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[Graphics] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more

  • 13
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    6
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    • Seen May 7, 2025
    Since I first saw it used in Pokemon Clover's 2020 update, I've been seeing a few other hacks recently use the BW1 style HP bars with a different font for HP values from those used for Pokemon names.
    [PokeCommunity.com] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more

    Just where are people getting it from? And I mean by where exactly are people pulling the coding stuff/etc that gets the BW1 HP bars to display the way it does and who it is that's making this possible, not just where they pulled the sprites from. Stuff like getting the HP number font to look the way it does in those games compared to the Pokemon's name and level and also getting the font for Pokemon names/level be different from the one used in the Pokemon party menu.

    Speaking of, how does one get that HP number to display in the JP style wider font rather than the slimmer EN font used for names like in the English vanilla GBA games? And is it also possible to get the Pokemon's Level number to display in that font too?
    [PokeCommunity.com] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more
    [PokeCommunity.com] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more

    (Of course, not without expanding the space in the HP bar sprite out a bit first)

    The few hacks I've seen with BW1 HP bars so far have all been of FireRed base, so I was wondering if this sort of thing would be doable in an Emerald base too.
     
    Since I first saw it used in Pokemon Clover's 2020 update, I've been seeing a few other hacks recently use the BW1 style HP bars with a different font for HP values from those used for Pokemon names.
    [PokeCommunity.com] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more

    Just where are people getting it from? And I mean by where exactly are people pulling the coding stuff/etc that gets the BW1 HP bars to display the way it does and who it is that's making this possible, not just where they pulled the sprites from. Stuff like getting the HP number font to look the way it does in those games compared to the Pokemon's name and level and also getting the font for Pokemon names/level be different from the one used in the Pokemon party menu.

    Speaking of, how does one get that HP number to display in the JP style wider font rather than the slimmer EN font used for names like in the English vanilla GBA games? And is it also possible to get the Pokemon's Level number to display in that font too?
    [PokeCommunity.com] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more
    [PokeCommunity.com] Been seeing some hacks use BW1 style HP bars, where do they get that from? + more

    (Of course, not without expanding the space in the HP bar sprite out a bit first)

    The few hacks I've seen with BW1 HP bars so far have all been of FireRed base, so I was wondering if this sort of thing would be doable in an Emerald base too.

    https://github.com/hbdfreitas/BW-hpbars
     

    Can you make a tut for compiling? I can't compile, it says its missing objcopy
    Edit: I fixed it by changing scripts/insert line
    PATH = '\opt\devkitpro\devkitARM\bin'
    PREFIX = 'arm-none-eabi-' ---> PREFIX = 'arm-none-eabi/bin-'
    OBJCOPY = os.path.join(PATH, PREFIX + 'objcopy')
    OBJDUMP = os.path.join(PATH, PREFIX + 'objdump')
    NM = os.path.join(PATH, PREFIX + 'nm')
    AS = os.path.join(PATH, PREFIX + 'as')
    CC = os.path.join(PATH, PREFIX + 'gcc')
    CXX = os.path.join(PATH, PREFIX + 'g++')

    But now there are other errors
     
    Last edited:
    Can you make a tut for compiling? I can't compile, it says its missing objcopy
    Edit: I fixed it by changing scripts/insert line
    PATH = '\opt\devkitpro\devkitARM\bin'
    PREFIX = 'arm-none-eabi-' ---> PREFIX = 'arm-none-eabi/bin-'
    OBJCOPY = os.path.join(PATH, PREFIX + 'objcopy')
    OBJDUMP = os.path.join(PATH, PREFIX + 'objdump')
    NM = os.path.join(PATH, PREFIX + 'nm')
    AS = os.path.join(PATH, PREFIX + 'as')
    CC = os.path.join(PATH, PREFIX + 'gcc')
    CXX = os.path.join(PATH, PREFIX + 'g++')

    But now there are other errors

    Haven't ever tried compiling it, so most likely I won't make one.
     
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