Balance Doubles

Paige Berlitz

HAPPY SAINT PATTIES DAY
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    [PokeCommunity.com] Balance Doubles

    Volt (Manectric) (M) @ Focus Sash
    Trait: Lightningrod
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Discharge
    - Flamethrower
    - Protect
    - Hidden Power [Ice]

    Introducing Manectric. This pokemon doesn't shine too bright in standard play (Singles), since it just has horrible paper defenses; 70/60/60
    Mostly, when used in singles in it's tier (RU) it is equipped with either a Scarf or a pair of Specs. It likes to use the move Volt Switch, to gather your team momentum. Not anymore. In doubles, this Pokemon has much better use of it's ability; Lightningrod, and is probably the best user of it (faster and more powerful than Raichu, with acces to Flamethrower/Overheat). This will not only guard your teammates from opposing electricity, but also abuse your own electricity.
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    [PokeCommunity.com] Balance Doubles

    Mr. T (Thundurus-Therian) (M) @ Life Orb
    Trait: Volt Absorb
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Discharge
    - Taunt
    - Protect
    - Hidden Power [Ice]

    This thing is strong. Life Orb'd base 145 SpA with fantastic BoltBeam coverage. Don't mess around with it. It also has access to taunt, preventing Trick Room to be set up, and other things that Taunt may be useful for. In doubles, as we all know, almost nothing is scarfed. That makes base 101 speed really really good. Of course it works well with Manectric, as i mentioned earlier, but it also works very well with Landorus. Free spam of Discharge and EQ is not to be messed around with.
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    [PokeCommunity.com] Balance Doubles

    Mr. L (Landorus-Therian) (M) @ Yache Berry
    Trait: Intimidate
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Protect
    - Explosion

    Landorus-T is a monster in doubles. Not only does it provide good bulk (even better with intimidate, but it also hits like a truck. This guy finishes off the offensive core of this team; (Manectric/Thundurus-T/Landorus-T). I made this Landorus-T a physical attacker to 1) abuse the EdgeQuake coverage (which happens to consist of 2 moves that both hit all adjecent pokemon, a great feature in doubles) and 2) to add a physical attacker to the team, as the first 2 pokes where specially orientated. Yache Berry is there to help it's 4x weakness, that also happens to be one of the most used offensive types.
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    [PokeCommunity.com] Balance Doubles

    Crescent (Cresselia) (F) @ Chesto Berry
    Trait: Levitate
    EVs: 252 HP / 224 Def / 4 SAtk / 28 SDef
    Calm Nature
    - Icy Wind
    - Psychic
    - Rest
    - Sunny Day

    This pokémon is fantastic at providing support for it's teammates in form of Icy Wind for lowering speed and damaging dragons and Sunny Day for negating weather, and boosting Heatran's 2 STAB moves to crazy amounts of power.
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    [PokeCommunity.com] Balance Doubles

    Gizzards (Cinccino) (F) @ Focus Sash
    Trait: Skill Link
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Tail Slap
    - Bullet Seed
    - After You
    - Protect

    With a maxed out base 115 speed, it is rarely outsped, and with access to the move After You, it can deliver its fantastic speed to one of it's allies. Picture it as a glass cannon, that can support teammates as well. Generally it is used as either just an attacker, or a Heatran supporter, as it works fine for both. Overall, Cinccino a fantastic contributor to this team :)
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    [PokeCommunity.com] Balance Doubles

    Heater (Heatran) (F) @ Shuca Berry
    Trait: Flash Fire
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature
    - Eruption
    - Earth Power
    - Protect
    - Heat Wave

    Aside from being really, really good, Heatran also works very well with a couple of teammates, most notably Cresselia and Cinccino. Basically, this thing under support absolutely wrecks :)

    What should I do to make this team better if anything?
     
    Mega Manectric > regular Manectric. The Intimidate support it provides is useful:
    -Thunderbolt/Volt Switch
    -Overheat/Flamethrower
    -Hidden Power (Ice)/Volt Switch/Snarl
    -Protect
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Manectite
    Ability: Lightning Rod

    If you want to use Taunt with Thundurus, use its Incarnate forme, as Prankster will give Taunt +1 priority:
    -Thunderbolt
    -Hidden Power (Ice)
    -Taunt
    -Thunder Wave
    Nature: Modest
    EVs: 212 HP/128 Def/52 SAtk/96 SDef/20 Spe
    Item: Sitrus Berry
    Ability: Prankster

    Trick Room support for Eruption Heatran is absolutely necessary for it to function and you don't have it. Just putting that out there.
     
    Well when CIncinno is out with Heatran Cincinno can use After You and Heatran will move faster than normal.

    Manectric with Lightning Rod increases its SpAtk when hit with electric moves and Volt Absorb on Thundurus to heal himself by electric attacks. Hence the move Discharge on both of them. SO Mega Manectric would take damage from Thundurus Discharge.
     
    Well when CIncinno is out with Heatran Cincinno can use After You and Heatran will move faster than normal.

    Manectric with Lightning Rod increases its SpAtk when hit with electric moves and Volt Absorb on Thundurus to heal himself by electric attacks. Hence the move Discharge on both of them. SO Mega Manectric would take damage from Thundurus Discharge.

    Still, the Intimidate support from Mega Manectric is useful. As I mentioned, you should use Incarnate Thundurus if you intend to use Taunt because of Prankster. Or just use Therian Thundurus for offensive purposes. Mega Manectric can still use Discharge to heal Therian Thundurus and damage both opponents at once.
     
    But if Thundurus uses Discharge it will still hurt Mega Manectric giving him less HP everytime i use Discharge with him.

    Which is why it's better that you use Thunderbolt with Thundurus and Discharge with Mega Manectric if you don't want that to happen.
     
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