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Autosave?

  • 16
    Posts
    13
    Years
    Hello people, I want you in my game has an auto save (which can not be saved via the menu), that heal your pokemon or "go potty" will save the game.
    Would I could explain how to do it '
     
    I have an autosave in my game that calls pbSave every 30 seconds or so in the scene_map loop. By no means the best way to do it, but it works.
     
    I have an autosave in my game that calls pbSave every 30 seconds or so in the scene_map loop. By no means the best way to do it, but it works.
    How do you manage not to autosave during an event where you alter switch or variables ? It could result in a save file in a weird state where some switch/variables changed and others didn't.
     
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