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Chit-Chat: Back to the Grind(stone)

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Over the last 5 years? Or more. Cause if we look at them recently:
-Revived Deus Ex in the best way possible.
-Somehow got Nomura to get his grubby hands off Versus 13 and somehow managed to get Tabata to actually make a coherent and wantable game out of the concept.
-Bringing back Dragon Quest with loads of interesting spinoffs.
-Speaking of Dragon Quest, DQ 8 despite getting a graphic downgrade isn't an effing chore to grind through AND is coming to the west.
-Star Ocean 5, Project Setsuna and the Bravely Default series are all part of the RPG revival kick the industry is going through.

I give SE a lot of shit for the last 10 years, but the last 4-5 years have been a slow climb to their former selves, and even if they haven't been all there since 2006, they still had their moments. Its not like Konami were enjoying amything they offer us is like enjoying necrophilia, and their mobile output ism't as scary as Capcom's. I mean FFS, the teaser page feels straight out of the Valkyrie Profile series' history, unlike a certain 6th entry in an RPG Franchise. And like I said, The Origin sounds exactly like a prequel title fpr aomething more:
https://www.valkyrieanatomia.com/
 
-Star Ocean 5, Project Setsuna and the Bravely Default series are all part of the RPG revival kick the industry is going through.
Eh? RPGs died? When was this? When was there even a shortage? Because over the past couple of generations I've seen a constant stream of RPGs, some pretty unique ones at that. I don't much remember there being any sort of decline.
 
Ohhhh no, after the development hell Versus XIII went through, the fact that it is FINALLY coming out this year - apparently; I'll believe it when I have a copy in my hands - as FFXV is NOT a point in Square Enix's favour. In any way, shape, or form. Especially not when they're already talking about paid DLC for it, and how it needs to make 10 million to be successful. I'd hesitate to even call it desirable from the demos, but that comes down to personal preference more than anything else.

I'll concede the point about Dragon Quest; that looks to be back in force in the West. Finally. Of course, they need to continue this with the release of the next major title on PS4 and 3DS, and maybe Heroes II and Joker 3 as well, but they've done a good job getting those localised after spending years ignoring the fans for no real reason.

The quality of Star Ocean 5 and Setsuna remain to be seen...although I'm ridiculously excited for Star Ocean, even if the Japanese player base is apparently in an uproar over the game's length. They need to actually carry on with it after this, too - one game does not redemption make. And what do you mean, "RPG revival kick"? The RPG has never been dead in the first place! Maybe from Square Enix's perspective, yes, but...well, Square Enix are not the be-all and end-all of JRPGs. They haven't been since the PS1 era.

There have been PLENTY of high quality RPGs out there over the last two generations - not all of them niche JRPGs, either - that haven't originated from Square Enix and have been just as good as, if not better, than any of the old school Final Fantasy titles. Xenoblade Chronicles alone blows them all out of the water. Just because Square Enix might be reviving some of their older series does NOT mean the industry is being shaken up or going through a revolution or anything else. It just means Square Enix might be getting their damn act together and listening to their fans...and I'm not going to let up on them, personally, until at least five years and/or two or three titles have passed and they've delivered some quality experiences. That aren't smartphone titles.

Promises. That's all we've had for years. It's about time we had some games to back those up. Call my cynical, but...well, this is just another troll move in a long line of troll moves.
 
I guess revival was the wrong wording, I meant more alpng something alongside console RPGs making a comeback. RPGS became a bigger niche then ever last gen for me personally, mostly existing on the handheld side of things, meaning smaller budgets and mostly aprite based games. Not puttong them down at all, currently binging Radiant Historia what a brilliant game btw, but its nice to finally see HD RPGs becpming a thing. Stuff like Persona, Digimon Story, YS, and even Disgaea is c0mong bacl to the console space and I couldn't be happier. Last gen was basically Talea of, Final Fantasy, and then spme failed experiments here and there. Then there is also the Vita and 3DS, whoch to extent is part of thos bigger prpject scene, as there are quite a few new interesting projects on em, and mich like how PSP/DS felt like the SNES era, 3DS/Vita feels like a weird hybrod of the PS1/PS2 eras. I really wajt to see what NX is going to be like in this regard, PS3 level graphics on a Nintendo Handheld with proper support is going to be a thing to behold for RPGs.

