Banned/Cheap Moves and Pokemon?

Not everything gets Battle Armor, not everything gets Haze, and the only thing that can really afford to sacrifice a moveslot for Aerial Ace is Gliscor. Maybe Weavile or Tyranitar, but they have much better things to do. The same could be said of Rapid Spin, but then again, most Rapid Spinners don't have better things to do. Besides, do you know what they could do? Devote two Pokemon to killing your hazer and DT up with the other 4. Double Team Skarmory? Aerial Ace fails. Blissey? Pulse Bomb and Shock Wave fail. Add to that that Roar and Whirlwind can miss, and Machamp's the only thing with No Guard, and you have an overcentralized metagame. Which is bad.

Choicers are easy to counter with prediction. Choice Scarf Water Spout Kyogre, as deadly as it is, is walled completely by Blissey, Shedinja, and other Kyogre. Not to mention anything with Water Absorb. Or Dry Skin. CB Earthquake is taken by flyers and levitaters with ease. CB Dragon Claw is nothing against Skarmory, Forretress, and Bronzong. Pretty much anything Choice Specs fails against Blissey, but even without her, all you need is prediction.
 
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Luck doesn't play as much a part to pokemon as strategy does. Why not ban Choice items? How do they alter luck? It was lucky to have a greater speed than someone? No.

And about Battle armor. Yes let's all pack teams of Armaldos and Kabutops with battle armor, just so we won't get critical hits against us!

And now we don't only need to counter all the OU pokemon to make a good team, but we now have to counter any pokemon with Double Team too. Oh but wait, now if my pokemon with Haze gets KOed, I can't stop double team. Oh, I better make a team of Blastoise/Weezing/Vaporeon/Crobat/Quagsire/Honchkrow. Oh crap, now I can get hit by critical hits now! Darn.
 
It raises the chance of critical hits, which is hax.

That is completly cheap. If a person is foolish enough to rely on luck, let them. Moves that force your opponents to rely on luck (Double Team) is another story, but not if I wanna rely on it myself.
 
Shouldn't luck play a part though?

I would see an item that raises crit, plus leaf blade as being hard to deal with...but items like Quick Claw? It balances things out for pokemon like snorlax or slaking.
 
Example of quick claw:

Both of you have 1 pokemon left. Say you have a Weavile about to Brick Break a 20% health Snorlax. Snorlax's quick claw activates, and Returns you for the win. Sounds very fair.

By the way, Slaking isn't slow.
It's very fast.
 
Sounds fair to me. I got lucky, thank god.

To me, the only reason that it is fair is cause it doesn't work when you want it to, it works completley random.
 
Well, whatever.

Quick Claw has gotten my Empoleon out of some crunches before.
 
Yeah, 100 base speed. As for hax items I think there should be either certain hax items allowed or just one hax item per team. Quick Claw is THE king of cheap hax items.
 
Why are they cheap? They are completely on luck, which hardly works.
 
That's why they're unfair. They rely on luck. Luck changes the game around completely.

Let's allow OHKO moves too. Why should we bother wasting with something that relies on luck. If the attack misses or not is completely random, I mean it's only a 30% chance of hitting. Relying completely on luck, which hardly ever works. Sounds pretty fair to me.
 
so is zap cannon banned as well cause my porigon knows it
 
That's why they're unfair. They rely on luck. Luck changes the game around completely.

Let's allow OHKO moves too. Why should we bother wasting with something that relies on luck. If the attack misses or not is completely random, I mean it's only a 30% chance of hitting. Relying completely on luck, which hardly ever works. Sounds pretty fair to me.

Thats what I mean. If they decide to rely on luck, bad luck, so be it.

Double Team should still be banned. It can make a poke virtually invincible.
 
This is so pathetic, talking about banned items. How can items be HAX when everyone else can have them as well? The whole idea of banning moves and pokemon is unfair it ruins the whole concept of battling, battling is about stragety and tactics not b*tching and whining about why you can't win. Everyone has the availability to get and use the items so can that be unfair?
 
This is so pathetic, talking about banned items. How can items be HAX when everyone else can have them as well? The whole idea of banning moves and pokemon is unfair it ruins the whole concept of battling, battling is about stragety and tactics not b*tching and whining about why you can't win. Everyone has the availability to get and use the items so can that be unfair?

You do make up a good point, but I'd also like to ask you to refrain from using that language and partially evading the swear filter. Besides, I love my razor claw/quick claw/whatever it's called >.> :<<<<<<
 
You do make up a good point, but I'd also like to ask you to refrain from using that language and partially evading the swear filter. Besides, I love my razor claw/quick claw/whatever it's called >.> :<<<<<<
Sorry about the language : (
 
Again, pokemon isn't about luck. Let's all have Spore/lock-on/Sheer Cold/Mean Look Smeargle. who cares about sleep clause? They can sleep as many pokemon as they want too. Sounds like a fun game.

Even without lock on, it's all luck based. Whoever hits more OHKOs wins. Okay that sounds like a great game. You're better off flipping a coin to see who wins a battle and not even waste time battling.
 
No no no. I don't mean that the whole game must be based on luck, thats what your saying. But relying on it is a problem, but not a serious one. It doesn't happen much, but tell me, can you honestly say that with your last poke, you never prayed that your poke would survive, even a bit? And if he did, he could score the winning hit?
 
That's not luck, that's simple damage calculations. That's like saying math is all based on luck. Lol. Praying that it will survive won't change the formula magically.
 
Thank you Lephisto! Somebody who understands where I'm coming from..

Towlie, almost EVERY good game has some sort of a luck factor in it. And even with your mentioned "simple damage calculations", there is actually some variation. To my knowledge, damage calculation has a certain range to it, meaning it's not a static, 100% calculatable (is this a word? o.o) output.
Games are made variable, and IMO, more fun/interesting, with a bit of luck factor in it. I'll admit, Double Team can get very annoying, so I'd understand why people hate it, and want to ban it. BUT, items such as Razor Claw, Quick Claw, BrightPowder are NOT guarenteed to work all the time, so I don't see the problem. It's basically like you're saying that all moves like Thunder or Dynamic Punch should be banned because it's based on luck whether or not the move hits. Confuse Ray and the confusion status is also based on luck, perhaps get rid of that too.
Also, there's nothing wrong with a little praying, "Come on.. get a Critical Hit!" because it can happen, and it can change the outcome of the game. If that happens, what do you say? "OMG HAX!!1!"?
If Pokemon, or any other game for that matter, were devoid of any "luck" factor at all, it'd simply become a very calculatable, predictable and boring game.
 
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