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beginner team help

  • 3
    Posts
    10
    Years
    • Seen Oct 19, 2014
    i'm new with pokemon competition, and am trying to build a team, please give me some advice.

    charizard @ charizardite y

    ability: blaze

    stats: spd/150 satk/180 atk/180

    fire blast: INSANE power with drought and STAB
    heat wave: STAB for double battle
    flamethrower: good STAB move
    fly: different type STAB

    the reason i chose charizard y was because its ability is WAY better than charizard x's ability
    which is a waste of charizard's special attack stat.


    alakazam @ not sure

    ability: magic guard

    stats: spd/100 satk/200 def/200 hp/10

    rest: good restoration move
    dazzling gleam: good fairy move
    psychic: good STAB
    sleep talk: good to use when resting

    i chose alakazam because its ability, magic guard, was just too good to pass up, i put some defense on him because of his weaknes.


    dragonite @ not sure

    ability: inner focus

    stats: can't remember exactly but i think i did roughly, atk/300 spd/200

    dragon rush: good STAB
    dragon dance: to help make a super sweeper
    wing attack: good coverage and STAB
    aqua tail: coverage

    the reason i chose dragonite was he is a really strong dragon type, that i really think looks awesome.


    gliscor @ toxic orb

    ability: poison heal

    stats: hp/204 def/204 spd/100

    substitute: good defensive move
    toxic: classic gliscor move
    earthquake: good coverage and STAB
    protect: to heal, to keep the sub alive, and to wait out the toxic

    the reason i chose gliscor was for a good physical wall, i also considered steelix.


    gengar @ gengarite

    ability: levitate/shadow tag

    stats: spd/252 satk/252

    hypnosis: nap time for opponent
    dream eater: good coverage with hypnosis
    shadow ball: great STAB
    focus blast/thunderbolt: for coverage

    i chose gengar because he is just a FREAKEN BEAST! he is a great sweeper, and i wanted a good ghost type.


    not sure on #6 but i was thinking klefki with both screens, thunder wave, and foul play.
    please give me your guys' thoughts.
    thanks in advance!:)
     
    Hello mate, and welcome to competitive ^^

    Best advice I think I can give, is brush up or acquaint yourself with the basics more intimately first.

    Familiarize yourself with the differences in physical versus special attacks, and pokemon that have higher base stats in either. Then read into the pokemon you've chosen a bit more, learn which moves go with their attack type, that they have. Just for starters, your charizard - with what I think you want to use it for, Air Slash may be better than fly. Fly is a physical move, and your other move choices are special, which Charizard Y does very well. (special attack that is.)

    Next, I'd re-familiarize (or introduce) yourself to proper EV training. 252 is the max amount any stat on a pokemon can be invested in to raise its value, and which stats you choose to raise, are very important. It decides how the pokemon is played. Your Charizard again, for example, may benefit most from Sp Atk and Speed. You don't *have* to use those two though, which is the glory of customization and creativity in pokemon. You can build your charizard however you like - that's the point of giving players the choice of how to play their pokemon! :D

    Lastly, after you've got a firm hold of those two concepts, then come back and plan some competitive movesets and builds around a team for competitive. Gotta know the basics first though - you'll be a fool just punching in numbers and bumbling about copy pasting builds if you don't.
     
    Giving Charizard 3 moves of the same type is a bad idea, severely hampering its coverage. Stick to one Fire move, and you're good. And Fly is a bad move to use competitively, as the opponent can switch to something else to take the attack:
    -Fire Blast/Flamethrower
    -Solar Beam
    -Focus Blast
    -Roost
    Nature: Timid/Modest
    EVs: 16 HP/252 SAtk/240 Spe
    Item: Charizardite Y

    or
    -Flamethrower/Fire Blast
    -Solar Beam/Focus Blast/Earthquake
    -Will-o-Wisp
    -Roost
    Nature: Calm
    EVs: 248 HP/180 SDef/80 Spe
    Item: Charizardite Y

    Charizard X is viable simply because it focuses more on its physical movepool, due to its Tough Claws ability. It powers up Charizard's contact moves, and Charizard's physical STABs in Flare Blitz, Dragon Claw and Outrage happen to be contact moves that benefit from Tough Claws. For the record, Charizard X's offenses are equal, but its physical prowess is more focused on, and its physical move pool is just as good as its special one. Also, Charizard X is more used than Charizard Y because of its versatility, better defensive typing and lesser dependency on team support. Charizard Y is still viable in its own right, though:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw
    -Roost/Earthquake
    Nature: Adamant/Jolly
    EVs: 96 HP/252 SAtk/160 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Flare Blitz/Earthquake
    -Dragon Claw/Earthquake
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/180 SDef/80 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Flare Blitz
    -Dragon Claw
    -Earthquake/Substitute
    -Roost
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Swords Dance
    -Tailwind
    -Flare Blitz
    -Outrage
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe
    Item: Charizardite X
    Ability: Blaze

    There's little point in investing in Alakazam's defenses, nor is it a good idea to give it RestTalk, simply because Alakazam itself is ridiculously frail. The standard max Special Attack/max Speed spread should be used:
    -Psychic
    -Shadow Ball
    -Focus Blast
    -Thunder Wave/Hidden Power (Ice/Fire)/Dazzling Gleam
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Focus Sash
    Ability: Magic Guard

    Gliscor should run this EV spread: 244 HP/28 Def/224 Spe. This spread lets it outspeed threats up to Jolly Mamoswine.