As for SE and their promisrs, yeah I can agree with you there. But I ak slightly optimistic, as so far they have been doing all the right moves with their output over the last year or so.
 
Console RPGs never really stopped, though. The PS3 was home to a large number of niche titles, sure, but there were plenty of non-niche titles around...the Souls games, Skyrim, Dragon Age, etc. I'm not entirely sure where you're coming from because, whilst the Vita has utterly dominated the JRPG scene and the 3DS has had its fair share of good titles too, there have been plenty of console RPGs too.

The beginning of this current generation was extremely slow and consisted mostly of remastered titles from past generations, yes, but console RPGs have never really let up in either quality or quantity. If anything, it's the current generation that has been lacking, not the last one.
 
I'm not talking about WRPGs though, and souls leans more towards the Action for me
Again, I didn't say that they stopped, just that last gen the genre cpntracted intoa smaller budget tier, and is slowly recovering into a bigger, grandscale genre again, with graphical showcases and newer ideas that have not been done yet in HD.
 
Most JRPGs are niche by definition though, and when it comes to budget bigger does not necessarily mean better. Look at FFXIII. As for newer ideas...you'll have to enlighten me here; I'm not seeing anything particularly groundbreaking or innovative. Hell, I've not seen an innovative idea in video gaming for well over a decade.

All that is really happening, in my opinion, is that Square Enix is desperately throwing money at one or two titles its had going in development for years, doing the equivalent of frantically bailing water out of a sinking ship in the middle of a storm.
 
Nice convo. But i think we had some talks on the whole JRPG niche discussions months ago oh wait.

Speaking of JRPGs, Final Fantasy x Borderlands must be a thing as well.

(Then again, every crossover i'm thinking about should already be a thing for everyone since I THINK of the best crossover ideas ever. I'm such an idealist b***h)
 
Eh? Considering how broad FF is, what would a crossover between the two even entail?

As for newer ideas...you'll have to enlighten me here; I'm not seeing anything particularly groundbreaking or innovative. Hell, I've not seen an innovative idea in video gaming for well over a decade.
I'd say last generation was a cesspool for...not necessarily groundbreaking or innovative ideas, but ideas that were very unique or their own. I mean, you had Resonance of Fate, FFXIII (which, even if it might not've been the best, it certainly wasn't like much else), TWEWY, Nier, Knights in the Nightmare, the Souls games, Half-Minute Hero, The Last Remnant, The Last Story, Xenoblade, and Hyperdimension Neptunia (Well...IF kinda made this a moot entry, but)- RPGs that stood out based on what they were and either their unique gameplay or conceptual executions. I mean, I won't say last generation bred the greatest RPGs, but I'd say that we had some pretty fun experimental ideas thrown our way, more than I'd say we've seen since the super experimental days of the SNES.
 
I'd say last generation was a cesspool for...not necessarily groundbreaking or innovative ideas, but ideas that were very unique or their own. I mean, you had Resonance of Fate, FFXIII (which, even if it might not've been the best, it certainly wasn't like much else), TWEWY, Nier, Knights in the Nightmare, the Souls games, Half-Minute Hero, The Last Remnant, The Last Story, Xenoblade, and Hyperdimension Neptunia (Well...IF kinda made this a moot entry, but)- RPGs that stood out based on what they were and either their unique gameplay or conceptual executions. I mean, I won't say last generation bred the greatest RPGs, but I'd say that we had some pretty fun experimental ideas thrown our way, more than I'd say we've seen since the super experimental days of the SNES.
Unique =/= Innovative. I definitely won't argue that there were a lot of unique, well executed (and not so well executed) ideas in the last generation, but nothing was really new persay. Concepts were refined, not created, and the creation of a new idea is the very definition of innovation, at least for me...that words gets misused a hell of a lot in the gaming industry. One way or another, a lot of titles made their mark and stood out as their own thing, but they were more amalgams and adaptations of previous concepts and ideas than they were entirely new ideas.

