OR Picture>Save Tileset2 depending on whether you want to edit the top basic tiles(Tileset1) or the variable tiles that appear at the bottom of each tileset(Tileset2)
-Open up a graphics editor, in my case I just use MS Paint.
-Edit tiles how you wish, provided you stick to the palette for each tile.
-Save what you've done and then re-open AdvanceMap
-Load your ROM again
-Go to the town with the tiles you want to edit
-Go back into the block editor
-Go Picture>Load Tileset1 OR Picture>Load Tileset2 depending on which you edited and are inserting.
-Go Picture>Reload Blocks and click save
-Sit back and marvel at your work :D

Riteo I hope that helps

Happy Hacking,
-Davie-
Thanks my friend!
But now I need a MID2AGB thing for Sappy...
If I only knew how to find it...I tried to search for it on Google, but, I couldn't find it.
And how do I export the the sprites from the beggining with true colors?
 
You need unLZ GBA and Cyclone.

Thanks for the tip, on using Cyclone,

I have found part of the title screen in Sapphire with a yellow blue and red colors, and half of Kyogre.

I am not sure where to go from here.

I am trying to edit the name sapphire and the screen with Kyogre.
 
Hey,
yeah not so long ago I had problems with editing tiles and was really unsure how to do it. However thanks to peoples help I now know that it is far easier to use Advance Map rather than un-LZ GBA for editing tiles. Here's what you have to do:

-Open up AdvanceMap and go File>Load ROM and then open your rom for editing
-Go to the map which has the tiles you want to edit.
-Once on it go Tools>Block Editor
-Your about to be saving the picture on the right which should be blue. You can change the palette so you can edit in those different colours. I personally tend to you Palette2.
-Go Picture>Save Tileset1 OR Picture>Save Tileset2 depending on whether you want to edit the top basic tiles(Tileset1) or the variable tiles that appear at the bottom of each tileset(Tileset2)
-Open up a graphics editor, in my case I just use MS Paint.
-Edit tiles how you wish, provided you stick to the palette for each tile.
-Save what you've done and then re-open AdvanceMap
-Load your ROM again
-Go to the town with the tiles you want to edit
-Go back into the block editor
-Go Picture>Load Tileset1 OR Picture>Load Tileset2 depending on which you edited and are inserting.
-Go Picture>Reload Blocks and click save
-Sit back and marvel at your work :D

Riteo I hope that helps

Happy Hacking,
-Davie-

WOW!

Great informative walk thru.

I had one problem, when trying to edit with MS Paint the pallet set is off, I saved the tileset in pallet 2 as you suggested, what I am I missing?
 
Advance Map

I'm trying to add an extra dungeon to a Hack of Emerald that I have. The problem with that is that I have no idea how to use Advance Map effectively. What I need to know is how would I go about adding the new maps and making them accesible? Say I wanted to place the cave on route 124, how would I edit the map of 124 to allow for an event that warps to the inside of the added cave? Thank you in advance
 
Okay, I need some help.
How can I put tiles like kyledove's tiles in the tileset without them changing?
And, could someone teach me how to make a script for me for scripted that comes with Elitemap?
 
Hey,

Now its me who needs some help.

I'm editing the map of the starting town and decided to move the player's houses around.

I was under the impression that if I wanted to change where the players got off the truck I would simply have to open EliteMap, Load my rom, go to the starting town and then click and drag the [Boy] Or [Girl] iconl. I have tried pressing ctrl and clicking and then dragging but to no avail.

So If someone could help me out there I'd be very thankful.

Cheers,
-Davie-
 
I'm trying to add an extra dungeon to a Hack of Emerald that I have. The problem with that is that I have no idea how to use Advance Map effectively. What I need to know is how would I go about adding the new maps and making them accesible? Say I wanted to place the cave on route 124, how would I edit the map of 124 to allow for an event that warps to the inside of the added cave? Thank you in advance

Make a map with Advance Map and save it, then insert it in a new spot. Put a warp in Route 124 that gets you there.

Okay, I need some help.
How can I put tiles like kyledove's tiles in the tileset without them changing?
And, could someone teach me how to make a script for me for scripted that comes with Elitemap?

You need to change the palettes to the ones Kyledove's tiles have.

Hey,

Now its me who needs some help.

I'm editing the map of the starting town and decided to move the player's houses around.

I was under the impression that if I wanted to change where the players got off the truck I would simply have to open EliteMap, Load my rom, go to the starting town and then click and drag the [Boy] Or [Girl] iconl. I have tried pressing ctrl and clicking and then dragging but to no avail.

So If someone could help me out there I'd be very thankful.

Cheers,
-Davie-

There's a special program for it. I don't remember how it's called but I think it was made by -HackMew-.
 
And due to a recent initiative, clean-up and archival, this thread and the answers to the most common questions it contains, will now be closed and kept for further reference.

A new thread will be made shortly.

~closed~
 
Status
Not open for further replies.
Back
Top