Back with new team

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    16
    Years
    Hi everyone. After a month hiatus, I'm back with a new team I've been working on. Please feel free to share and comment on any ideas and changes. Btw, I got a laptop now so it's easier to post on here opposed to a phone:

    [PokeCommunity.com] Back with new team

    Name: Ermac (Male Talonflame)
    Item: Choice Band
    Nature: Adamant
    Ability: Gale Wings
    EVs: 252 HP, 4 Def, 252 Spe
    Moves: Brave Bird, Flare Blitz, U-Turn, Sleep Talk



    [PokeCommunity.com] Back with new team
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    [PokeCommunity.com] Back with new team

    Name: Cyrax (Male Ampharos)
    Item: Ampharosite
    Nature: Modest
    Ability: Static/Mold Breaker
    EVs: 4 Def, 252 SpA, 252 Spe
    Moves: Thunderbolt, Dragon Pulse, Focus Blast, Agility



    [PokeCommunity.com] Back with new team

    Name: Smoke (Male Skarmory)
    Item: Rocky Helmet
    Nature: Impish
    Ability: Sturdy
    EVs: 240 HP, 252 Def, 16 SpD
    Moves: Brave Bird, Roost, Stealth Rock, Whirlwind



    [PokeCommunity.com] Back with new team

    Name: Jax (Male Excadrill)
    Item: Assault Vest
    Nature: Adamant
    Ability: Mold Breaker
    EVs: 120 HP, 136 Atk, 252 SpD
    Moves: Earthquake, Rock Slide, Shadow Claw, Rapid Spin



    [PokeCommunity.com] Back with new team

    Name: Kung Lao (Male Clefable)
    Item: Leftovers
    Nature: Bold
    Ability: Unaware
    EVs: 248 HP, 252 Def, 8 SpD
    Moves: Moonblast, Protect, Thunder Wave, Wish


    [PokeCommunity.com] Back with new team

    Name: Ashrah (Chansey)
    Item: Eviolite
    Nature: Impish
    Ability: Natural Cure
    EVs: 4 HP, 252 Def, 252 SpD
    Moves: Seismic Toss, Aromatherapy, Soft-Boiled, Toxic
     
    What is the point of max hp on talon flame? it needs the max attack investment to be viable, unless you are running a defensive set with lefties, willo, roost, brave bird, and bulk up.
     
    I think you'll wanna replace Shadow Claw on Excadrill with Iron Head. Having something to smash Fairies with (particularly since they tend to be a bit frail on the physical side) is important since they're common in battles. I'm not even sure what purpose Shadow Claw would serve in the first place.

    The other thing is, and maybe I'm imagining things, but I get the feeling that this team will struggle against stall.....
     
    This team loses to stall turn 1, and it's not hard for balance/offense to break it either. **** like Mew COMPLETELY shuts this team down. At least have a Heatran in there so you can check Mew, or something like a Zard-X.
     
    That Ampharos isn't outspeeding anything any time soon. Maybe invest it in HP and its defenses.

    I see what you're thinking with the Talonflame but trust me it won't work. Use the Attack EVs so everything can hit significantly harder.

    Skarmory seems good but does it work with the synergy of your team?

    Excadrill needs way more attack power. If you want a strong assault vester use Conkeldurr instead.

    I'm not too familiar with Clefables/Blisseys, but they seem okay.

    Honestly Garchomp Running Iron Head and Flamethrower/Fireblast ruins you. Actually anything running Iron Head/Flamethrower ruins you. And as said before, stall ruins you. Idk how yet but you should try to add some more synergy to your team.
     
    That Ampharos isn't outspeeding anything any time soon. Maybe invest it in HP and its defenses.

    Agility Mega Ampharos is a thing. At +2 Speed, a Modest Mega Ampharos outspeeds Timid Greninja by exactly 1 point.

    Here are some alternative Megas that can deal with stall teams, however, with the utility of Taunt and/or brute force:

    Gardevoir:
    -Psyshock
    -Hyper Voice
    -Focus Blast
    -Taunt/Will-o-Wisp/Substitute/Calm Mind
    Nature: Timid/Modest
    EVs: 24 Def/232 SAtk/252 Spe
    Item: Gardevoirite
    Ability: Trace

    Heracross:
    -Pin Missile/Substitute
    -Close Combat
    -Rock Blast
    -Swords Dance/Substitute
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Heracronite
    Ability: Guts/Moxie

    Medicham:
    -High Jump Kick/Drain Punch
    -Zen Headbutt
    -Ice Punch/Baton Pass
    -Substitute
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Medichamite
    Ability: Pure Power

    or
    -High Jump Kick
    -Zen Headbutt
    -Fake Out
    -Ice Punch/Bullet Punch
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Medichamite
    Ability: Pure Power
     
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