I never said something had to be groundbreaking or innovative to be good, though! Hell, some of the best games I've played aren't even remotely innovative. I think games that develop and explore existing concepts are in some ways better than those that try and innovate, as the systems they're built on can be refined and given their own little twists which, whilst they don't deliver a new experience, do deliver a fresh one that stands out.
 
Unique =/= Innovative. I definitely won't argue that there were a lot of unique, well executed (and not so well executed) ideas in the last generation, but nothing was really new persay. Concepts were refined, not created, and the creation of a new idea is the very definition of innovation, at least for me...that words gets misused a hell of a lot in the gaming industry. One way or another, a lot of titles made their mark and stood out as their own thing, but they were more amalgams and adaptations of previous concepts and ideas than they were entirely new ideas.

I never said something had to be groundbreaking or innovative to be good, though! Hell, some of the best games I've played aren't even remotely innovative. I think games that develop and explore existing concepts are in some ways better than those that try and innovate, as the systems they're built on can be refined and given their own little twists which, whilst they don't deliver a new experience, do deliver a fresh one that stands out.
Yeah, I was more pointing to the idea that we had a lot of interesting ideas last generation- whether the actual product was good or not- though not necessarily anything that sent waves. Which is a shame, I suppose, but when we live in this age were doing something truly different can be a damning prospect as a bigger name company...well, it makes sense.

Also, ideas are hard, and genres are getting a little too established. I mean, I like this idea that you can say the name of a genre and you'll have some idea of what a game's like, but...it really can be more of a curse than it is a blessing. I suppose in the shittier side of things where we have the term "Roguelike", which has basically been warped to this idea of a loot quest with permanent death, despite the fact that these things didn't exactly define what made Rogue it's own thing (Roguelite's a nice term, too, but it's less of a genre and more of a descriptor). Problem is, people'll see the tag "Roguelike" and think Spelunky or The Binding of Isaac when, I suppose, it could just as easily describe Nethack or Dungeons of Dreadmor, and that ambiguity rakes in the cash. Not really a good thing.

But then we have genres like...I feel like the JRPG is a great example. RPG, as a video game term, put simply, is 100% ineffectual. Names should matter. Here, they don't. And if you get people together to describe what makes an RPG, you'll just get this incredibly broad number answers. It's essentially a term that people use if *ahem* your game has levels maybe, but also it might have towns and NPCs probably, and if it doesn't (or does) there are skills and class points more than likely unless it doesn't, but you probably do have classes or jobs maybe.

Get my point? Honestly, this barely relates to my original point, but screw it, Imma keep going. This bothers me.

So RPG's an ineffective term and a not-so-relic of tabletops, where it is defined pretty well. Cool. So JRPGs. Th- y'know what, this "too defined" thing works far more for MMOs than JRPGs, but I'm talking about JRPGs so- This term is the absolute worst. Worse than RPGs, because the added J should be quite literally the simplest descriptor of almost any genre. Really. A Japanese Roleplaying Game. Makes sense, right? Well if you don't count something like the Souls games as a JRPG, what the hell is the goddamn point of calling it a JRPG? The name becomes completely antiquated and useless as far as actual description goes, because it doesn't tell you anything about what games might be included in it or what their features are, experience does.

And I don't blame the term, I blame the masses. These same people who would call Cthulu Saves the World a JRPG would just as soon blaspheme the idea that RWBY or Avatar is an anime. That the cases are parallel is a bit silly.

I'm making a thread about this. Not right now, but I didn't realize I had so much to say about it. Glad to see you still know how to light my fire, Mel.
 
Ooookay, here we go. Nonsensical tl;dr incoming!

