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B2W2 Trainer Card for Essentials v18.1

  • 350
    Posts
    6
    Years
    B2W2 Trainer Card Script for v18.1

    As the title says, this script adds a BW Styled Trainer Card to your game.
    *image removed*

    The Instructions are same as all other scripts, its completely plug and play.​
    Spoiler:

    The Mouse module is ofcourse needed.
    Spoiler:

    Credits- KleinStudio
    Graphics- KleinStudio
    View attachment B2W2 TrainerCard.zip
     
    Last edited:
    B2W2 Trainer Card Script for v18.1

    As the title says, this script adds a BW Styled Trainer Card to your game.
    *image removed*

    The Instructions are same as all other scripts, its completely plug and play.​
    Spoiler:

    Credits- KleinStudio
    Graphics- KleinStudio
    "image removed"

    Bro You are Epic. Cool Script .I will definitely use this.
     
    Nice script, CharizardThree3

    I've got one question, though. Does ai need to have the Mouse Script to use it, or does it works perfectly without it?
     
    B2W2 Trainer Card Script for v18.1

    As the title says, this script adds a BW Styled Trainer Card to your game.
    *image removed*

    The Instructions are same as all other scripts, its completely plug and play.​
    Spoiler:

    The Mouse module is ofcourse needed.
    Spoiler:

    Credits- KleinStudio
    Graphics- KleinStudio
    View attachment 96087

    Thou I don't really think I can really post memes here, but please just take it as a compliment (hoping this doesn't get deleted).

    [PokeCommunity.com] B2W2 Trainer Card for Essentials v18.1
     
    Any way to make this work with 17.2?

    This works perfectly in v17 with minor naming changes
    on line 780,change
    Code:
    trainerfile=sprintf("Graphics/Trainers/%s",LEADERINFO[0][0])
    to
    Code:
       trainerfile=sprintf("Graphics/Characters/%s",LEADERINFO[0][0])

    and on line 952,change
    Code:
    trainerfile=sprintf("Graphics/Trainers/%s",LEADERINFO[leader][0])
    to
    Code:
    trainerfile=sprintf("Graphics/Characters/%s",LEADERINFO[leader][0])

    As simple as that
     
    With a male character it's perfect, with the female this error happens:

    Spoiler:


    How to fix it?
     
    With a male character it's perfect, with the female this error happens:

    Spoiler:


    How to fix it?
    Please❤️
     
    The size of the coach's image must be 128x128, proportional, otherwise it crashes

    You can just comment out the lines
    Code:
        #@totalframe=@sprites["trainer"].bitmap.width/@sprites["trainer"].bitmap.height
      
        #realwidth=@sprites["trainer"].bitmap.width/@totalframe
        
        #@sprites["trainer"].src_rect.set((@totalframe-1)*realwidth, 0,
       #realwidth,@sprites["trainer"].bitmap.height)
     
    Spoiler:
    Spoiler:


    I want some help in trainer when we click on the option it shows the badges. But I want to have different badges for different regions like in the making few more option on the side of the option. When we click on different options it shows its specific region badges/ trainer screen. Plz Help 🥺.
    I think it will require light edits.
     
    Hey there! I had a question about the script. I know you didn't make the script you only modified it but, I wanted to know if it was possible to add more pages for more gym leaders. In my fangame, Tabula Rasa, we have 2 regions with 12 gym leaders in total. I would love to use the script in my fangame, but with the restrictions, it has at the moment, it is currently just sitting in my script editor collecting dust. I am also on v18 if that helps. Thanks!
     
    looks cool! whenever I try to open the trainer card in my game though, it's just completely black. i can click on the exit button, and the button to see the gym leaders, but I can't actually see anything. is there a way to fix this?
     
    looks cool! whenever I try to open the trainer card in my game though, it's just completely black. i can click on the exit button, and the button to see the gym leaders, but I can't actually see anything. is there a way to fix this?

    Do you have the graphics in the proper place?
     
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