    For Dragonite, Dragon Rush isn't worth using because it's inaccurate. Wing Attack is a weak STAB to turn to. Inner Focus is a very situational ability; Multiscale outclasses it in every way possible, as it helps Dragonite get a Dragon Dance up by halving the damage it takes at full health. Here's a better take on Dragon Dance Dragonite:
    -Dragon Dance
    -Outrage
    -Extreme Speed (+2 priority is neat)
    -Earthquake/Fire Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lum Berry
    Ability: Multiscale

    Not only is Mega Gengar banned to Ubers, but having 2 Mega Pokemon on the team doesn't do anything. Remember, only 1 Pokemon per player can Mega Evolve per battle. Regular Gengar is still viable:
    -Shadow Ball
    -Sludge Bomb/Sludge Wave
    -Focus Blast/Thunderbolt
    -Destiny Bond
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Substitute
    -Shadow Ball
    -Will-o-Wisp
    -Sludge Bomb/Sludge Wave/Focus Blast/Taunt/Disable
    Nature: Timid
    EVs: 28 HP/148 SAtk/80 SDef/252 Spe
    Item: Black Sludge

    or
    -Hex
    -Taunt
    -Will-o-Wisp
    -Substitute/Sludge Wave
    Nature: Timid
    EVs: 144 HP/108 SAtk/4 SDef/252 Spe
    Item: Black Sludge

    Considering that Charizard and Dragonite are weak to Stealth Rock, Rapid Spin and Defog support should be included, as both moves remove Stealth Rock and other entry hazards upon use:

    Tentacruel:
    -Scald
    -Acid Spray
    -Sludge Bomb/Knock Off
    -Rapid Spin
    Nature: Bold
    EVs: 252 HP/224 Def/32 Spe
    Item: Black Sludge
    Ability: Liquid Ooze

    Starmie:
    -Hydro Pump
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Natural Cure

    or
    -Scald
    -Reflect Type
    -Rapid Spin
    -Recover
    Nature: Timid
    EVs: 248 HP/20 Def/16 SDef/224 Spe
    Item: Leftovers
    Ability: Natural Cure

    Mandibuzz:
    -Foul Play
    -Roost
    -Whirlwind/Taunt
    -Defog
    Nature: Bold
    EVs: 248 HP/136 Def/108 SDef/16 Spe
    Item: Leftovers
    Ability: Overcoat

    Excadrill:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe (Jolly) or 120 HP/136 Atk/252 SDef (Adamant)
    Item: Choice Scarf (Jolly)/Assault Vest (Adamant)
    Ability: Mold Breaker

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Thunderbolt/Hidden Power (Fighting)
    -Defog
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Stealth Rock is a very important entry hazard in competitive play because it helps achieve OHKOs/2HKOs. Here are examples of Pokemon that can set Stealth Rock for you:

    Therian Landorus:
    -Stealth Rock
    -Earthquake
    -Stone Edge/Rock Slide/Knock Off
    -U-turn
    Nature: Impish
    EVs: 252 HP/248 Def/8 Spe
    Item: Leftovers

    Ferrothorn:
    -Stealth Rock
    -Leech Seed
    -Power Whip
    -Gyro Ball/Protect/Knock Off
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers
    Ability: Iron Barbs

    Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Focus Sash/Rocky Helmet

    Mamoswine:
    -Stealth Rock
    -Ice Shard
    -Earthquake
    -Endeavor/Icicle Spear
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash
    Ability: Oblivious
     
    Last edited:
    thanks for the great advice guys! but wouldn't alkazam do well with a life orb since he would be OHKO anyway? would steelix be a good pokemon to set up stealth rock since its amazing defense?
     
    thanks for the great advice guys! but wouldn't alkazam do well with a life orb since he would be OHKO anyway? would steelix be a good pokemon to set up stealth rock since its amazing defense?

    1. Alakazam needs Focus Sash to ensure that it lives an otherwise fatal attack. Besides, it can't be broken by Stealth Rock thanks to Magic Guard blocking passive damage.
    2. Steelix seems tempting for its massive Defense, but Ferrothorn's better defensive typing, Therian Landorus' better utility and the offensive presence of Garchomp and Mamoswine make those Pokemon better options. Heck, even Mega Steelix (come OR/AS) is mediocre because whatever it can do, Mega Aggron (which you shouldn't use because you already have a Mega in Charizard) can do better.
     
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