Yeah, I was more pointing to the idea that we had a lot of interesting ideas last generation- whether the actual product was good or not- though not necessarily anything that sent waves. Which is a shame, I suppose, but when we live in this age were doing something truly different can be a damning prospect as a bigger name company...well, it makes sense.
True; doing something even slightly different causes waves of outrage still. People do not like change. Change is bad. Always. More of the same, or else! This idea that genres can be perfected with a single game is one that is still infuriatingly prevalent amongst both gamers and developers, although I suppose that's the nature of series: you get a few changes between each instalment, but that continuity is what makes it a series, rather than just a string of titles by the same developer. It's not a bad thing in and of itself - if it ain't broke, don't fix it; improve on it - but it attaches this godawful stigma to the series and brings with it a barrel of expectations that MUST be met or there is going to be hell to pay. One game typically sets the bar for the whole series as well, which in my opinion holds the development of future games back, as it stifles the creativity of developers...but I digress.

Notable changes in series spark fury amongst self-entitled fans. I mean, look at the reaction to Wind Waker's cel-shaded graphics when it was first released....it was the end of Zelda. That was it. That one turned out to be a moderate success though; the game was great and it even spawned a couple more titles in the same format; hell, Toon Link has become pretty well established by this point. But then you've got games like FFXIII...ah, FFXIII. Sure, I bash this game to hell and back, but not for the reasons a lot of people do: my complaints are with the story and the characters, NOT the gameplay. Linearity gets thrown about a lot in relation to FFXIII...but FF has been a linear series for years; the freedom you have is an illusion, as you ultimately have to go to one point to advance the story.

But with FFXIII, Square Enix DID try something different - they provided a story-focused RPG, cutting out things like towns entirely to get you from Point A to Point B as fast as possible. People praised PS1/PS2 FF games for the story more than they did the gameplay; FFXIII seemed to try and push you towards the story - the thing people were playing the game for - as quickly and efficiently as possible. The core gameplay was still there; it had the ATB system, the levelling system in the Crystarium; sidequests, and many other things you would associate with RPGs. It just funnelled you down corridors towards the next story point for 75% of the game. If it was released now, in the wake of these episodic titles and so many other games that classify as RPGs and have streamlined progression, it wouldn't have caused such a fuss. But at the time, it was a different approach, and it was satanic.

I suppose, considering that, it isn't surprising that Nintendo have had this "more of the same" attitude towards their bigger titles for years, and you rarely see any deviations in big-name series like Call of Duty, Final Fantasy, etc. Even the smallest of things gets picked up on and criticised, and when the masses gravitate towards one particular title and hoist it up on a pedestal - FFVII, OOT, etc - deviating too much from that is the equivalent of committing financial suicide. Far safer, far easier, far more profitable, to just give the fans what they clearly want. Even if what they don't want they might enjoy more. Nope. Change is bad!

Also, ideas are hard, and genres are getting a little too established. I mean, I like this idea that you can say the name of a genre and you'll have some idea of what a game's like, but...it really can be more of a curse than it is a blessing. I suppose in the shittier side of things where we have the term "Roguelike", which has basically been warped to this idea of a loot quest with permanent death, despite the fact that these things didn't exactly define what made Rogue it's own thing (Roguelite's a nice term, too, but it's less of a genre and more of a descriptor). Problem is, people'll see the tag "Roguelike" and think Spelunky or The Binding of Isaac when, I suppose, it could just as easily describe Nethack or Dungeons of Dreadmor, and that ambiguity rakes in the cash. Not really a good thing.

But then we have genres like...I feel like the JRPG is a great example. RPG, as a video game term, put simply, is 100% ineffectual. Names should matter. Here, they don't. And if you get people together to describe what makes an RPG, you'll just get this incredibly broad number answers. It's essentially a term that people use if *ahem* your game has levels maybe, but also it might have towns and NPCs probably, and if it doesn't (or does) there are skills and class points more than likely unless it doesn't, but you probably do have classes or jobs maybe.

