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artificial RED | Complete 721 Pok?mon rombase | Update 12/08/16 | Version 1.1

Well since people mentioned, maybe adding Mega Evolution/Primal Reversion may be a feature of less importance, since Touched's code isn't 100% perfected yet.

But, I do think the other Forms/Formes should be added, specially gender forms.
 
This is awesome. Decided not to get back into ROM Hacking because there's been so much progress it'd take too much effort to catch up just to make a hack that's alright, this would definitely be so much help. I very well might start working on something because of this.
 
Anytime I'm just glad this project is going well and u haven't given up on it as well as replying back :) good luck and have fun finishing it :) we all have your back
 
So is adding the stats to the forms/Megas the last part of this rombase?
 
No, at least he also has to make them work properly. He just transfered everything to the new base.

Yeah I thought so too I was just confused a little on the fact he said that "everything" has been transferred from old base to new base and working on stats so I thought he was working on the last part guess I was wrong
 
OMG can't wait to use this, even just for my advanced difficulty hack. Great work, looks incredible.
 
okay question epsilon you said we can apply to be beta testers? where would we have to go to do that?
 
This is amazing. I was going to do this myself, but I'm so glad I found this. Just going to scrap my current work on it since I'm not that far in. I will be stalking this thread until completion and after that.
Thank you so much.
 
hey epsilon youre online any progress updates?
 
Hm, looking at the animations they seem kinda janky to me. I've tried one-size-fits-all animations but they never quite seemed right. Perhaps you could find the routine which accesses the normal Pokemon sprite animation and then force it into a tabled set of animations for each Pokemon, similar to trainer sprite animations?
 
Hm, looking at the animations they seem kinda janky to me. I've tried one-size-fits-all animations but they never quite seemed right. Perhaps you could find the routine which accesses the normal Pokemon sprite animation and then force it into a tabled set of animations for each Pokemon, similar to trainer sprite animations?

That kind of stuff would be awesome. I played around with it for some time, but I'm afraid I don't have the skills. I think this look okay, better than nothing, and if someone finds out something like that, the 2nd frames will already be included to complement it :)
 
Yeah the animations are good as they are but regarding the animations why isn't there the back animations?
 
epsilon if u need any more sprites or anything else please let me know I may have some for ya

and also read the PM I gave u a link of a primal groudon sprite u just need to take out the top 2 and then resize it using iranfview or another image editor
 
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