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Tool: Bibarel : Make Fire Red Titlescreen Animated

  • 12
    Posts
    7
    Years
    Bibarel : Make Fire Red Titlescreen Animated
    Zapdos source code was gone because of hard disk issue so I decided to build this program

    Features
    • Insert your animation frames
    • Replace Charizard with your animation
    • Import Palette
    • Optional : Insert tileset file

    Special Thanks
    • Darthatron for ASM code
    • Hackmew for Finding Free Space algorithm
    • Creator of NSE 2.0 for LZ77 Compression algorithm

    How does it work
    https://www.pokecommunity.com/posts/7748306/

    How to use
    • Open FireRed Rom (Only work on v1.0)
    • Import animation frames
    • Save your rom
    • *Optional : Import the palette(if the color of the frames doesn't exist in the palette, it will become transparent)

    Any bug report would be appreciated

    Download in the attachment below

    Screenshot :
    [PokeCommunity.com] Bibarel : Make Fire Red Titlescreen Animated
     

    Attachments

    • Bibarel.zip
      78.8 KB · Views: 175
    Last edited:
    This looks interesting. Can you show us an example?

    Here are some example sets of frames
    Dialga : https://www.dropbox.com/s/tsvgb1ipwflf3tk/Dialga.zip?dl=0
    Giratina : https://www.dropbox.com/s/xdbdvlliv574blf/Giratina.zip?dl=0
    Suicune : https://www.dropbox.com/s/4emmjzjai49mupd/Suicune.zip?dl=0

    Easiest way to get these sets of frames is to download gif of the pokemon from the Black 2 and White 2 version (Gen I - Gen V :( ) then extract it with the same size that can be divided by 8 using ImageMagick using the following command :

    magick convert YourPokemonSprite.gif -coalesce f%d.png
    magick convert f%d.png[0-LastFrameNumber] -extent WIDTHxHEIGHT PlaceToStoreTheFrames/f%d.png (WIDTH and HEIGHT must be divisible by 8 and larger than the original size of the image)
     
    Last edited:
    This looks interesting. Can you show us an example?

    • Open FireRed Rom
    • Import animation frames
    • Save your rom
    • *Optional : Import the palette(if the color of the frames doesn't exist in the palette, it will become transparent)
    [PokeCommunity.com] Bibarel : Make Fire Red Titlescreen Animated

    [PokeCommunity.com] Bibarel : Make Fire Red Titlescreen Animated

    Edit the titlescreen tilemap using NTME as usual (Make sure that all frames use the same tilemap)

    Any bug report would be appreciated
     
    Last edited:
    Wow this is fantastic, thanks for this. I will try it out within the next few days and report any bugs I may encounter
     
    Nah, I mean if we could provide our own free space for the routine.

    Thanks for the suggestion. Zapdos source code was gone because of hard disk issue so I add your suggestion into my new program. Simply uncheck "Auto FSF" to manually provide the offset for the program. As always, please report any bugs you encounter.
     
    Last edited:
    I've found a bug with Bibarel, once importing your animation into the ROM with bibarel, if you spam A/B to get to the main menu as fast as possible, the spite's .RAW hasn't yet been loaded and for a second or two you can see a jumbled tilemap before it loads the .RAW.
    This is most noticeable when the sprite first displays on screen with a flash, just before it begins to fade in from black and white to colour.
    I should mention this doesn't happen 100% of the time, sometimes the .RAW will be loaded on time with no issues, other times as above.
    I tested this on a clean copy of FR just to be sure it wasn't my ROM and it happened on both.

    Aside from the bug I mentioned, this program functions as intended and is very user-friendly.
     
    Last edited:
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