Get my point? Honestly, this barely relates to my original point, but screw it, Imma keep going. This bothers me.
Ideas are hard...but ARE genres too established, though? I think there's a case for the opposite - genres are meaning less and less these days, and therein lies the problem...well, it's not a problem in reality, but more a problem of perception. The idea of a genre is too well-established, but the genre itself? It's constantly being redefined and expanded upon by different titles. The problem is that people are too bound by history and too busy making comparisons to see a game for what it is. Yes, there needs to be a basis for comparison - otherwise you're going to struggle to find things you want to play - but a basis is not an absolute and, in mainstream media at least, it is too often treated as such. A game needs to fit certain criterion to be considered part of a genre, and is considered somehow less if it doesn't...like FFXIII and its lack of towns. As awful as that game is, it's a great illustration piece.

I mean, two generations ago, would you ever see a "Shooter RPG" like Borderlands? Or even something like Mass Effect, which combines a lot of RPG elements with third-person shooter gameplay? Things used to be extremely segregated, with clearly defined aspects for each genre: levelling systems were the sole province of RPGs, etc. Games have been transcending those traditional boundaries for quite a long time, though...you're getting adventure games with levelling systems, RPGs that forego them entirely in favour of upgrade systems, etc. You got rare examples of those - Zelda II and FFII spring to mind here, and look at how THOSE were received - back in the day, but that kind of thing is ridiculously commonplace now; nobody bats an eyelid at it...well, the concept, anyway.

Traditional definitions of genres are outdated, yet people still cling to them. They're not describing types of games as a whole as they are one or two games that codified the genre and, since their release and popularity, have been benchmarks for comparison. I believe that was your point in part; I just wanted to clarify and add my two cents on it.

So RPG's an ineffective term and a not-so-relic of tabletops, where it is defined pretty well. Cool. So JRPGs. Th- y'know what, this "too defined" thing works far more for MMOs than JRPGs, but I'm talking about JRPGs so- This term is the absolute worst. Worse than RPGs, because the added J should be quite literally the simplest descriptor of almost any genre. Really. A Japanese Roleplaying Game. Makes sense, right? Well if you don't count something like the Souls games as a JRPG, what the hell is the goddamn point of calling it a JRPG? The name becomes completely antiquated and useless as far as actual description goes, because it doesn't tell you anything about what games might be included in it or what their features are, experience does.

And I don't blame the term, I blame the masses. These same people who would call Cthulu Saves the World a JRPG would just as soon blaspheme the idea that RWBY or Avatar is an anime. That the cases are parallel is a bit silly.

I'm making a thread about this. Not right now, but I didn't realize I had so much to say about it. Glad to see you still know how to light my fire, Mel.
That "J" carries a lot of excess baggage with it...probably because mainstream JRPGs have, for the longest time, adhered to a formula more strictly than any other genre, and during the PS1 era when people thought of video games a lot of them thought of JRPGs...or even before that. It's always been a highly visible genre, at least in part. Of course, they're just as diverse as any other genre, but a lot of them fit into the niche category because of the cultural dissonance between Japan and the West. This gets sucked right out of the mainstream JRPGs like Final Fantasy, which are as culture neutral as they come for the most part, but for the niche titles...nope. It's left in, it's off-putting to a lot of Western players, and they slip under the radar. JRPGs could almost be sub-divided by this...but, of course, it's far more diverse than that, but that clinging to the traditional definition comes into the foreground again. The Souls games are JRPGs. They're not niche. But they're nothing like traditional mainstream JRPGs, so of course they're not JRPGs. But they clearly are, because they're Japanese and they're freakin RPGs. But they're not JRPGs. WHAT.

Seeing as how the masses define the term - or, rather, cling to an outdated definition of the term - I'd agree with you. It's getting to the point where I don't honestly think games should be defined by their genre; the genre should be a starting indicator for the type of gameplay you could expect, not an absolute indicator of what you're going to get.

