pkmin3033
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I think it might be a question of intent as much as anything else as to whether you could define these less interactive titles as video games. The difference between Danganronpa and Steins;Gate is pretty noticeable, especially considering they're both VNs. Visual novels that prioritise just telling their story over getting the player involved in that story might not really be classified as games in that regard, as player involvement is minimal.Honestly, the discussion as a whole bothers me. Walking Simulator or VNs are both (usually) interactive media. But they aren't games. I would not call either of them a genre or subset of games. I will gladly say that Danganronpa or Zero Escape are games that are also VNs, because there's game there. But I think, like...comparing my favorite Walking Sim, The Stanley Parable, to my favorite non-game VN, Steins;Gate, there's a clear disconnect between interaction and gameplay, and I kind of think that that's something we're quick to call something that has choices in a narrative that moves to our pace "games" because...well, there really is nothing else like it. Calling VNs and Walking Sims "games" just makes sense in that regard.
And I did originally agree with you when I was making this post in regards to interaction, but I really think that depends on what that interaction is. Because if we took something like Long Live the Queen, which is a Princess Maker VN, and took out the studying and how to spend your day, I think that would still be considered a game because it has a win-state, a lose-state, and your choices have agency over such. Looking at 999, though, I think that can be described as a VN game or just a VN, all depending whether you're playing the DS title with puzzles, or the mobile port without them, respectively.
Which is kind of why I've started looking at it as the term "video game" being limiting and antiquated or, conversely, there not being a term that covers visual media like VNs and Walking Simulators specifically (as "interactive media" is a bit too general and can cover many things, video games included).
If you have multiple choices but ultimately end up in the same place, or in a similar place - like in Steins;Gate, where all you really get from your choices is different endings - then yeah, I guess you couldn't really call that a game...you might have affected the narrative, but it was in such a negligible fashion it doesn't matter much. Sure, the ending can be radically different, but the narrative differences weren't huge getting there. If it's in something like Danganronpa - where if you make the wrong choice you lose - or even something like a dating sim - where your choices dictate whose story you follow and, beyond that, how well that story goes - I'd say there is a case to consider them as games, as you're involved in the flow of the story.
That's why I generally frown on walking simulators as a genre
I don't have a huge amount of experience with VNs, and quite a bit less with walking simulators, but in my experience it's quite easy to tell with the former which ones are intended to be played and which are intended to be viewed. Asides from Steins;Gate I've not really played any VNs that haven't given me a significant amount of control over who the star of the story is, how the story flows, or given me something asides the story to occupy me.
Blargh. We've been using the same definitions for too long. We need some new ones.