...I should probably have saved half of this for the thread, but...eh, I didn't want to lose my train of thought, and I'll probably have more to say anyway. The segregation of genres - or lack thereof - and their definitions is an interesting topic, because it really is down to interpretation these days...when you can't innovate, you diversify. It's working within a defined set of rules to come up with something fresh, pretty much.
 
I think I should point out that the definition of "RPG" is a vague term even in the Tabletop world. I'm too lazy right now to give my own two cents, so I'll just leave a snipet from 1d4chan:

Roleplaying VS Rollplaying

There has always been some controversy whether RPG means a rollplaying game or a roleplaying game. Both categorizations are muddy, so what follows is a general overview of the two and should never be taken as final or completely accurate.

The advocates of rollplayan insist that RPGs are, all in all, games and thusly throwing dice and numbers around is their central point of existence. Because nobody really finds moving numbers around and doing calculus fun in and of itself, the crunching usually serves a purpose. Rollplayers are thus usually equated with hackan & slashan, munchkinism and optimization. All of these views focus on the game's mechanic and creation of characters that use them to their best advantages or even exploit them. This tends to be very unpopular with a lot of people, simply because it operates under the assumption that the game must be somehow "won", while the contrary is precisely what largely separates RPGs from most other tabletop games. Rollplayers tend to regard the GM as a source of challenges or even an enemy they must defeat by creating the most efficient characters possible. A less extreme view just insists that rolling dice and crunching numbers is simply fun.

Roleplayers tend to put more emphasis on the narrative, and insist that the dice stay in the backstage, operating from behind the veil with minimal or no intrusion in the actual "story" being played. This is why they are often called dramafags. A popular distinction puts rollplayers in the D&D campus while roleplayers are supposed to be WoD players, goths, wannabe "deep" etc. Roleplayers are also often ridiculed for writing extensive backgrounds for their characters, which "no one ever reads" and for falling too deep into the whole 'play pretend' aspect of RPGs. This also puts them closer to LARPfags whom nobody likes (except Scandinavian ones, that shit puts hair on your chest). As with the previous example, this view consists mostly of stereotypes and generalizations.

The truth is, as always, somewhere in the middle and there are always exceptions to the rules. Hardcore examples of both sides can often ruin the fun for the rest of the people at the table either by propagation of their Mary Sue fantasies, that nobody is interested in, or by creating characters that beat everything up before anyone else gets the chance to act. Neither side is able to see eye-to-eye with the other because they operate under different mindsets and arguments and they will never strike the right chords as they're hearing different frequencies.
 
I'm loving VG's new background banner though. Dat Dark Souls III. I mean we had FE Fates, Stardew Valley, then now we have something manly.

Then again, things are going to be EVEN MANLIER come May though ;)

Also, since our group has finally passed our thesis proposal, i think its time for me to act like a spoiled kid or well loved youngest son and ask my parents to help me build my new rig.
 
I love watching Twitch cam horses fail on camera. Livestream fails are so funny to watch.
Trigger warning: Not suitable for everyone save for those with the same sick sense of humor as I am ;)

Anyway, I'm not mad these kinds of streamers exist. Then again, my Counter Strike and CSGO Fem Sensei aka "Grill who knows how to Ak47 and AWP, play Terrorist side more than I do" friend is rather well, furious.

Speaking of Counter Struck Goo, I realized why i don't like playing the game as much as I do. People complain about the M4, AK, Deagle, AWP meta of the game. I mentioned before that one can simply AUG them to death, but then again, playing against EVEN BETTER players nullified even my Aug skillz so i had to slap in my M4 back and shot their groins off. Time to play Black Ops again for OP Augs. Seriously Valve. Counter Strike has existed and is as old as I am (possibly as old as my grandmother) and you never figured out how to make the AUG and the SG Commando be viable alternatives to the M4 and AK69? You still play fantastic though but srsly.

And because I'm still rather happy that I'm finally close to graduation, I'm in such a good mood today. Like dang good. My mood is so good, I feel like popping more domes!

Now i need another FPS alternative. I'm not yet that desperate to look on those Koweean MMOFPS crud
 
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